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Morrowind Speed-Run--14 Minutes, 26 Seconds

O___O that's all I can say by now.

I quit playing morrowind after about 50 hours, because i had to pause the game for a few weeks and wasn't able to get back to it because of the worst journal in a game ever.
 
Morrowind is one of the most easily abusable games in existence. If your system (PC/Xbox) will hold up, you can command an unlimited army of golden saints and other beasts. It's pretty funny to get one person to attack you, then stand back and have your followers lay siege to a village after the person retaliates.
 
This is why in Oblivion, there's a limit (based on your Alchemy skill) on the number of potions you can have affecting you at once. You won't be able to fortify stats to ludicrous amounts any more.
 
Good deal, Steve. I can't get all holier than thou, because I broke the game a little myself (mainly stealing some gear to use and hock to boost up my levels, for some reason, I couldn't even hit *rats*).
 
SteveMeister said:
This is why in Oblivion, there's a limit (based on your Alchemy skill) on the number of potions you can have affecting you at once. You won't be able to fortify stats to ludicrous amounts any more.


ahh...sounds like a good idea. I have a question, are there any other changes to the alchemy, stealth, and enchantment systems in oblivion that you can talk about? those were what drew me into the game the most in Morrowind.
 
SteveMeister said:
This is why in Oblivion, there's a limit (based on your Alchemy skill) on the number of potions you can have affecting you at once. You won't be able to fortify stats to ludicrous amounts any more.


So no permanent summons? :D
 
Can't really talk too much about enchantments or magic in general, but we have put a lot of thought into those systems to better balance them. The idea is that the three main character specializations -- magic, stealth, and combat -- should be roughly equivalent in terms of how successful they are in the game, which will be a BIG improvement over Morrowind.
 
Under 15 minutes? Wow. Everyone I've talked to played it for like 40+ hours.

I'd love to see how that's possible, but I don't want to ruin it for myself. I've never played it, and I plan on playing through it during the summer.
 
Drakken said:
Under 15 minutes? Wow. Everyone I've talked to played it for like 40+ hours.

I'd love to see how that's possible, but I don't want to ruin it for myself. I've never played it, and I plan on playing through it during the summer.

all i said after watching the video is "wtf"

I honestly had no clue what he was really doing after the beginning because he just potioned himself up so that he moved so fast... even the dudes he was killing i couldn't see all that well because he was speeding through it like a madman.

but they also had the end cinematic at the end play too.

14 minutes it might have been.. but he spent like 7 minutes on making potions.
 
I always heard the game ran like crap, but in the video it doesn't seem to run badly at all. Maybe he just has an uber-rig.
 
teiresias said:
I always heard the game ran like crap, but in the video it doesn't seem to run badly at all. Maybe he just has an uber-rig.

I'd wager a 6800, 3.4 GHz and 2 GB of RAM makes Morrowind run like butter on the highest settings with all the texture/ geometry packs possible.
 
when Morrowind first came out, it played like crap on my then computer, and that was one of the reasons I never beat it.

fast forward to this year, I get morrowind again, put it on my laptop, and boy is it freakin' blazin', even on 1600x1200 resolution. pretty amazing stuff to run it with all the effects and on max rez.
 
Well, I was saying people have told me that even on modern computers it seems to stutter and everything, which is one reason I never bothered with it. Maybe I'll pick up the big collection box someday, but between BG2, Guild Wars, and wanting to go through Gothic2 a second time my gaming plate is rather full at the moment.
 
Easily the game I've played the most in recent memory, and I still haven't perfected my character! :lol

..not mentioning the house decoration project in Balmora either... :D

Not even GTA could topple the addiction Morrowind presented, so addictive I didn't even finish the main plot until 180 million(^10) hours into the game.

Watching the speedrun makes me want to play it all over again, except I at the same time don't, due to above stated amount of hours, and that I probably couldn't find the disc.

Oblivion
 
SteveMeister said:
Can't really talk too much about enchantments or magic in general, but we have put a lot of thought into those systems to better balance them. The idea is that the three main character specializations -- magic, stealth, and combat -- should be roughly equivalent in terms of how successful they are in the game, which will be a BIG improvement over Morrowind.

