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Mortal Kombat(Vita) |OT| Blood in the Streets

Raonak

Banned
Hows the load times?

I like playing Umvc3 heros and heralds mode, but the load times are stupid. (load) stage selection (load) character selection (load) battle (load) stage ...etc. The laod times aren't bad, but the amount of load screens is just stupid..

seriously. The stage and character select just is a bunch of 2D images. what the hell is the loading for???
 

Drakeon

Member
Jeff thinks the vita version is well worth it.

I think this review is going to make me cave and get it. Welp, I didn't need that extra $40 anyways >_>
 

Kai Dracon

Writing a dinosaur space opera symphony
Hows the load times?

I like playing Umvc3 heros and heralds mode, but the load times are stupid. (load) stage selection (load) character selection (load) battle (load) stage ...etc. The laod times aren't bad, but the amount of load screens is just stupid..

Load times seem the same as the PS3 version to me.
 

CaLe

Member
Damnit... Why do PSN downloads have to be so slow ?? 5 hours estimated download time on a 3 MB /s connection.
 
Damnit... Why do PSN downloads have to be so slow ?? 5 hours estimated download time on a 3 MB /s connection.

Yeah, a 3 gig download on my 360 takes about 15-30 mins. On my PS3 it takes half a day. On my Vita, though, it only took an hour. Not sure what the hell is with the PS3, but it's always been that way for me (across numerous PS3s).
 

Agent X

Member
Nice to see it getting good reviews.

Never bought the console versions so I'm gonna pick up this version instead

That's what I'm thinking. I skipped out on the PS3 release, but I might take the plunge on this one instead.
 

ReaperXL7

Member
Yeah,this is easily in my top 3 Vita games released so far, between this, Disgaea, and Lumines, combined with some other Vita games, and PSP games i've yet to play i'm set for atleast awhile.

Really hope that if we see another MK released, that this is successful enough for NR to push for another Vita version, maybe one day get a sequel to Shoalin Monks or something.
 

bobbytkc

ADD New Gen Gamer
My thumb hurts after playing god eater burst the whole day yesterday. I don't think I can play this for a while. Bummer.
 
Jeff thinks the vita version is well worth it.

I think this review is going to make me cave and get it. Welp, I didn't need that extra $40 anyways >_>

WOW! That right there seals the deal. Jeff is a man i would never expect to gloat about a handheld game, especially a handheld fighting game.
 
My bestfriend bought this earlier and we were having a blast taking turns beating the new challenge tower. We got through 125 together. I'll definetly double dip for this version once I get a Vita this fall.
 

dark10x

Digital Foundry pixel pusher
I gave this one a shot yesterday as well and, as expected, it looks much better on a real Vita than it does in stills. You can certainly see the lower detail levels in play here, but during the fights, it manages to feel very authentic and still look great. It's only during close-ups that the lack of detail becomes more evident, but even then, it's hardly a deal breaker.

It's a solid but not spectacular port.

Tons of content in there, of course, and it plays just as well as the console version.
 

danno1769

Neo Member
My initial expirience with MK:

Looks and feels great. I booted up and went to training mode first to try and test some of my combos. I was pleasantly surprised how easy they were to pull off (slightly easier than ps3 pad)

Issues began: I went to the Online mode and chose wifi.. it froze on the initial loading screen. I closed the game and reopenned. Then I went to challenge tower. The loading logo kept spinning and spinning (for 5 minutes). Shut the game down again and openned it back up.. Challenge tower works .. havent tested the wifi again. First issues Ive had with any game so far on vita

Still love it though
 
No intention of ever getting it, but I'm really chuffed at the reception this game is getting, especially after all the endless bitching about screenshots leading up to release.
 

Captain N

Junior Member
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Those images are god-awful. Looks far better on my screen. I think it could still look a lot better though. I expect a lot more from devs with the Vita as they learn the technology. Just look at Virtua Tennis.
 

yencid

Member
the only real problem i have is the texture work on the models, specially when they are in any kind of close up, otherwise great game.
 
So did they have to pay for the rights to do Fruit Ninja in the game? Haven't checked to see if Halfbrick is mentioned in the credits.
 

EMBee99

all that he wants is another baby
Man, this thing plays like a dream. Put me in the camp of folks who could give a shit about slight texture/polygon loss if we get smooth, fun gameplay out of it.
 

dark10x

Digital Foundry pixel pusher
Yeah, the close-ups look bad even on the Vita and are absolutely laugh worthy in still shots.

At the very least, I was hoping they could have hit native resolution with this game. I could detail with the lack of detail if it were cleaner.

