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Monster Hunter Wilds open beta impressions

Bojji

Gold Member
Game is heavy on PC, ~70fps on high settings with DLSS balanced (4k) on 4070ti super. With frame gen over 100.

Time to try PS5...
 

ssringo

Gold Member
Gave it half an hour but it's midnight for me so I can't actually spend much time with it. Just up to the starting camp to dick around with a couple weapons. My PC specs are probably not especially useful info considering I'm at the start still but here it is anyways for anyone else looking to compare.

Win 11, Ryzen 7 7800x3d, 4070 TiS, 32GB RAM, 1440p. On Ultra without DLSS I was in the 80 fps range. With DLSS (quality) I got 120+

Also the shader compilation/optimation at the start was by far the longest I've had to wait for any game so far.
 
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xenosys

Neo Member
Anyone having issues launching the game on Steam? Seem to get a black window when I try and launch and then it just disappears and takes me back to Steam again.
 

Kangx

Member
Game is heavy on PC, ~70fps on high settings with DLSS balanced (4k) on 4070ti super. With frame gen over 100.

Time to try PS5...
Interesting. What graphical setting are you on?

Edit. N/m. I missed that you on high setting. Can you try max out every thing see how much it affects your frame rates?
 
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GateofD

Neo Member
massive QoL features on getting you desired charms would be the next thing to give a massive player boom.

I skipped like a few gens of Pokemon and played the recent one and was blown away at how fast I could breed my desired Pokemon instead of having to RNG hatch eggs for the entire day.
 

Kangx

Member
High (with textures to vh).

I only have seen intro and initial camp.
OK, I followed up with a question. I seen someone with a 6900xt max out everything except shadow on low to medium. He is on 4k fsr balance, and he is struggling with frame rate. In the wild, he is in the mid 40 to low 50. Drop down to the high 30 when he fight the lion looking boss.
 

nikos

Member
I've tried so many Monster Hunter games and have never been able to get into them.

If it's not the horrible onboarding, it's the clunky feeling or ass backwards controls.

This game immediately felt clunky and the keybinds (mouse & keyboard) were horrible. What the fuck is R+F while holding RMB? As soon as I saw that, I exited.

I'd love to be able to get into Monster Hunter but I don't think it's for me. Every time I try, it's as if the game gives me every reason to not give it a chance. Closest I got to actually playing one was Rise.
 

T4keD0wN

Member
Well, did the first fight, no stutter so far at least, which is great, but the GPU optimization needs a lot of work, very inefficient use of GPU, its almost as heavy as Cyberpunk in RT overdrive and it does look better than MH World, but its not exactly a big leap.

Feels much nicer to play (movement especially) than World and Rise which is a big win.

Couldnt figure out how to power up the charge blades sword, gonna have to study the moveset changes before playing more.
 
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jorgejjvr

Member
I've tried so many Monster Hunter games and have never been able to get into them.

If it's not the horrible onboarding, it's the clunky feeling or ass backwards controls.

This game immediately felt clunky and the keybinds (mouse & keyboard) were horrible. What the fuck is R+F while holding RMB? As soon as I saw that, I exited.

I'd love to be able to get into Monster Hunter but I don't think it's for me. Every time I try, it's as if the game gives me every reason to not give it a chance. Closest I got to actually playing one was Rise.
You are missing out
 

Pejo

Member
So I'm 3 hunts in, past the forced two. Just some initial thoughts.