So uh... any thoughts about that dragon subquest floating about on these forums? *nudge nudge*
 
wow I cant imagine the amount of hours that he had to play the game to realize he could beat it that quickly in the first place. the video damn near gave me a migrane.
 
100Bullets said:
What is the fascanation with speed gaming? I don't get it at all.

Me neither. Just watched the vid; the fact that someone can finish a game that probably took years to make and a lot of hard work in under fourteen minutes is saddening(which is even less if you subtract the time used making potions :lol ).
 
100Bullets said:
What is the fascanation with speed gaming? I don't get it at all.
It is all about route, technique, skill. They are the hilight films of video games; training to all gamers on how to improve their games.
 
Society said:
It is all about route, technique, skill. They are the hilight films of video games; training to all gamers on how to improve their games.


Well not in this case. I see no technique or skill. All he did was abuse potions. :lol
 
sly said:
Me neither. Just watched the vid; the fact that someone can finish a game that probably took years to make and a lot of hard work in under fourteen minutes is saddening(which is even less if you subtract the time used making potions :lol ).
You're kinda missing the point of Morrowind if you think the point is just to beat it. The point is to be bored a lot and pine for Daggerfall's combat system.

I kid, I kid. ;)
 
BenT said:
You're kinda missing the point of Morrowind if you think the point is just to beat it. The point is to be bored a lot and pine for Daggerfall's combat system.

That would be like pining for someone to throw a cinder block onto your balls instead of stabbing you in the eye with a fork.
 
Society said:
I did not watch this run, I was talking about runs in general.

Speed runs are awesome, especially if you've beat the game in question. They're not 'saddening' or 'insulting' or anything of that sort to the developers IMO, as it takes many more hours of preparation than it would to beat the game just once to perform a proper run.

They're a true testament to the game being played, and gaming in general.
 
The stuttering on modern PCs is caused by the CD's copy protection.

It's sad how the pirated version of games is so often more user-friendly than the retail version. I have to unplug my DVD burner and plug in a DVD drive when I want to play Gothic 2 because the burner drive can't read the copy protected Gothic 2 disc (and all my other IDE slots are filled, and firmware update does nothing).
 
Speevy said:
Morrowind is one of the most easily abusable games in existence. If your system (PC/Xbox) will hold up, you can command an unlimited army of golden saints and other beasts. It's pretty funny to get one person to attack you, then stand back and have your followers lay siege to a village after the person retaliates.


My Xbox would blow up if I try to do that!
 
sly said:
Me neither. Just watched the vid; the fact that someone can finish a game that probably took years to make and a lot of hard work in under fourteen minutes is saddening(which is even less if you subtract the time used making potions :lol ).

I totally agree I would think you would want to put some time into it and enjoy it. Sure, you have to really get to know the game before you can fly through it but that seems like a strange reason to buy a game and invest time into it.

On a second note, I misspelled fascination, damn it.
 
100Bullets said:
I totally agree I would think you would want to put some time into it and enjoy it. Sure, you have to really get to know the game before you can fly through it but that seems like a strange reason to buy a game and invest time into it.

I'm gonna take a wild guess and say that this guy had beaten the game before doing a speed run.
 
100Bullets said:
I totally agree I would think you would want to put some time into it and enjoy it. Sure, you have to really get to know the game before you can fly through it but that seems like a strange reason to buy a game and invest time into it.

On a second note, I misspelled fascination, damn it.
Would you consider bounties to be a good reason?

As for being an insult to the game, it depends on the developers. Some developers encourage it, Bungie, while others frown on it, Retro. If I were the position, I'd encourage you to break my game. 'Runs make the game challenging to the gamer and developer.
 
Bog said:
I'm gonna take a wild guess and say that this guy had beaten the game before doing a speed run.

Yeah, I think I made that obvious but maybe I didn't. Yet, I was thinking about the motivation of playing it a dozen times or more just to get a sense for all the bugs in the game so you can make a video.
 
"How is it saddening? So what if it's possible to beat the game in fourteen minutes? It took three years (?) for people to even figure that out. Seems pretty awesome that someone took the time to try it."


It hardly took 3 years for people to figure out how to abuse alchemy and go beat the boss, I don't think people bothered to get all that crap worked up just to go and do such. I took down a few gods, personally.
 
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