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More developer responses to Revolution.

satterfield said:
If you don't like it, don't buy it. I could give a crap who else has something I own and enjoy.
This isn't the point. Some people enjoy arguing the effects of thison the nature of video games. I certainly think of games as more than simply diversionary and think discussion is a good thing (though sometimes [alot of times] you'll get unneccesary viriol or lunacy).
 
All this mess is because Nintendo didn't show any games. The people saying the possibilities are endless remind of when the DS was out, and now most of the games I want on it can be done on an GBASP with just graphics taking a hit. Then the ones saying it's useless have no idea what they're talking about and they're betting on 3rd parties. Of course they won't use the 'wand.' Nintendo will have to show how it's done. We'll have to wait until E3 2006 to see what revolution is all about.


heh Nintendo is doing the same thing it accuses the competition of doing: show tech demos but nothing running on actual hardware. Except now it's not about graphics but gameplay.
 
I think Nintendo are playing their cards very well by revealing the revolution slowly. First the console itself , then the controller and next the games.

Its preventing them from being lost in the bloody Xbox360 / PS3 War.
 
I think the remote controller will be used moreso than the touchscreen on the DS, because there's a big difference.

On the DS, you really can't comfortably press all the buttons and use the stylus at the same time.

The Revolution controller gives you access to all the buttons and you can still use the motion control, so I see a lot more devs using it.
 
You know light sabres are a good example of what is posssible...in theory. But will it happen in practice?

Think about it. Will the movements you use on the revcon REALLY translate into movements in the game? As in, you do a swing using the controller, but will that rnaslate as exactly that swing in the game? Ideally, yes, but what if the technology is limited to only recognising that swing as a particular gesture, and then just doing a preset animation? Then the revcon becomes a glorified standard controller.

It's something that is missed from most discussion about the revcon. Maybe the technology is there to do true movements, but will developers use it? Will they use it beyond a simple gesture recognition? I mean, technically, a game is possible now, showing a hand with a sword in it, and you control the sword with a control stick - but who has done that? Is it because an analogue stick doesn't translate well to that technology, or just wouldn't make an interesting game? Or maybe it isn't possible...

Remember, you can have all the freedom in a controler you want, but unless developers actually use that freedom (or even CAN use that freedom), it's pointless. Or a gimmick.
 
Actually you could use the controller not only to control a lightsaber, but to use the "Force" as well.

Say you hit the B button, then you can use the controller to pick up objects (like Darth Vader does in ESB) to throw at opponents or to "Force push" them back.

If LucasArts isn't already thinking about this, Nintendo really needs to give them a call like they have to many other third parties and suggest it.
 
Absolutely [beneficial]. As I was reading the press release I was imagining in my head what it would be like to control a current game (I'm playing through the modern Prince of Persia right now), and I could envisage how easy it would be to use this control for that sort of game. It's intuitive, and that's the key. Nintendo claim anyone could pick this up and start playing, and I'm inclined to believe them. At the same time, it should open up the possibilities for a whole new range of game mechanics. We've all seen how much fun EyeToy is. And with the Revolution controller shipping with the console and every Revolution game supporting it, it's going to be amazing.
-Anonymous
Fumito Ueda? SCEE?

Nintendo's choice for controller design seems to be a move that will take them out of competition with Sony and Microsoft for good. Will Nintendo be able to carve its own niche by being able to offer what its competitors cannot? Well, that remains to be seen. Having been in a solid third place, it's easy to see why Nintendo would look towards offering something that the other two consoles cannot. By supporting more party games and alternative software titles that use a control scheme that is impossible to mimic on other consoles, Nintendo may find a way to flourish on the side while the two champs dive headfirst into a next-gen slugfest.
-Anonymous
J Allard?

EDIT: DAVID JAFFE & CLIFFY B, I WILL FIND YOU
revshoot25fv.gif
 
I like the rev controller... but I just hope its not the "future". I work out enough in the gym a day, I want to relax when I get home, and yes in some case flail around the living room while playing zelda 47, but also be able to play normal games in a normal way *please dont copy them on ps4 sony please!*
 
soundwave05 said:
Actually you could use the controller not only to control a lightsaber, but to use the "Force" as well.

Say you hit the B button, then you can use the controller to pick up objects (like Darth Vader does in ESB) to throw at opponents or to "Force push" them back.