  • Animation feels sloppy, but I was already getting used to it after the first few hunts. Maybe there's too much camera shake or something? I dunno, doesn't seem like it'll be a big problem long term.
  • Not enough feedback on hits on monsters. It wasn't so bad with Switch Axe, but I couldn't even tell when a hit landed on IG.
  • Game does too much for the player while somehow making you press LOTS of buttons and button combinations for everything. Lots of contextual buttons that is kind of awkward when fighting, but I'm sure you'll get used to it with time.
  • Performance was pretty good on my rig. Left it at the default recommended settings which did a custom mix of mostly High settings.
  • Lots of bugs encountered just in my hour+ One of those new worm monsters vibrated into the ground at one point. Lots of glitchy monster body animation problems, like where the heads snap in weird ways while trying to stay focused on the player, tails and body parts inverting on themselves, clipping through each other and the ground and stuff. Probably a side effect of removing "arena" areas and letting you fight pretty much anywhere. Hope they improve this because it was really immersion breaking for me.
  • Wound mechanic wasn't obstructive, and gives nice little mini-goals since each broken wound will provide extra monster materials. The stun animations are satisfying.
  • I only played a few weapons so far, but SA felt ok, IG felt pretty bad. Beginner bugs are always so slow that they're unusable, but it felt especially bad now that the monsters are more mobile. I noticed that the wound move for IG gets triple extract instantly, so people probably won't even throw their bugs in this game, kinda disappointing. Aerial combat from IG was nerfed into the ground. It's still easy to get mounts but you get no bounce back into the air anymore, and you get only 1 aerial reposition.
  • They fucking took Rise's "Show monsters on the map instantly at all times" feature I hated and made it even worse. Now EVERYTHING shows up on the map. Big monsters, small monsters, gathering, etc etc etc. The map is a horrid mess of every fucking icon in under the sun, and "hunting" is essentially gone. Even worse, your bird mount thing actively always runs towards your target. If you stop pressing any buttons for a while, he does it again.
  • I noticed they do a lot of "auto" stuff already in this game. Cats are more aggressive with taunting/trapping, they heal you and heal status effects on you super quickly. It felt like I was playing MH with auto-pilot. I thought it was really ironic that they even have paintballs in this game, what in the fuck would you ever need it for? You can just close your eyes or go take a piss and your bird will just automatically track down the monster. Surprised it doesn't start killing it for you.
  • They're clearly going for mass appeal/adoption instead of the OG hunting experience. Probably will pay off for them financially, but I'm always a bit sad to see series that I like get watered down like this. There's been a trend of casualization in every entry since the first one though, so this isn't really new. Shame though, I thought World did a good job of cutting some of the annoying fluff while also giving you the MH core experience. This is just gonna be a boss rush game like Rise was. Wish they'd give you an option when you start the game if you want to use all these casual features or not.
  • Visually, looks nice, but the environments they chose to feature are pretty ugly, seemingly by design. Those bone-like rock structures that weave overtop the ground and provide shortcuts are so ugly and visually confusing, you pretty much have to let the bird auto-navigate, or you're just gonna get stuck running into invisible walls all day. The storm effects were cool but not natural at all, you can tell when the game just says "turn on storm SFX". It'd be nice if there was a wind-up to it, where it starts by getting windy, then builds into rain, and then the thunderstorm.
  • Monster visual damage is probably the best it's been. Broken parts effect the monster moveset even more than before, and it looks cool. Where's the fucking blood though, Capcom? Hope the final game has a blood toggle for those that want it, it just looks fucking weird without any. I don't need Doom giblets, but some spray goes a long way for immersion.
I like the game, but as I mentioned before, you can tell they went all-in on casual mass appeal targeting. I think the game will get suitably tough towards endgame, long after casuals get bored and drop out. I don't see it overtaking World or MHGU as my favorites in the series though.
 

april6e

Member
The opening sequence really opens up some possibilities for end game raids. I'm imaging an end game boss that has set pieces where your 4 man team is being chased on your Yoshi birds or where you have to glide between falling platforms.
 

Comandr

Member
It's. So. Good.

Just beat Doshaguma. Spent a lot of time just taking in small details, toying around with stuff. Performance is rough. World was rough on PC when it first launched too. There aren't even drivers for this game yet. Cuz, you know, it's not out for another 4 months. I'm absolutely blown away by the detail in everything - from character creation to animations to geometry to how... FULL the world feels. There is SO much going on all the time, you really feel like you're stepping into a living world. This game is going to be something special.
 
