Lokaum D+
Member
weapons for sure feels easier to handle, imo its look like they dumbed gameplay even more to bait more people into MHIs it more accessible than Worlds?
weapons for sure feels easier to handle, imo its look like they dumbed gameplay even more to bait more people into MHIs it more accessible than Worlds?
I was thinking the same but dogma 2 has great hitstops when you hit with the greatsword...I feel like it's an engine problem. DMC5, DD2, RE Remakes, MH Rise and now Wilds all have some severe downgrades in terms of hit response compared to the MT Framework installments. Like every monster felt like some just random MMO mob in Rise.
Yes, it's even more streamlined, sometimes to a fault...Is it more accessible than Worlds?
It happens pretty naturally. Just keep hitting the areas you want to hit and over time it will get weaker in that part so you’ll do some bonus damage. Way better then worlds wound system where you had to stop fighting to wound the monster repeatedly.for those playing - how mandatory is the new "wound" system? Is it pretty much a chore that you have to do before you can really start fighting a monster like crutch claw 'softening' was, or can you ignore it entirely? Does it create new "weak spots" or just further enhance damage of existing weakspots?
Just hit normally, when you create a wound use the focus attack to pop it and get big damage and i think even a ko, or you can just continue attacking, create even more wounds and then pop them all at once to do even more damage (damage multiplier the more wounds you pop at once).for those playing - how mandatory is the new "wound" system? Is it pretty much a chore that you have to do before you can really start fighting a monster like crutch claw 'softening' was, or can you ignore it entirely? Does it create new "weak spots" or just further enhance damage of existing weakspots?
To be expected. Just look at Dragon's Dogma 2.weapons for sure feels easier to handle, imo its look like they dumbed gameplay even more to bait more people into MH
Can you elaborate on that?Yes, it's even more streamlined, sometimes to a fault...
I think they went overboard with being noob friendly and with adding so much stuff for the hunters without giving the monsters a challenge glow up to get on par with the player new capabilities.Can you elaborate on that?
Ya it’s disappointing for sureDownloading now.
I've tried my best to go blind with it, but my only concern is that it's a very brown game. Very brown indeed.
Too much brown.
And this is coming from a C64 owner, who ate brown for breakfast.
Brown.
Mount in Rise was completely different and frankly got really old after the first few hunts, so it's back now.
With all those.....let`s call them QOL enhancements I agree that they better really up the movement sets and movement cadence of higher difficulty monsters. If they balance all that with "just" higher HP and DMG numbers in the endgame it`s gonna suck big time.I think they went overboard with being noob friendly and with adding so much stuff for the hunters without giving the monsters a challenge glow up to get on par with the player new capabilities.
Weapon swap, more variation for gameplay sure, but people already found how to abuse the system by buffing themselves with the horn and then switching to the main weapon, so free buffs basically.
The welldone steak now increase both stamina and health
Healing and sharpening when you are in the dogbird, now both world and rise had this BUT, you can't call the mount during a fight in world (and you had to earn a mount for a specific zone) and in rise the wolf doesn't have a fucking auto-avoid move to avoid monsters attacks, so they took an already questionable help and made it even more broken.
Shield Clash and offset moves for many weapons so even more tools to transform a simple block or attack into a counter that ko the enemy for free damage.
The weapons who didn't got offset or clashes got special evade moves that fill ammo bars or other special effects like the bow or dual blades
Mount is even stronger and easy to abuse because you can call the dogbird and then jump and attack on repeat until you get a mount.
The lifebar vibrate when you are about to get attacked, but you can disable it.
Optimal healing and status effect button so you just press the thing in the wheel and it automatically chose the best healing or status effect item to use (i personally like this one tbh)
Focus mode in some weapons kinda ruin the philosophy of some weapons, no more wiffs with the gs if you can rotate 360° with focus mode, so you have the weapon with the biggest damage in the game but even if you commit to a slow hit, you can still aim mid-air and rarely miss the target.
No more ammo management for bows and bowgunscfor the most used ammos like normal, spread or pierce or power coating, the bar fill itself with attacks or the special evade move i spoke before.
Some weapons now feel even more broken than before, bow now has a fucking homing function...