If LucasArts isn't already thinking about this, Nintendo really needs to give them a call like they have to many other third parties and suggest it.


I'm not sure if you read my post, but the question remains about whther the developers or tehri software can handle the revcon technology - and even if the technology is what we think it is.

A better example at what I'm getting at:

Let's just say for arguments sake, that the revolution can translate your exact momevments on the controller into the game on screen. So any kind of swing can be made in a light sabre game and be replicated in game, so you have TRUE free form style. Ok, great. But can the game A.I handle this? Can an opponent have the same free form fighting and not just have preset attacks? Can the A.I actually handle that kind of complexity? If it can, then the revolution is truly amazing. If it can only perform a set number of moves (ie. limited by the developers), then it's just a gimmicky way of controlling a game.

It'd be cool if can all be done, but I'm not certain it can be. Another example is that 'cooking' demo. Yes, he's chopping vegetables, and flipping a wok. But are they truly translated into the same movements? Or is it just recognising the gesture and running an animation script? Yes, I know it was just a concept demo - but that makes it even more important to stress this - how does the control system flesh with teh game? That is up to developers. Can they make it so movement is realtime (like how many people imagine), or is just a fancy way to trigger a move?

We shall see.
 
Drinky Crow said:
and I'm saying

developers being disingenuous about this because they're looking for a savior, and that any distinction between the old controller and the magic wand is completely academic when it comes to both innovation and overall fun.
I don't think it's necessarily disingenous. New ideas can come from anyone at anytime. However every individual is limited in what new ideas they come up with. It is likely that there are "game designers" that are running out of creative ideas with dual-shock controllers. These individuals may however come up with a great idea of how to use the Revolution controller.

Just like how Capcom and SNK are great at 2D fighting games but Namco and Sega are great at 3D fighting games, there will no doubt be many designers that are better with the wand than with the joypads and vice versa. So in real terms, a gaming world with the wand will have a significantly greater number of innovative games than one without the wand. That should be a very good thing.
 
wow, a bunch of developers I don't care about or don't know (with one exception)

I wonder why won't they ask some larger developers or some japanese/european ones

Wether you care about the included developers has no baring on the value of the article. As for larger developers, all of the following were included:

EA
UbiSoft
Activision
NovaLogic
LuxoFlux
Starbreeze
 
I can't believe people keep ignoring mrkgoo. The goddamn head fell off the nail from how hard he's hitting it.
 
mrkgoo said:
I'm not sure if you read my post, but the question remains about whther the developers or tehri software can handle the revcon technology - and even if the technology is what we think it is.

A better example at what I'm getting at:

Let's just say for arguments sake, that the revolution can translate your exact momevments on the controller into the game on screen. So any kind of swing can be made in a light sabre game and be replicated in game, so you have TRUE free form style. Ok, great. But can the game A.I handle this? Can an opponent have the same free form fighting and not just have preset attacks? Can the A.I actually handle that kind of complexity? If it can, then the revolution is truly amazing. If it can only perform a set number of moves (ie. limited by the developers), then it's just a gimmicky way of controlling a game.

It'd be cool if can all be done, but I'm not certain it can be. Another example is that 'cooking' demo. Yes, he's chopping vegetables, and flipping a wok. But are they truly translated into the same movements? Or is it just recognising the gesture and running an animation script? Yes, I know it was just a concept demo - but that makes it even more important to stress this - how does the control system flesh with teh game? That is up to developers. Can they make it so movement is realtime (like how many people imagine), or is just a fancy way to trigger a move?

We shall see.

Not every dev is going to use it fully, but that doesn't mean its not worth doing.

Even little things like in a sports game, one of the most frustrating things still is when your player passes the ball/puck to the wrong player. Simply using the "pointer" functionality would allow you to make snap decisions on the fly for example, just like real athletes do.

A little thing like that changes the game enjoyment a lot IMO and makes the game a lot more realistic.

I don't think every game neccessarily has to be as dramatic as waving your arms around in every situation to add benefit to the play experience.

As for the routines ... it's up to the developer. LucasArts should consider making this engine specifically for the Revolution and see how far they can push the idea. I think a lot of developers will actually welcome this challenge, because now they're thinking about how they can make the gameplay feel more dynamic, rather than having to worry about real-time cinematics or even top-of-the-line graphics.

