All weapons are just start weapons in this beta, guns are shit in every MH as start weapons.beta doesn't do light/heavy bowgun justice, these 2 weapon require alot of mod and customzie to function, but beta has none of it, play gun feel horrible
How many guns they let you use? Do they even have pierce?beta doesn't do light/heavy bowgun justice, these 2 weapon require alot of mod and customzie to function, but beta has none of it, play gun feel horrible
Probably in an update in February.I'm curious if they gonna ups date the Beta and add crazy OP flagship monster for us to fight.
How many guns they let you use? Do they even have pierce?
Looked up some Beta gameplay and it looks like Normal 2 shots are also infinite. I wonder if they only have craftable or limited ammo for the special ammo types like Sticky, Elemental or Slicing and the basic shot types are all infinite.1 gun each type, and normal, spread, pierce avaible to use, all infinity ammo, both gun can use thunder ammo, light can use freeze, heavy can use wyvern and slice, light has paralyze while heavy has sleep
Not at all until the 1stDoes it run on the Steamdeck?
This on tv ?
fidelity mode vs frame rate mode
the frame rate mode appears to be 1080p while the fidelity mode is around 1440p
It would be really interesting to see what PS5 Pro can do with PSSR here
How's the weapon hit feedback? imo weaker than world hit feedback, i dont know if it is the sound design or what, but it feels weaker imo.So, how does this feel compared to MH World ?
How's the weapon hit feedback/animations/joy pad rumble/general performance ?
Has the MH formula changed/evolved even a little bit or is it more of a MH World re-skin ?
Thanks
How does it compare to Rise/Sunbreak?I prefer the open zones of World, Weapon hit feedback were better and monster looked bigger and more "menacing".
I think that's just how the first biome looks. The second one is supposed to be in the jungles, should be plenty of green there.Downloading now.
I've tried my best to go blind with it, but my only concern is that it's a very brown game. Very brown indeed.
Too much brown.
And this is coming from a C64 owner, who ate brown for breakfast.
Brown.
Good to knowI think that's just how the first biome looks. The second one is supposed to be in the jungles, should be plenty of green there.
Not that much, u can sling and do some attacks mounted but thats It, i used mount more for evasive maneuvers and to chase Monsters, other than that is pretty basic.How does it compare to Rise/Sunbreak?
Did they expand on mounted combat?
The only thing that let me down a bit other than the graphic being just ok is that some weapons got huge glow ups like the bow or gunlance but other weapons were barely touched like the lance or hammer or gs, sure focus mode on gs to not wiff anymore is big, but every weapon can do that...I’m in the same boat.
I should be way more hyped for a new MH, but something just makes me feel a bit tepid.
Maybe it’s years of multi hundred hour MH saves , or this game looking very similar to World. Not sure but ya, I feel you.
fidelity mode vs frame rate mode
the frame rate mode appears to be 1080p while the fidelity mode is around 1440p
It would be really interesting to see what PS5 Pro can do with PSSR here
This. Haven't subscribed in over a year and although I was considering I won't. AFAIK it's not even a normal demo, like I could play in 6 week's time or when I have more free time to really play it. It's probably a time limited beta. I don't sub for that.As much I’m super hyped for this game, I’m not getting PS + just to play it early.
But I’m curious If later on they will add super difficult flagship monster to hunt in demo.
Hopefully not, let's save the damn flagship for the complete gameI'm curious if they gonna ups date the Beta and add crazy OP flagship monster for us to fight.
to be real, it needs a better engine, RE is not made for open world, Decima is one of the best engines for open world games, look at Horizon FW, it looks way better and runs flawless in perf mode.Yeah looks like ass on PS5 in fps mode pretty sharp in fidelity mode but the perf is shite.
Needs PC or Pro.
I fucking knew it...all the videos showed less hit-stop\worse impacts than world but i asked to rurikhan during a stream and he told me that it was way better than world, this fucking dude can't say anything negative about capcom titles to save his life.How's the weapon hit feedback? imo weaker than world hit feedback, i dont know if it is the sound design or what, but it feels weaker imo.
joy pad rumble ? nothing crazy at moment.
general performance ? better than World PS4 OG release imo.
animations? way better than world.
Has the MH formula changed/evolved even a little bit or is it more of a MH World re-skin ?
it has, now the game is open world and even more interactive than before, but at the end of the day its more MH.
So, how does this feel compared to MH World ?
I prefer the open zones of World, Weapon hit feedback were better and monster looked bigger and more "menacing".
imo it is between MHW/Rise, like i said its missing something sound wise or effect wise, i cant put my finger exactly where, but it feels "softier".I fucking knew it...all the videos showed less hit-stop\worse impacts than world but i asked to rurikhan during a stream and he told me that it was way better than world, this fucking dude can't say anything negative about capcom titles to save his life.
Is it at least better than mh rise paper feeling?
Did you…only watch the first trailer or something? Been lots of footage for months now proving this wrongDownloading now.
I've tried my best to go blind with it, but my only concern is that it's a very brown game. Very brown indeed.
Too much brown.
And this is coming from a C64 owner, who ate brown for breakfast.
Brown.
Needs more blood like MH4U. MH4G/4U to this day I feel has better overall sound design and effects. Lacks impact as is. And if nothing bleeds then we don't get that cool monster lore with insects having green blood as well as regular monsters having red blood. On top of that they served a purpose in smaller gore spurts meant you did lower damage compared to bigger spurts of blood.imo it is between MHW/Rise, like i said its missing something sound wise or effect wise, i cant put my finger exactly where, but it feels "softier".
How's the weapon hit feedback? imo weaker than world hit feedback, i dont know if it is the sound design or what, but it feels weaker imo.
joy pad rumble ? nothing crazy at moment.
general performance ? better than World PS4 OG release imo.
animations? way better than world.
Has the MH formula changed/evolved even a little bit or is it more of a MH World re-skin ?
it has, now the game is open world and even more interactive than before, but at the end of the day its more MH.
So, how does this feel compared to MH World ?
I prefer the open zones of World, Weapon hit feedback were better and monster looked bigger and more "menacing".
well, female and male armor aren't locked to gender anymore, so you can for sure wear a skirt as a male.Can I make my character non-binary? If not, I might have to cancel my preorder.
I feel like it's an engine problem. DMC5, DD2, RE Remakes, MH Rise and now Wilds all have some severe downgrades in terms of hit response compared to the MT Framework installments. Like every monster felt like some just random MMO mob in Rise.How's the weapon hit feedback? imo weaker than world hit feedback, i dont know if it is the sound design or what, but it feels weaker imo.
joy pad rumble ? nothing crazy at moment.
general performance ? better than World PS4 OG release imo.
animations? way better than world.
Has the MH formula changed/evolved even a little bit or is it more of a MH World re-skin ?
it has, now the game is open world and even more interactive than before, but at the end of the day its more MH.
So, how does this feel compared to MH World ?
I prefer the open zones of World, Weapon hit feedback were better and monster looked bigger and more "menacing".
for those playing - how mandatory is the new "wound" system? Is it pretty much a chore that you have to do before you can really start fighting a monster like crutch claw 'softening' was, or can you ignore it entirely? Does it create new "weak spots" or just further enhance damage of existing weakspots?
I've tried to stay away for spoiler purposes tbh.Did you…only watch the first trailer or something? Been lots of footage for months now proving this wrong