I don't consider Guerilla and Capcom to be on the same wavelength in terms of graphics and release strategy. Considering that Capcom's strategy is to release on nearly every platform imaginable (which is why they want the RE Engine to be as flexible as possible), I don't think what you want will happen until the lower end/portable hardware finally experiences their own leap. Your comparison also isn't the fairest because Guerilla has the might and budget of Sony behind them. Capcom was experiencing some budgetary issues just one generation ago. I'd argue that's part of the reason why we never got Deep Down even though the game was literally playable.
I've said this before in another thread but I pretty much feel this strategy to release on as many platforms as possible will be the strategy going forward for a ton of devs and publishers, to make up for the bloated costs of development, R&D, and marketing. Nintendo is going to keep the market in this weird offset position for a while, because they're never going to budge and join the graphics race again.
Capcom doesn't have monetary problems anymore, their mh games sells great, their remake sells great and they have a shitload of project in development, they are super healthy now, it is not an excuse anymore to be a poor aaa developer, hfw didn't had a 2 billion budget like gta6, it has the average budget for big AAA games that one expect from big developers like sony and capcom, your average assassins creed has probably a bigger budget and they usually have mutliple studios and like 1000 people working on them, a rapid search says that ac odissey had more than double the budget of horizon, valhalla probably even more, horizon costed around 212 mil and was made by around 300 devs, it is not even near to the biggest budget in gaming, like not even close.
And sony is not making games for a single hardware anymore, everyone of their games is probably scalable to run on infinite pc hardware configurations after a year or 2, plus the ps5 pro version of the games, so their games have to be flexible as much as capcom titles.
And i'm not gonna be happy if capcom decidd to be so fucking flexible because they have to make the game run on a fucking tablet switch 2, that is just pure greed, not an excuse.
Sorry, but if if you ask 80 euros and mhw was one of your biggest success in the history of the company, you have to put a big budget and manpower for the sequel and make it look the part, maybe cut some re remake that nobody asked for and give priority to what is certaintly gonna be your most successful game of this gen.