A Star Wars game like that could have above-average graphics and no cinematics or any of that fluff, but it'd still get a ton of attention because of the play mechanics, so that allows the developer to make their game stand out without neccessarily having to break the bank trying to make their game look like MGS4.

I think the success of GTA is rooted in a similar philosophy, the graphics are not that great, but the content in the gameplay is so different (the violence, sex, lifestyle) that it gives the audience a "rush" anyway.
 
Drinky Crow said:
No, developers NOT SUCKING is a chance to break out of formulaic game design -- if, indeed, there is even a problem with "formulaic" game design outside of jaded Nintendo-centric mouth-breathers.
I think Drinky Crow sent in that 1 jaded non-imaginative negative response.

Way to go. :)
 
soundwave05 said:
Not every dev is going to use it fully, but that doesn't mean its not worth doing.

Even little things like in a sports game, one of the most frustrating things still is when your player passes the ball/puck to the wrong player. Simply using the "pointer" functionality would allow you to make snap decisions on the fly for example, just like real athletes do.

A little thing like that changes the game enjoyment a lot IMO and makes the game a lot more realistic.

I don't think every game neccessarily has to be as dramatic as waving your arms around in every situation to add benefit to the play experience.

As for the routines ... it's up to the developer. LucasArts should consider making this engine specifically for the Revolution and see how far they can push the idea. I think a lot of developers will actually welcome this challenge, because now they're thinking about how they can make the gameplay feel more dynamic, rather than having to worry about real-time cinematics or even top-of-the-line graphics.

A Star Wars game like that could have above-average graphics and no cinematics or any of that fluff, but it'd still get a ton of attention because of the play mechanics, so that allows the developer to make their game stand out without neccessarily having to break the bank trying to make their game look like MGS4.

I think the success of GTA is rooted in a similar philosophy, the graphics are not that great, but the content in the gameplay is so different (the violence, sex, lifestyle) that it gives the audience a "rush" anyway.


I agree totally. It's absolutely worth doing, or at least trying. Ballsy, though. I was just curious if the developers can keep up with it. Another DS, or another connectivity?
 
Drinky Crow said:
and if you'd read my post, you'd realize that it wasn't a response to you, but an addendum to my original post.

and I'm saying

old controller = new types of games
new controller = new types of games
developers being disingenuous about this because they're looking for a savior, and that any distinction between the old controller and the magic wand is completely academic when it comes to both innovation and overall fun.

so no, we aren't square.

Stop kidding yourself.

You may well be right that developers not sucking, or fighting back would be good enough, but it clearly hasn't happened with the status quo and probably won't happen. It's clever argument on your part, but the logic doesn't make a lot of sense.
 
mrkgoo said:
I agree totally. It's absolutely worth doing, or at least trying. Ballsy, though. I was just curious if the developers can keep up with it. Another DS, or another connectivity?[/QUOTE]

Don't want to sidetrack things, but I still think the DS has a way to go before it proves itself an innovative sucess on the same level as say, dual analog controls.

A financial sucess no doubt, but lets give it awhile before saying more.
 
Wait a minute are you guys of the mind that all the Rev controller can do is Motion Capture? I agree that this is one of the more amazing functions of the controller but I'm more excited by the fact that it seems to be several game-input devices in one. The wand can effectively be the following

2d/3d Mouse
Light Gun
Lazer Pointer
Analog Stick
Gyroscopic Tilt Controller
Some sort of Motion Capture device

So what is the problem with giving developers more standardized controller options to create their games with? We already have testimonies how the Wand-nunchuk combo could be superior to even the mouse and keyboard so that along with the shell controller (which I hope Nintendo also includes with the Rev) should cover all their bases quite well. I say we wait and see what Nintendo and others can do with this thing before we limit its potential possibilities to a mere motion-capturing gimmick.
 
phantomile co. said:
dude, stop smoking rock.

I didn't say it (touch screen gaming) wasn't innovative- it's just not on the same level yet, as past industry megashifts- Analog/Dual analog, Optical Disks, On-line gaming, the Mouse.
 
Spastic Colon said:
I didn't say it wasn't innovative- it's just not on the same level yet, as past industry megashifts- Analog/Dual analog, Optical Disks, On-line gaming, the Mouse.