Even still, this is an awesome portable game. Never bothered with all of the challenge tower stuff or really anything besides the story and those elements are proving to be fantastic for portable play.

the only real problem i have is the texture work on the models, specially when they are in any kind of close up, otherwise great game.
That's another major issue.

The models and backgrounds would look so much better if the textures were sharper. The loss of geometry wouldn't be a huge deal on a smaller screen but those blurry textures are just awful. Considering Vita has more ram than the 360 and PS3 I find this surprising. I can't help but feel that they cut things down as far as they could until 60 fps was there and didn't bother trying to work some of those details back in via optimization. The textures at the very least should have been a focus. Of course, between the heavy usage of video eating up cart space and the need to keep loading times in check, I could see a case being made for cutting them. The loading times are fine as is, but if the texture detail were cranked up it may have taken twice as long to start a match.

I also noticed that the FMV sequences have very minor scaling artifacts for some reason. There are vertical lines throughout the image that appear at intervals.

For comparison, here's Kratos in Soul Calibur PSP

top_scbd_pub_ss_kratos_nightmare_090415_004_prt.jpg
Ar21TmwCIAEKil8.jpg
 

suikodan

Member
I got the game via the "Trade 1 Get MKVita"

First off, the characters are "okay".

The load times are okay (better than UMvC) as well. However, I'm having a blast so far with the story mode and the challenge towers are nice as well. The controls are the highlights of this game, it's really easy to pull off moves.
 

dark10x

Digital Foundry pixel pusher
I got the game via the "Trade 1 Get MKVita"

First off, the characters are "okay".

The load times are okay (better than UMvC) as well. However, I'm having a blast so far with the story mode and the challenge towers are nice as well. The controls are the highlights of this game, it's really easy to pull off moves.
UMvC had super fast loading times once you got playing. The time from match to match was very fast.
 

SteeloDMZ

Banned
Other than the visuals, which are considerably worse than the home console games, this seems like a great port. I played a dozen matches online and it felt pretty good. I also did the bonus tower missions and they are fun, specially the teddy one. lol.
 
It seems to me like they put too much effort in making the backgrounds look like the console counterparts. If they cut down a bit on all the shit going on in the background they probably could've run the game at native resolution and/or improved the character models. Whatever though, the game is functionally sound and the Vita dpad is godlike for fighting games.

I also did the bonus tower missions and they are fun, specially the teddy one. lol.
Oh yeah, that was freakin hilarious.
 

danno1769

Neo Member
The d-pad really is glorious but this game has made me hate the Vita buttons.

I'm getting used to it. Its not 100% the same expirience as the ps3 pad but its a give and take system (better D pad, not so much on the buttons)

Side note Im personally excited that Im sitting in my cubicle playing mk9 lol
 

SteeloDMZ

Banned
Yeah, it's taking me some time to get used to the buttons. I find myself dropping my Smoke combos and/or doing something else.
 
Is there a glitch in the training mission? It tells you to use everything you've learned to defeat the opponent, whenever I beat them, my health drains all the way down and it tells me I've failed and asks me if I want to retry.

Anyone else getting this?
 

Thunderbear

Mawio Gawaxy iz da Wheeson hee pways games
I'm personally a bit disappointed after my purchase today but it all has to do with the graphics. Granted, I do have myself to blame a little bit for not paying more attention to the gameplay videos released, but a lot of Vita games so far look better on the Vita compared to seeing them on your computer. More so than any other handheld platform.

IGN's review says it faithfully recreates the console experience graphically with some "minor" issues if you look closely on the characters but I feel that's being way too kind. The poly counts are much lower, and I am not quite sure why they were unable to do normal maps on the characters. They look phong shaded. It barely even looks like they have specular maps and if they do they are very low resolution.

Comparing this to a game like Uncharted and Uncharted looks way, way better despite having to draw bigger scenes. I know MK Vita does 60fps but even so, I'm still disappointed and I believe that the Vita deserved a better port. What FPS does MvC Vita run at? It looks WAY better even though I know it has such a different, stylized look.

Just thought I'd chime in for anyone looking to buy it.

+ MK just like you remember it with all the DLC + new tower.
- The graphics really are nowhere close to the consoles
(-) There does seem to be some bug when starting the game causing my Vita to reboot once but then it worked fine.
 

Hanmik

Member
Is there a glitch in the training mission? It tells you to use everything you've learned to defeat the opponent, whenever I beat them, my health drains all the way down and it tells me I've failed and asks me if I want to retry.

Anyone else getting this?

no it´s not a glitch.. you need to do the moves that are listed on the screen during the fight, and THEN finish him..
 
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