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More PGR3 screens

DCX said:
I know, posted for comparison reasons.

DCX

Ahh, thought you were trying to trick people :D

Well, in that case, I think, just looking at this, that we won't acheive photo realism until reflections get more subtle. Thats the first thing that jumps out at me. PGR3 still looks like it's trying to flaunt it's reflections when they're obviously VERY subtle in the photo.

Oh, and Gek, look, real life has flat rims in motion too :) .
 
DCX said:
s71.jpg

Those rims are teckshtures. The devs are cutting corners. ;)
 
MGS's racing game screenshots have always been pretty consistent with the end product, even if they aren't ingame. I have no doubts that X360 will be able to pull these graphics off, but I won't be impressed till I see a fully rendered cockpit view :P.
 
captainbiotch said:
MGS's racing game screenshots have always been pretty consistent with the end product, even if they aren't ingame. I have no doubts that X360 will be able to pull these graphics off, but I won't be impressed till I see a fully rendered cockpit view :P.
Did you watch the video? They modeled the cockpit fully.
 
what i liked in the video was when the driver was taking the corner he was fighting the steering wheel for control. :D
 
"that we won't acheive photo realism until reflections get more subtle. Thats the first thing that jumps out at me. PGR3 still looks like it's trying to flaunt it's reflections when they're obviously VERY subtle in the photo."

 
Come on guys
It's not photorealistic BUT

photorealistic doesn't mean good graphics, nor does it mean technically advanced graphics.

And photorealism is not where all technical achievments in graphics should lead anyway.

These pics are technically amazing and that's what x360 needed to show after the underwhelming unveilment on mtv.

Most important is the fact this picture
726_0001.jpg

could very well be a hi res frame grabbed from this very same footage
capture0yp.jpg


which could mean all the movies we've seen so far were too low in resolution and used too much compression for us to see the small details that set these games apart from the current gen.
 
While they're very obvious on the window, they're not so blaringly obvious on the body of the car. Also the lighting is a bit different. It just looks a tad TOO reflective in the screenshot. Looking more closely though the other side of the car looks fine, so I don't really know what to think.

Meh, I'm sure it'll look pretty damn close to real in motion.
 
Gek54 said:
WHAT?!?!?!

I think he's speaking in broader terms here, not just about racing games.

Can you imagine how boring graphics would be if EVERYTHING looked like real life? Sometimes it would look better to stylise it a little bit even if it ends up looking less real because of it.
 
morbidaza said:
I think he's speaking in broader terms here, not just about racing games.

Can you imagine how boring graphics would be if EVERYTHING looked like real life? Sometimes it would look better to stylise it a little bit even if it ends up looking less real because of it.
Yeah I think so too.
 
morbidaza said:
I think he's speaking in broader terms here, not just about racing games.

Can you imagine how boring graphics would be if EVERYTHING looked like real life? Sometimes it would look better to stylise it a little bit even if it ends up looking less real because of it.
IAWTP
 
Gek54 said:
WHAT?!?!?!

yes :P
graphics don't need to mimic reality, not even in racing games, or at least not in all racing genres. GT, Forza, that's ok of course, but i don't think photo-realism is where pgr's, ridge racer's, burnouts are supposed to be heading.
Realism, yes (ie, lights behaves realistically, shadows are casted realistically, surfaces reflect lights realistically etc) like in 'realistic representation of something that doesn't exist'.
I think a better word would be 'believable'...but i can't explain further, my english is limited : )
 
Spider_Jerusalem said:
Wow, my compliments to BlimBlim! Xboxyde is teh revelations site this E3 :D
It's funny cause I did not have anything to do with all 3 news (2 PGR3 one and the PD0 one), I was away for the day/night. Actually I don't know if I would have post these screens at all, the guy who send them told us it was ok to post them, but I'm not sure he really understood what he really was doing. Ho well, too late anyway to do anything about this I guess.
 
eso76 said:
yes :P
graphics don't need to mimic reality, not even in racing games, or at least not in all racing genres. GT, Forza, that's ok of course, but i don't think photo-realism is where pgr's, ridge racer's, burnouts are supposed to be heading.