Well, console gaming never really had a viable mouse. So if anything, this will be its equivalent of the mouse and you'll see all sorts of PC type god games. But speculating on software at this point is a bit like speculating on the DS software after E3 last year.
 
Drinky Crow nails it. Innovation and creativity can happen outside of the Revolution controller. When Eyetoy came out, you didn't see a flood of new games that took advantage of it. You saw only a few games and a lot of it wasn't implemented to the best that it could. You didn't see a whole new world of gaming open up with the Xbox hard drive, did you? These are the developers that are looking at Revolution. So with all the possibilities of the PS2 and Xbox ignored, why do you think Revolution is somehow going to get all this creativity?

It will happen with the Revolution. If this "classic shell" is coming inside the box, I guaran-damn-tee you that 9 games out of 10 will adhere strictly with the "classic shell" and that 1 out of 10, if even that (and most of it will come from Nintendo themselves or Nintendo and third party collaborations, like the DS) will take advantage of some of the different shells, work with the remote, and all that. Its just not going to happen.

You could say I'm assuming a lot and you'd be right except there was worlds of potential that was simply ignored with this generation of consoles. To suddenly expect something different is pretty naive. I expect Nintendo to dish out the different Revolution experiences but for the most part for third parties, its business as usual.
 
Deku said:
Well, console gaming never really had a viable mouse. So if anything, this will be its equivalent of the mouse and you'll see all sorts of PC type god games. But speculating on software at this point is a bit like speculating on the DS software after E3 last year.

I was having so much fun calling Xbox the "PC console". Now I have to switch that to Revolution? Bah!
 
The Experiment said:
Drinky Crow nails it. Innovation and creativity can happen outside of the Revolution controller. When Eyetoy came out, you didn't see a flood of new games that took advantage of it. You saw only a few games and a lot of it wasn't implemented to the best that it could. You didn't see a whole new world of gaming open up with the Xbox hard drive, did you? These are the developers that are looking at Revolution. So with all the possibilities of the PS2 and Xbox ignored, why do you think Revolution is somehow going to get all this creativity?

It will happen with the Revolution. If this "classic shell" is coming inside the box, I guaran-damn-tee you that 9 games out of 10 will adhere strictly with the "classic shell" and that 1 out of 10, if even that (and most of it will come from Nintendo themselves or Nintendo and third party collaborations, like the DS) will take advantage of some of the different shells, work with the remote, and all that. Its just not going to happen.

You could say I'm assuming a lot and you'd be right except there was worlds of potential that was simply ignored with this generation of consoles. To suddenly expect something different is pretty naive. I expect Nintendo to dish out the different Revolution experiences but for the most part for third parties, its business as usual.


So what?

At least third parties have an option now to do something interesting and not have to focus entirely on graphics.

If 1 game out of 10 uses the controller in some interesting and fun way, then what's the problem. Do you play every single game on the XBox or PS2? No, I bet you probably only play a small number of the overall software availible, and the titles you do play are the ones that offer more than their lesser counterparts.

The N64 controller had a D-Pad ... that didn't stop developers from using the analog stick.
 
The Experiment said:
Drinky Crow nails it. Innovation and creativity can happen outside of the Revolution controller. When Eyetoy came out, you didn't see a flood of new games that took advantage of it. You saw only a few games and a lot of it wasn't implemented to the best that it could. You didn't see a whole new world of gaming open up with the Xbox hard drive, did you? These are the developers that are looking at Revolution. So with all the possibilities of the PS2 and Xbox ignored, why do you think Revolution is somehow going to get all this creativity?

It will happen with the Revolution. If this "classic shell" is coming inside the box, I guaran-damn-tee you that 9 games out of 10 will adhere strictly with the "classic shell" and that 1 out of 10, if even that (and most of it will come from Nintendo themselves or Nintendo and third party collaborations, like the DS) will take advantage of some of the different shells, work with the remote, and all that. Its just not going to happen.

You could say I'm assuming a lot and you'd be right except there was worlds of potential that was simply ignored with this generation of consoles. To suddenly expect something different is pretty naive. I expect Nintendo to dish out the different Revolution experiences but for the most part for third parties, its business as usual.