I'm forgetting at least 2-3 more important points and a couple of minor points because i have shit memory but they made the game even more streamlined than rise if possible, the only thing missing is the mid-air recover with the wirebugs.
My hope is that the star systems is gonna be super impactufl so hunting a 1 star chatacabra and a 4 star chatacabra is gonna feel like a complete different exeperience so you can make both noob and experts happy by just having different tier of the same monsters that althought feel natural and more videogamey, is also the only way to not make the game super boring for peoole with hundreds of hours, just maie every 4 star monster with damage and aggressivity turned to 11 and maybe a super move they don't normally use or some shit.
After dogma 2 i'm TERRIFIED of having another cakewalk from capcom.
I would be ok if they make them super aggressive with not much openings, so you really have to study the monsters, but they also need to do a lot of damage or being hit would not be a big deal, and it must be a big deal.With all those.....let`s call them QOL enhancements they better really up the movement sets and movement cadence of higher difficulty monsters. If they balance all that with "just" higher HP and DMG numbers in the endgame it`s gonna suck big time.
Ya I could see that, it was a very different systemMount in Rise was completely different and frankly got really old after the first few hunts, so it's back now.
Thanks for the details. I was worried about this from impressions I had read before. Over casualization means that the back end of the game will be one-shot-thons to prevent people from cakewalking the entire game. I think a smooth gradual progression as you rank up has been a key of MH, and now it's basically "fuck the beginning and mid game, get to endgame ASAP" which I'm not a fan of. Endgame is my least favorite part of MH besides the random co-op stuff which makes nearly any gameplay experience more fun.I think they went overboard with being noob friendly and with adding so much stuff for the hunters without giving the monsters a challenge glow up to get on par with the player new capabilities.
Weapon swap, more variation for gameplay sure, but people already found how to abuse the system by buffing themselves with the horn and then switching to the main weapon, so free buffs basically.
The welldone steak now increase both stamina and health
Healing and sharpening when you are in the dogbird, now both world and rise had this BUT, you can't call the mount during a fight in world (and you had to earn a mount for a specific zone) and in rise the wolf doesn't have a fucking auto-avoid move to avoid monsters attacks, so they took an already questionable help and made it even more broken.
Shield Clash and offset moves for many weapons so even more tools to transform a simple block or attack into a counter that ko the enemy for free damage.
The weapons who didn't got offset or clashes got special evade moves that fill ammo bars or other special effects like the bow or dual blades
Mount is even stronger and easy to abuse because you can call the dogbird and then jump and attack on repeat until you get a mount.
The lifebar vibrate when you are about to get attacked, but you can disable it.
Optimal healing and status effect button so you just press the thing in the wheel and it automatically chose the best healing or status effect item to use (i personally like this one tbh)
Focus mode in some weapons kinda ruin the philosophy of some weapons, no more wiffs with the gs if you can rotate 360° with focus mode, so you have the weapon with the biggest damage in the game but even if you commit to a slow hit, you can still aim mid-air and rarely miss the target.
No more ammo management for bows and bowgunscfor the most used ammos like normal, spread or pierce or power coating, the bar fill itself with attacks or the special evade move i spoke before.
Some weapons now feel even more broken than before, bow now has a fucking homing function...
I'm forgetting at least 2-3 more important points and a couple of minor points because i have shit memory but they made the game even more streamlined than rise if possible, the only thing missing is the mid-air recover with the wirebugs.
My hope is that the star systems is gonna be super impactufl so hunting a 1 star chatacabra and a 4 star chatacabra is gonna feel like a complete different exeperience so you can make both noob and experts happy by just having different tier of the same monsters that althought feel natural and more videogamey, is also the only way to not make the game super boring for peoole with hundreds of hours, just maie every 4 star monster with damage and aggressivity turned to 11 and maybe a super move they don't normally use or some shit.
After dogma 2 i'm TERRIFIED of having another cakewalk from capcom.
This has full monster ecosystem. It will be heavy on system.to be real, it needs a better engine, RE is not made for open world, Decima is one of the best engines for open world games, look at Horizon FW, it looks way better and runs flawless in perf mode.
PC and Pro console are just brute forcing perf in games made with trash engines, there is no reason for this game to run like it does, its Dragons Dogma 2 all over again, Capcom needs to stop using RE for open world games.
