Messofanego
Banned
All the time GB Burford (DocSeuss here) has been writing at Kotaku has lead up to this article
Read the whole article.
That's the thing, most of these games are inspired by Minecraft and not STALKER. Most survival games right now are more about managing resources and other F2P-like bar filling mechanics really, compared to having worlds where AIs and systems interact with each other while still being scripted enough that boredom won't set in. They use permadeath as artificial tension in my opinion. The stuff in STALKER would require a bigger budget indeed, which is probably why a STALKER clone hasn't happened to such a successful degree (although Far Cry 2 was close).
These recent survival games aren't about the unknown or weird shit happening that invites you to understand the world through exploring. The Forest comes close in that aspect. Haven't played The Long Dark myself but I found Sir, You Are Being Hunted surprisingly disappointing cause all the procedural/permadeath stuff kept me away from exploring, experimenting, and interacting on my own terms.
But I hold out hope in STALKER clones coming around eventually that nail what it was trying to do 8 years ago.

Most Survival Games Have Problems That S.T.A.L.K.E.R. Solved Long AgoIn my mind, the perfect survival game would be a varied experience that focuses on survival in ways other than forcing the player to constantly prowl the game world for resources. If this perfect survival game were to feature combat, tension would stem from the encounter design rather than awkward movement or aiming. Does this game exist?
Yes, though it's not just one game, but an entire series.

That's the thing, most of these games are inspired by Minecraft and not STALKER. Most survival games right now are more about managing resources and other F2P-like bar filling mechanics really, compared to having worlds where AIs and systems interact with each other while still being scripted enough that boredom won't set in. They use permadeath as artificial tension in my opinion. The stuff in STALKER would require a bigger budget indeed, which is probably why a STALKER clone hasn't happened to such a successful degree (although Far Cry 2 was close).
These recent survival games aren't about the unknown or weird shit happening that invites you to understand the world through exploring. The Forest comes close in that aspect. Haven't played The Long Dark myself but I found Sir, You Are Being Hunted surprisingly disappointing cause all the procedural/permadeath stuff kept me away from exploring, experimenting, and interacting on my own terms.
But I hold out hope in STALKER clones coming around eventually that nail what it was trying to do 8 years ago.