There's a difference, though - the Wand comes standard. I think it's always harder for a peripheral to be accepted, since games are developed uniquely for it and it can be hard to justify basing an entire game around something only a percentage of the userbase has.
 
The majority of our customers are too dense to understand that there are better ways to play games than joysticks, mice, and keyboards. They don't even understand why you'd want to move in true 3D space (all 6 degrees of freedom), or why you'd want to touch a screen instead of positioning a cursor on it. They think that technology from 20 years back is still used to control games because it's still the best. It's ridiculous

Drinky, are you going to take that?
 
soundwave05 said:
So what?

At least third parties have an option now to do something interesting and not have to focus entirely on graphics.

If 1 game out of 10 uses the controller in some interesting and fun way, then what's the problem. Do you play every single game on the XBox or PS2? No, I bet you probably only play a small number of the overall software availible, and the titles you do play are the ones that offer more than their lesser counterparts.

The N64 controller had a D-Pad ... that didn't stop developers from using the analog stick.

Who said the 1 out of 10 was going to be fun. Just because the game will use the wand doesn't mean its going to be pure gold. Lesser counterparts? Are you insisting that the only good games coming to Revolution are going to be ones that use the wand or custom shells? Many games today (the good ones, like MGS, Halo, RPGs, etc.) will require more buttons than what the Revolution wand and gyro attachment will offer. They will need to use the "classic shell." Do you expect EA to put out a giant football shell for you to throw around for Madden?

I admit there's a lot of possibility for Revolution but that doesn't mean anyone is going to take advantage of it. First, the machine actually has to sell at a pace that would be considered profitable to even invest in the new methods of playing. If Game Cube is any indicator (aka, few genuine exclusive games, most of them are multiplatform ports), then don't hold your breath.

There's a difference, though - the Wand comes standard

So did the Xbox hard drive. Did that stop anyone from making a Mario Paint like game for the thing? How about an RPG making game, a fighting making game, etc. I could go on and on...and on about the possibilities the Xbox hard drive had but nobody took advantage of. The Dual Shock and analog buttons for PS2 weren't implemented that often either and they all came inside the box.

My point is from what I've said so far is that there were possibilities that were not used this generation. To expect a 180 on this for the next generation is simply naive and foolish.

P.S. Hey, if I'm wrong, I'll still get one but I'm not going to be one of those hopefuls on the other threads, listing dozens of things the Revolution can change gaming because all thats going to do is set you up for disappointment and violently defend any retractors (not saying anyone here has violently fought back...yet but it has happened)
 
The Experiment said:
Who said the 1 out of 10 was going to be fun. Just because the game will use the wand doesn't mean its going to be pure gold. Lesser counterparts? Are you insisting that the only good games coming to Revolution are going to be ones that use the wand or custom shells? Many games today (the good ones, like MGS, Halo, RPGs, etc.) will require more buttons than what the Revolution wand and gyro attachment will offer. They will need to use the "classic shell." Do you expect EA to put out a giant football shell for you to throw around for Madden?

I admit there's a lot of possibility for Revolution but that doesn't mean anyone is going to take advantage of it. First, the machine actually has to sell at a pace that would be considered profitable to even invest in the new methods of playing. If Game Cube is any indicator (aka, few genuine exclusive games, most of them are multiplatform ports), then don't hold your breath.

Easy there tiger. I'm saying basically the same thing as you.

Just because every game doesn't use the Rev controller in some great way, doesn't mean that its not worth creating.
 
The Experiment said:
Who said the 1 out of 10 was going to be fun. Just because the game will use the wand doesn't mean its going to be pure gold. Lesser counterparts? Are you insisting that the only good games coming to Revolution are going to be ones that use the wand or custom shells? Many games today (the good ones, like MGS, Halo, RPGs, etc.) will require more buttons than what the Revolution wand and gyro attachment will offer. They will need to use the "classic shell." Do you expect EA to put out a giant football shell for you to throw around for Madden?

I admit there's a lot of possibility for Revolution but that doesn't mean anyone is going to take advantage of it. First, the machine actually has to sell at a pace that would be considered profitable to even invest in the new methods of playing. If Game Cube is any indicator (aka, few genuine exclusive games, most of them are multiplatform ports), then don't hold your breath.