I hate this.Stuff
meanwhile....RDR2 looks great, is immense, has day and night cycle, dynamic weather, has full animal ecosystem, 99% NPC has daily routines, there is special hunts, there is random events around the world and it runs "great" on PS4 pro and OneX.This has full monster ecosystem. It will be heavy on system.
Tbf, dogma 1 was also stupidly easy even on hard mode, A LOT of broken stuff in that game.To be expected. Just look at Dragon's Dogma 2.
You need to expand on this.The wound mechanic looked meh in the trailers, but it's actually really fun in practice. Setting them off is something I can see not getting old anytime soon. Mounting is finally back and while I'm not sure I've completely grasped the mechanic, it's a welcome addition. Animation is also a full generation ahead from world which wasn't so clear in the videos. Secondary animations like fur or clothing are so much better and then the monster themselves don't seem to just use the same canned animations over and over, physics seem to play a big part in how they react which was lovely to experience.
Remember world at launch on Xbox one and ps4?to be real, it needs a better engine, RE is not made for open world, Decima is one of the best engines for open world games, look at Horizon FW, it looks way better and runs flawless in perf mode.
PC and Pro console are just brute forcing perf in games made with trash engines, there is no reason for this game to run like it does, its Dragons Dogma 2 all over again, Capcom needs to stop using RE for open world games.
Sure but I'm seeing more of the "stands for 2 seconds before doing something" with Wilds like DD2 does. And the attacks from monsters seem really slow. But we will see.Tbf, dogma 1 was also stupidly easy even on hard mode, A LOT of broken stuff in that game.
Not the same thing.meanwhile....RDR2 looks great, is immense, has day and night cycle, dynamic weather, has full animal ecosystem, 99% NPC has daily routines, there is special hunts, there is random events around the world and it runs "great" on PS4 pro and OneX.
MH Wilds isnt doing nothing new or ground break, is Dragons Dogma 2 all over again " the game runs poorly cause NPC are way more dynamic, bla bla bla "... again RDR2 has more than 1000 NPC with different daily routine and interactions.
The game engine is awful for open world games, you guys really needs to stop sucking multi millions companies dicks, its ok to admit that the RE engine is trash for this types of games and Capcom should use something better for their games.
i agree, but MT and RE engine were better suited for single player games, that dosnt have a lot o things happening, Capcom really need to change their engine for open world.Remember world at launch on Xbox one and ps4?
This isn’t an engine issue. It’s a developer issue. This developer time and time again has shown that they do not consider optimization while developing their games. The engine is fine.
i haven't played the demo yet but those are all official info so it's all proved.Thanks for the details. I was worried about this from impressions I had read before. Over casualization means that the back end of the game will be one-shot-thons to prevent people from cakewalking the entire game. I think a smooth gradual progression as you rank up has been a key of MH, and now it's basically "fuck the beginning and mid game, get to endgame ASAP" which I'm not a fan of. Endgame is my least favorite part of MH besides the random co-op stuff which makes nearly any gameplay experience more fun.
Adding in some bullshit mechanic that makes monsters less fun to fight or giving them insta-kill moves just goes against the spirit of the series, IMO, but that's exactly what Rise did, and I fear the same from this game. I hated Tempered Monsters in World, and the Apex monsters in Rise were awful (aside from not having special rewards for special gear most of the time). Just stat inflation and attack spam.
I'm still gonna play the shit out of this at launch no matter how negative i sound.I hate this.
I'll play the Beta but this sounds oversimplified and lowers skill ceiling much like Dogma 2 did. Will have to decide if I buy at launch or wait 2 years to buy base game and the inevitable expansion for $20 to $30.
And Hunting Horn might be meta for buffs and then swap to main weapon.
I hope they make the bosses aggressive for some kind of challenge but after what they did to bosses in Dogma 2 I don't have a lot of confidence.
Makes me wish they would just port MH4U in a unaltered state other then up the graphics.
Mission design has nothing to do with the open world or animal ecosystem, when you are in the open world with absolute freedom you can admire the incredible ecosystem of the game.Not the same thing.
RDR2 from what I have played, it focuses on stuff thats in front of player. Forgets everything else.
