Osu 16 Bit said:
Mileena's teleport is punishable with a full combo. If she does a sai after to make it safer it's still punishable with uppercut or d+1~special.
She cannot hit confirm b+3~roll so she has to take a big risk if she goes for it.
Haha! Well you just taught me two things... D+1~special works with EVERYONE. And I didn't know what a hit confirm was, but then I thought about it (having to commit to a combo whether it's safe or not, right?) and now I do and that's REALLY good to know.
I also remember who you choose, Kitana and realized she has a great tool vs Mileena, Fan Lift. Then I checked testyourmight and her worst matchup is Raiden. Then I had a quick thought and imagine Rain / Scorpion might be quite good to punish her.
So it looks like I'm going to be spending time practicing 4 new guys lol.
Ya know, I can't believe I've been rage quitting (a lot to be honest) on Mileena like I did on occasion with Kung Lao. She just gave me this mental block where I couldn't think of a useful solution but this gives me a couple things to work with.
Mortal Kombat, the game that keeps on giving lol.
Thanks Osu! While we're at it, any tips for fighting Quan Chi? His mixups always lead to big combos that include trance. I know he's not supposed to have good anti-air but good Quan Chis don't randomly throw out stomp and now he has armor.
Any suggestions there?
Edit: Wow Scorpion is easy to pick up! Spear, njp, B&2, teleport, jumpkick, airthrow is 33% and sometimes you can tag on a hellflame.. I like him! Kitana not as easy. The midcombo fans have odd timing. She may take awhile. Raiden and Rain just feel awkward so far.