So did the Xbox hard drive. Did that stop anyone from making a Mario Paint like game for the thing? How about an RPG making game, a fighting making game, etc. I could go on and on...and on about the possibilities the Xbox hard drive had but nobody took advantage of. The Dual Shock and analog buttons for PS2 weren't implemented that often either and they all came inside the box.

My point is from what I've said so far is that there were possibilities that were not used this generation. To expect a 180 on this for the next generation is simply naive and foolish.

P.S. Hey, if I'm wrong, I'll still get one but I'm not going to be one of those hopefuls on the other threads, listing dozens of things the Revolution can change gaming because all thats going to do is set you up for disappointment and violently defend any retractors (not saying anyone here has violently fought back...yet but it has happened)

You know, Metroid Prime & Prime 2 had a use for EVERY button on the cube. And they VERY successfully made a demo of Prime 2 using the Rev controller, using different hand gestures to replace buttons (flick the controller so it points downward to enter and exit morphball mode, for instance. Also I think you flicked it up to jump, and moved the controller around to aim. This worked EXTREMELY well according to impressions. And then you had one of the demos, I think the Pilotwings demo, where you flipped the controller for the plane to do a loop)

I think you're overlooking the versatility of the Rev controller. It doesn't have to solely be a pointing and aiming device. Any movement or series of movements can be mapped to an in-game action. And IF the rumors of a physics chip are true, we may see true free-form actions not only by human players using the remote, but by in-game AI, as well (It could be done even without a separate physics unit, though.)
 
GaimeGuy said:
You know, Metroid Prime & Prime 2 had a use for EVERY button on the cube. And they VERY successfully made a demo of Prime 2 using the Rev controller, using different hand gestures to replace buttons (flick the controller so it points downward to enter and exit morphball mode, for instance. Also I think you flicked it up to jump, and moved the controller around to aim. This worked EXTREMELY well according to impressions. And then you had one of the demos, I think the Pilotwings demo, where you flipped the controller for the plane to do a loop)

I think you're overlooking the versatility of the Rev controller. It doesn't have to solely be a pointing and aiming device. Any movement or series of movements can be mapped to an in-game action. And IF the rumors of a physics chip are true, we may see true free-form actions not only by human players using the remote, but by in-game AI, as well (It could be done even without a separate physics unit, though.)

Yes but these are Nintendo games. I've mentioned before that Nintendo would be providing the lion's share of these new ideas. Of course they would or else they wouldn't have done what they did with the Revolution controller/wand. I'm talking about third parties. Unless Nintendo considerably steps up their pace and busts out more games than they've been making for Game Cube.
 
No way will Rev have a physics chip. I don't think really it would even need one to do the scenario described above.

Also, the Revolution controller basically has as many buttons as the N64 controller did (in analog grip mode which is what 95% of N64 games used) ... I don't think the lack of buttons is going to be that big of an issue at all.
 
How can anyone comfortably point a remote at a TV for more than 30 minuets? What happens if you want to recline in your chair or lay down on the couch or you cant sit directly in front of the TV or at the right distance. It all just sounds like a big pain in the ass, something you have to put up with to play nintendo games (which are still the best).
 
I honestly don't see who doesn't benefit from this. Microsoft and Sony get to battle it out for the existing market, and if all goes according to plan, Nintendo gets to create a new one. If the Revolution content checks out, as a gamer on a budget, you'll be left with a choice. Which 'other' console to pick up?
my thoughts exactly

and drinky, go write a thesis on something important and get it out of your system. spare us your pontificating :P
 
TheDuce22 said:
How can anyone comfortably point a remote at a TV for more than 30 minuets? What happens if you want to recline in your chair or lay down on the couch or you cant sit directly in front of the TV or at the right distance. It all just sounds like a big pain in the ass, something you have to put up with to play nintendo games (which are still the best).

I think this is a common misconception.

You don't have to point the controller right at the TV.

You can flop down on your couch, rest your wrist on your leg, just like you would with a regular controller.

I mean, heck, I don't even hold my hand up to use my regular infared remote control ... who really does that?
 
TheDuce22 said:
How can anyone comfortably point a remote at a TV for more than 30 minuets? What happens if you want to recline in your chair or lay down on the couch or you cant sit directly in front of the TV or at the right distance. It all just sounds like a big pain in the ass, something you have to put up with to play nintendo games (which are still the best).