Well, I had to kick my 3090 down to DLSS Performance to get 50-80 fps in 4K with all settings Ultra, this game is definitely really heavy and looking at it I'm not sure what's making it so hard on the GPU, this game doesn't even use ray tracing LMAO

I guess that's just what games are like in 2024
 

Reizo Ryuu

Gold Member
only ran the opening until getting to the camp, it defaulted to high preset and it seems to run fine? Though I did spot some wack textures, but moving to highest did drop my fps a few digits.
Anyway switched to trusty hammer and I'll go do the rest tomorrow
 
So I’m a big MH noob, but I’m intrigued.

Is there a reason why you’d go solo against monsters at all?
Seems like being in a group makes the
fights much easier.

Do you get more rewards as a solo or something?
 
Wilds looks incredible. Some weird moments fighting the Doshaguma. Lured him away from the herd but he kept going back to their area, and you can just pummel him while he walks back towards the pack but he just walks slow and doesn't react for a while. Very strange behavior or maybe just some beta bug. The luring them away from the pack thing feels like a gimmick because veterans can easily beat three or so of them with ease.

Feels like the graphics and presentation keeps improving in these games while the game play keeps getting automated. Either way I'm happy just to have a new MH game. Can't wait for February.
 

DavidGzz

Gold Member
So, when my weapon bounces off of monsters it needs to be sharpened, right? When I do sharpen it( I go through the animation) it still bounces off. Am I supposed to do it several times or press something during the animation?

Anyway, I do not like that the mount's default is to autorun to mission objectives. I will attempt this demo again tomorrow but so far, I do not like the slower weapons and the lack of a lock on. I gotta get gud I guess. Also, how weird to put sheathe on X instead of default attack.
 
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Chukhopops

Member
Played a bit of Lance. It's not a bad iteration and it's way better than what it was in World.

Don't expect any of the crazy stuff you could do in Sunbreak, it's a more defensive and less mobile version.

- Perfect Guard is back by default and it's as strong as ever, no stamina cost, no knockback and a strong counter;
- The new uppercut counter is... alright but obviously not as good and it has a very long commit;
- Triple poke combo has a version with a multiple stab on the third poke, or can chain into a charged attack;
- You still have the invincible shield dash, not much to say about this one, it's really strong;
- Stamina consumption on guard is very low especially since your equipment has zero guard skill. But it might be specific to the beta;
- Focus attacks are basically mandatory since it gives you a very strong and (apparently) invulnerable combo when you use it on a wound;
- Clash is basically free damage, it triggers on blocks and voila you get a free stagger.

Just like World, Wilds adds a ton of simplification like the mounts auto-pathing. They even managed to top the "strong attack warning" from Sunbreak with the flashing health bar and the super long windup - I honestly expect the next game to send you a push notification on your phone "THE MONSTER IS ABOUT TO ATTACK".

Also the game runs absolutely fine on PC (Ultra settings with DLSS at 70-90 fps) but it's still a bit ... ugly? There's a lot of texture streaming, ugly transparency effects.

So I’m a big MH noob, but I’m intrigued.

Is there a reason why you’d go solo against monsters at all?
Seems like being in a group makes the
fights much easier.

Do you get more rewards as a solo or something?
IMO once you factor all the waiting time, the HP multiplier and most people being terrible, it's kind of the same efficiency.
 