PGRs, RRs and Burnouts have all become more photorealistic as each series advanced on the consoles. I doubt that is just a fluke.
 
Gek54 said:
PGRs, RRs and Burnouts have all become more photorealistic as each series advanced on the consoles. I doubt that is just a fluke.

i don't think so, they all have become more 'believable'; as in they approached a realistic representation in terms of lights and shadow etc. They approached ray-tracing, so to speak, but they never intended to look "real". 'Realistic', but not 'real'.

Look at that Mc Laren F1 ! it looks realistic as in a car shaped object which is really made of glass or something !

it doesn't look real as in "a real car". It looks realistic, because it reflects the environment, it casts shadows, it receives shadows the way it would if it was really sitting there in those light conditions, its edges are rounded and there are no jagged surfaces that give away the fact it's computer generated...there's nothing that strikes you as "false", as 'against the obvious laws of light propagation" or whatever.

it looks like it's "really there", but it doesn't look like it's a real car, and it doesn't have to, imo. That's what more advanced technology has to allow.

The difference between realistic and photorealistic is the designer's choice, or the artist's skill; these pictures show x360 capabilities, they're quite impressive and can be used to go both ways.
 
Did you just try to differentiate 'realistic' graphics from 'photorealistic' graphics? :lol

The pic of the Saleen looks like a real car in that lighting and lighting seems to be the key. The lighting and reflections are barely off in the McLaren shot but I doubt that was due to a choice for it to not be photorealistic.
 
Gek54 said:
Did you just try to differentiate 'realistic' graphics from 'photorealistic' graphics? :lol

The pic of the Saleen looks like a real car in that lighting and lighting seems to be the key. The lighting and reflections are barely off in the McLaren shot but I doubt that was due to a choice for it to not be photorealistic.

Yes, there's some difference between realistic and photorealistic. Can't see what you're :lol ing about :)
I'll make it quick and easy: any raytraced, radiosity enabled etc. rendering is realistic.
Not necessarily photorealistic though. It takes something else for it to be photorealistic.

Whether that was the designers' choice (or skill, or lack thereof) or not, to make it "non-photorealistic", that's one gorgeous pic for a racing game and the fact it looks slightly off doesn't make it any less impressive from a technical standpoint or less pleasant from an aesthetic pov.

It shows the console looks powerful enough to deliver quite some photorealism in the right developer's hands : )
 
With all of this talk of reality and games, let me say this.

I want my games to look like reality. If it's a fantasy game, I want it to look like fantasy reality. I want reality.

:-P

I don't mind if something wants to look cartoony and artsy, but I am going to want games that look like real life dammit.
 
I don't know... so many positive responses but the shot with the gold car looks like it is a matchbox. I have not been able to put my finger on it but there is something about PGR's cars (all versions) that turns me away.
 
CabbageRed said:
I don't know... so many positive responses but the shot with the gold car looks like it is a matchbox. I have not been able to put my finger on it but there is something about PGR's cars (all versions) that turns me away.
I can sort of relate.... no matter how technically amazing their engines are, their art always looks kinda off.
 
When we are posting actual photographs and comparing them to screen shots of games, and arguing about nuances in lighting and motion, we have ARRIVED.
 
I want my next-gen Burnout this holiday season. Fuck NFS next :( :( :(

I hope that Criterion can sqeeze out a souped up port to X360 for launch, not holding my breath though *cries*
 
morbidaza said:
Have we heard anything about Lamborghini being in the game? Would be pretty cool if it were.

Lamborghini's are in the game, didn't you see the Murcielago in the movie they released ?


Also, this shot

40691320050515_


is obviously doctored, but shouldn't be too far from the real thing, if you take out the motion blur
 
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