Its mission structure is very rigid, very few creative ways to do anything.
I bought DD2 at launch and I'll probably buy Wilds at launch too so same boat. It just irks me that they are gonna suck out the little things that make Monster Hunter...Monster Hunter.I'm still gonna play the shit out of this at launch no matter how negative i sound.
It's still monster hunter and it being more like world than rise is already a huge win for me, rise really wasn't my cup of tea.
I'm worried that i'm not gonna feel the magic i felt in world but that is probably normal because it was my first mh game.
Yes, it should run and look better.Mission design has nothing to do with the open world or animal ecosystem, when you are in the open world with absolute freedom you can admire the incredible ecosystem of the game.
And it's not only rdr2, many far cry or ac games have animal ecosystems, maybe not as advanced as wilds (i mean rdr2 and rainworld are more advanced) but they also do a shitload more things than wilds.
There is no excuse for a game to look and run like this in 2025 other than laziness or subpar engine, full stop.
I'm a sucker for ecosystems in games, and in this case it make the game feel like a real hunt in a living world instead of a boss rush in a sequence of large arenas.I bought DD2 at launch and I'll probably buy Wilds at launch too so same boat. It just irks me that they are gonna suck out the little things that make Monster Hunter...Monster Hunter.
That said I don't really understand the appeal of the "ecosystem". MH is for hunting Monsters. I meet very few who get excited about "look at all the trash mobs".
Ironic since after tracking a monster once it'll just mark them on the map for you. Cheapens the idea of locating and hunting a monster within a ecosystem.I'm a sucker for ecosystems in games, and in this case it make the game feel like a real hunt in a living world instead of a boss rush in a sequence of large arenas.
It is the same with all the other games with ecosystem dude.Yes, it should run and look better.
But i think comparisons with other, different types of games isn’t fair.
MH is defined by the ecosystem that goes on regardless of what player is doing. It is a heavy load.
Yeah they made the scout flies system worse in wilds, now it's an hybrid between world and rise, but at least the first time you still have to catch clues on the grounds like a "real" huntIronic since after tracking a monster once it'll just mark them on the map for you. Cheapens the idea of locating and hunting a monster within a ecosystem.
So on one hand you have some QoL to speedrun for mats but on the other hand the ecosystem just turns into a hollow distraction as you beeline to whatever monster you are after.
I'll have to see what the interactions are like first. Any jaded outlooks I have are premature until the game is tested. What I hope is that the ecosystem doesn't lead to impacting performance like the NPC bloat in Dragon's Dogma 2 did. But I think like stated above it has everything to do with the game engine.Yeah they made the scout flies system worse in wilds, now it's an hybrid between world and rise, but at least the first time you still have to catch clues on the grounds like a "real" hunt
But still, you can't tell me that having all the other animals living their lives around you don't make the hunt more immersive, and it also has gameplay implications most of the time.
It definitely impact on the performance, it would be silly to think otherwise.I'll have to see what the interactions are like first. Any jaded outlooks I have are premature until the game is tested. What I hope is that the ecosystem doesn't lead to impacting performance like the NPC bloat in Dragon's Dogma 2 did. But I think like stated above it has everything to do with the game engine.
I think what will sell the ecosystem for me is if it is paced well. Where the smaller creatures are spread far enough but they aren't too close either if that makes any sense.
This is a real bummer man. I fell in love with MH because of how careful you had to be. You had to hunt a monster, not just fight it. You had to be thoughtful in your approach. You had to be thoughtful with each swing or shot because of how it committed you to it.Focus mode in some weapons kinda ruin the philosophy of some weapons, no more wiffs with the gs if you can rotate 360° with focus mode, so you have the weapon with the biggest damage in the game but even if you commit to a slow hit, you can still aim mid-air and rarely miss the target.
I'm against players having to self-regulate themselves because the game is not balanced, but i guess you can avoid to use focus mode to make micro-adjustement and only use it to pop wounds...This is a real bummer man. I fell in love with MH because of how careful you had to be. You had to hunt a monster, not just fight it. You had to be thoughtful in your approach. You had to be thoughtful with each swing or shot because of how it committed you to it.
This here, takes it more into fighting the monster.
Ill still be there day one, but this is disappointing.