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Luipadre

Member
Looks like the beta is off to a flying start


fiRO5cp.png
Well yeah... the game is awesome, this is gonna be fucking huge at launch
 
Well I'm dumb, I didn't know how to create a quest or invite people so I spent 30 minutes plinking away at the Goshaguma whatsit and finally when it was in its last phase a passing person in the world jumped off his chocobo and helped me finish it off

On the up side, I got a lot of shit for almost soloing it without realizing what I was doing. On the down side, that took fucking forever especially since I didn't know I was supposed to sharpen my weapon again when it started bouncing off the monster for a good 10 minutes and eventually I figured out how to use the whetstone LMAO

Being a total noob at this is quite the experience

The game is completely stable on my machine with a 5800X3D and the 3090 but I'm baffled as to what is making it drop into 40-50 fps range with DLSS Performance and 4K/Ultra settings because it doesn't even look that good and the foliage draw distance is like 10 feet in front of you
 
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Klosshufvud

Member
The performance is garbage on my 3060Ti. Even with DLSS Perf enabled. The game also looks really bad. All my fears surrounding RE Engine are coming true. This is not what I expected of a next gen MH game. Such a disappointment.
 

Jinzo Prime

Gold Member
So, when my weapon bounces off of monsters it needs to be sharpened, right? When I do sharpen it( I go through the animation) it still bounces off. Am I supposed to do it several times or press something during the animation?

Anyway, I do not like that the mount's default is to autorun to mission objectives. I will attempt this demo again tomorrow but so far, I do not like the slower weapons and the lack of a lock on. I gotta get gud I guess. Also, how weird to put sheathe on X instead of default attack.
It could be you are hitting a hard part of the monster or, if you are using charge blade, you have to charge your phials.

Also go into the second page of the game options to fix the Sekrit controls:

 

Luipadre

Member
Tried it on PC, im sticking with my PS5 (pro) version. I was already okay with how the fidelity 120hz mode looks and feels and its only going to get better at launch and on the Pro
 

DavidGzz

Gold Member
It could be you are hitting a hard part of the monster or, if you are using charge blade, you have to charge your phials.

Also go into the second page of the game options to fix the Sekrit controls:



Thanks! Also, it looks like there is a pause button, I saw Maximilian was able to, idk what button he pressed tho
 

Lokaum D+

Member
This game ll not run on 6GB cards, even with the lowest settings and res possible the game sits above 6GB and refuses to load textures, no other game does that, even Dragons Dogma 2 runs on my PC.
6jRyhWZ.jpeg
ven
 
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Bojji

Gold Member
This game ll not run on 6GB cards, even with the lowest settings and res possible the game sits above 6GB and refuses to load textures, no other game does that, even Dragons Dogma 2 runs on my PC.
6jRyhWZ.jpeg
ven

It can reserve 13GB with FG and VH textures. Game is very heavy compared to how it looks.
 

Mayar

Member
I've been playing on PS5 since the morning with my friends. It's just amazing, they actually crossed World and Rise, and they did it very well. It's very enjoyable and lively to play, and most importantly, it's fun. I've always played either as an archer or an insect glaive, and so far I've really liked both weapons.
 

UnrealEck

Member
Immediately crashed first time going into the game after agreeing to license, language, control setup etc.
edit: and again after booting up game and it's loading the 3D background in the main menu.

This isn't playable for me. The screen just goes grey with the full game audio (even cutscene dialogue playing fully) and a crash report opens.
 
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It keeps giving me network errors that are kicking me to the main menu but I've seen enough to know that I'll be pre-ordering.

Muscle memory's really messed up cause I'm coming from Elden Ring. Still, hammer feels really good. It was my main back when I started in MHFU and it's always the one I go back to when I have no idea what the new moves for everything are yet. That said, I wasn't paying attention to MVs but the new moves feel nice. I like that new spin up that you can do when you have a full charge. The game's version of Rise's keeping sway feels a bit lackluster though. I also tried lance which was my main in Tri but it feels too weird since they changed the combos and how to reset them. So I went back to hammer for now. A bonk is a bonk.

Game also runs quite well for me on my laptop 4090. There was one area with what looked like flat/missing/flickering ground textures but might be just a bug since I was nowhere near having memory capped. With framegen on and DLSS set to quality, it never dropped below 60 FPS with everything maxed at 1440p. I'll try running it uncapped later.

I'll play more over the weekend but I almost wish they didn't released this beta so early. I want the full game already.
 
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