Draugoth
Gold Member
We're celebrating another Monster Hunter series milestone! We're happy to announce that Monster Hunter World: Iceborne has surpassed more than 10 million copies sold! Thank you!
We're celebrating another Monster Hunter series milestone! We're happy to announce that Monster Hunter World: Iceborne has surpassed more than 10 million copies sold! Thank you!
Nice!
But also, fuck the clutch claw.
Congrats to the superior game.
When's mhw2?
Just fired up rise
Goodbye another 500 hours
do you think rise will receive higher player count compared to iceborne?Preloaded the PS5 version. Played a fair amount of MHW on Pro. Really dig Rise's style/vibe. Unlocks tomorrow if I'm not mistaken.
do you think rise will receive higher player count compared to iceborne?
Im thinking of getting rise.
I have rise on switch but played a lil because it runs like ass.
do you think rise will receive higher player count compared to iceborne?
Im thinking of getting rise.
I have rise on switch but played a lil because it runs like ass.
Rise has a whole bunch of switch limitations built in that pretty much destroy the multiplayer experience compared to world.Superior to Rise? How come.
Rise has a whole bunch of switch limitations built in that pretty much destroy the multiplayer experience compared to world.
And even smaller QoL things like hunter loadouts have only very recently been added to sunbreak, even though it was standard in World; and that's not counting just how insanely packed iceborne is with tons of content, and looking quite a bit better.
As a father of 3...I have no words. I wouldn't wish that on anyone.I got MH world and it has been in my backlog for years, I really wanna play it, but I fear I'm never be able to start it again because I vaguely played it with my daughter before she passed away last year.
Thanks.As a father of 3...I have no words. I wouldn't wish that on anyone.
Well that’s fucking heavy. Sorry to hear about your daughter. I can’t imagine.I got MH world and it has been in my backlog for years, I really wanna play it, but I fear I'm never be able to start it again because I vaguely played it with my daughter before she passed away last year.
Not really, it's not like they are using different art styles, all the monsters are downgraded visually from World, not just textures, but also effects and their actual polygon counts.Looks are subjective....
No there's more, but it's smaller things that might be annoying if you've played a lot of world; the loadouts are there now for instance, but they still don't save the hunter wheel per loadout, so that's still annoying.So only the MP is an issue right? Not being a smart ass. Genuine response.
Not really, it's not like they are using different art styles, all the monsters are downgraded visually from World, not just textures, but also effects and their actual polygon counts.
No there's more, but it's smaller things that might be annoying if you've played a lot of world; the loadouts are there now for instance, but they still don't save the hunter wheel per loadout, so that's still annoying.
And just content wise sunbreak feels on the lighter end, especially with event quests and events in general.
Preloaded the PS5 version. Played a fair amount of MHW on Pro. Really dig Rise's style/vibe. Unlocks tomorrow if I'm not mistaken.
That is absolutely awful.I got MH world and it has been in my backlog for years, I really wanna play it, but I fear I'm never be able to start it again because I vaguely played it with my daughter before she passed away last year.
yeahBut you're a veteran no?
Thanks.
It stings alot more that she was only 4.
I guess it will always hurt no matter the years. But it just fucking haunts me every day.
They are different, some prefer world, some prefer rise.Superior to Rise? How come.
They are different, some prefer world, some prefer rise.
Rise is more immediate, arcade, mobility is way higher but that comes to the cost of making the game easier, maps are way simpler and it is easy to follow monsters but they feel like arenas instead of real intricate places like in world.
Some people love wirebugs, i personally hate them, The super moves are great but they feel like press a button to win in many cases, why do i have to carefully position myself with the hammer or search a sliding slope when i can just spam super attacks with basically no limits?
I had close to 1000 hours in world but i could not even finish rise and bailed out after 30 hours, this is how much i liked world over rise.
The only thing that i absolutely loved in rise are the switch moves mechanic, but tbh many of them were kinda useless.
Was it hard to deal with the vietcongs?yeah
Not in-depth at all.Great indepth reply.
To be honoust. Sounds good to me. All I play are hard indepth games so if Rise is not that hardcore I'm fine with that. Always have world an install away.
That sucks, I wouldn't wish this on my worse enemy. If you get Sunbreak hit me up and we can play.Thanks.
It stings alot more that she was only 4.
I guess it will always hurt no matter the years. But it just fucking haunts me every day.
Not in-depth at all.
I can talk about the differences for a day long but i'm at work.
Fuck i don't know what to say dude, that's beyond terrible.I got MH world and it has been in my backlog for years, I really wanna play it, but I fear I'm never be able to start it again because I vaguely played it with my daughter before she passed away last year.
The switch moves make Rise a harder game. Now with Sunbreak you actually can switch(wtf) between switch moves. I'm not a pro like the youtubers so I don't bother with this shit. Speaking as a longsword user, it's a pain in the ass to do some of the moves compared to World. Game mechanics, World was MUCH EASIER.Great indepth reply.
To be honoust. Sounds good to me. All I play are hard indepth games so if Rise is not that hardcore I'm fine with that. Always have world an install away.
It's weird that both expansions only sold half of the main game. You'd think anyone that plays MHunter is a hardcore fan and would eat the expansion up.I thought this was about MHW and - while 10MIL is still pretty damn good - thought to myself "I feel like this game has had to do way more than that. The hype leading up to and aftermath of launch was insane."
. . .that it is about a freaking DLC makes more sense and is even more impressive. It sucks that RISE is doing so well, because I do not care for that game and want a return to opener-worlds of MHW (I'm sure it would be a technical nightmare, but one interconnected planet would be so awesome).
The switch moves make Rise a harder game. Now with Sunbreak you actually can switch(wtf) between switch moves. I'm not a pro like the youtubers so I don't bother with this shit. Speaking as a longsword user, it's a pain in the ass to do some of the moves compared to World. Game mechanics, World was MUCH EASIER.
It's not weird at all. 50% retention rate to a DLC requiring finished base game is highly impressive. A normal game doesn't even have close to 50% even finishing it.It's weird that both expansions only sold half of the main game. You'd think anyone that plays MHunter is a hardcore fan and would eat the expansion up.