Again, unless the developers are trying to use the wand as a light-gun or a lazer pointer then their is no reason to point the controller directly at the screen. An FPS like the metroid demo would not require you to hold the wand pointed directly at the tv to function that is not how the device works. It's like simulating a virtual analog stick anywhere it wants to if I understand Kobuns impressions correctly.
 
I love these Drinky Crow Revolution insults. If I continue to incorporate them into my speech, I'll soon have a Scientology-like branching of English that needs explaining to outsiders. You see, in Mario Golfolution, you just stick wibble your wiggly wand.

mrkgoo said:
Remember, you can have all the freedom in a controler you want, but unless developers actually use that freedom (or even CAN use that freedom), it's pointless. Or a gimmick.
Sure, but that's true for any controller (or other hardware) feature ever.
 
JoshuaJSlone said:
I love these Drinky Crow Revolution insults. If I continue to incorporate them into my speech, I'll soon have a Scientology-like branching of English that needs explaining to outsiders. You see, in Mario Golfolution, you just stick wibble your wiggly wand.
:lol :lol
 
TheDuce22 said:
How can anyone comfortably point a remote at a TV for more than 30 minuets? What happens if you want to recline in your chair or lay down on the couch or you cant sit directly in front of the TV or at the right distance. It all just sounds like a big pain in the ass, something you have to put up with to play nintendo games (which are still the best).

Read Kobun's responses on his thread. All you need to do is move your wrist slightly while your arm can be in a resting position. There's no need to hold out our arm for any extended period of time.
 
Spike said:
Isn't that what Sony specializes in? Adding in seconds?

They took the SNES controller, and added in a second set of shoulder buttons.
They took the Analog stick, and added in a second analog stick.
They took the Rumble feature, and added a second motor.

:D


they took two controller ports and... um.. did.. uh..
 
JoshuaJSlone said:
I love these Drinky Crow Revolution insults. If I continue to incorporate them into my speech, I'll soon have a Scientology-like branching of English that needs explaining to outsiders. You see, in Mario Golfolution, you just stick wibble your wiggly wand.

:lol
 
JoshuaJSlone said:
I love these Drinky Crow Revolution insults. If I continue to incorporate them into my speech, I'll soon have a Scientology-like branching of English that needs explaining to outsiders. You see, in Mario Golfolution, you just stick wibble your wiggly wand.
:lol :lol :lol
 
Drinky Crow said:
haha, a physics chip.

Yeah, the PPU. It seems to pop up everytime Rev. "specs" are mentioned :P

Anyway, I can't wait for the Rev., if anything, just to try something different. And IMO the reason we end up with so many "lightsaber" analogies is because that's the first thing to come to anyone's mind.

I don't think many games will be like this - as mrkgoo was saying, it wouldn't be very immersive if you had such freeform movement but NPCs did not and the environment was not as interactive as the control scheme itself.

Where I see the Rev. controller truly taking games a step forward is in things like FPS games obviously, well, any game that would be better played with a mouse.

Past that, I don't really know, but I figure it'll be more an alternative to playing traditional games than a replacement.

But of course, you'll see games on the Revolution that you simply won't be able to play on your PS3 or X360. And that's what I'm dying to see :)
 
Worm_Buffet said:
WTF? That's the most broken logic I've ever seen.

Yeah it doesn't make sense. The Virtual Boy was all about display. The Revcon (nice name BTW) is all about interface. Two completely different things.

Great to see so many devs psyched about the possibilities. This thing is going to be huge in japan. NDS huge. I see it doing pretty damn well in the states, too. Better than the GCN did, anyway.
 
GDGF said:
Yeah it doesn't make sense. The Virtual Boy was all about display. The Revcon (nice name BTW) is all about interface. Two completely different things.

Great to see so many devs psyched about the possibilities. This thing is going to be huge in japan. NDS huge. I see it doing pretty damn well in the states, too. Better than the GCN did, anyway.

I think the logic is broken because the Virtual Boy sucked.
 
miyuru said:
How well is the DS doing in Japan anyway? Like, as good as all the other GameBoys?

Better, I think. Jarrod is the guy for these kind of things, but I think that relatively it's doing better than the GBA was at that point in it's lifetime.
 
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