Mp1st: Starfield's PS5 Release Planned for Spring 2026

I ended up playing a 7/10 game just because the gunplay felt good. If they had managed to build Skyrim-style branching quests in those mysterious, cool space settings like Destiny, it could've been something legendary. If they really put in the effort and drop a solid dlc for a risky ip like this, it might make an even bigger comeback than NMS — though I doubt it.
 
Top5 game this gen. Despite its various flaws it is made for people who have fantasized about a future where humanity found a way to traverse the stars and that it would probably be a messy, fragile endevour. It's also wonderfully weird, populated by eccentric characters, encounters that can be both scary and totally hilarious, because why would normal people ever go to space in tin cans that can fall apart any second to reach planets that will probably kill you as soon as you step outside. I'm not joking, it is a monumental achievement and haters just don't get it.
I think the story was often too safe. Or it didn't take advantage of the setup they had going.

The best story bits were either in the past or not well executed. Like the big war you could read about, strolling the machine graveyard was awesome, imagine playing that. Or side quests, like the crazy AI ship, they should've fleshed out that more. And the LTTP ship that had travelled for generations, execution was terrible but the story was interesting. Main quest was great up to a point but became tedious. I liked the DLC a lot but that too was too safe even though they had all the ingredients.

Biggest let down for me was that they didn't do more with the long space flights. You design your spaceship, they should put you in your newly designed awesome spaceship more often, should force you to be in it. And you choose your crew, they could've made the journey into an adventure in itself, crew members going crazy, ship breaking, pirates boarding, avoiding asteroid fields, some sweet lurve among crew members, etc.
As it is you can just skip it all with fast travel.

And the temples should've been like Horizon cauldrons you had to fight yourself through. In the end it's one fight to collect the power and otherwise like going to an Atlas station in No Man's Sky, then off to the next one. Big missed opportunity there.

But all in all I still had fun with the game, I may sound negative but it was all I played for several months. Was a 9 for me at the time.

Problem here, parts of it already felt old at launch. In 2026 it'll be 3 more years… I really don't see it selling, or reviewing, well on PS5 unless it's heavily updated. Might sell to a small core Bethesda fanbase stuck on PS but can't see it sell millions.
 
For what it's worth I came back to it after dismissing it initially and thoroughly enjoyed it.

Once I ditched my preconceptions and realised / remembered it's just a Bethesda game all was good, really good.

I recently finished Cyberpunk too and I remember all the memes at the time bashing Starfield and highlighting the nightclub. (Which is present less than 0.1% in both games). Honestly it's the most disingenuous bs.
 
Just played the first few hours on Game Pass. Despite all it's graphical enhancements you an tell it's from the same engine. Surprisingly a good gunplay experience but the introduction tries to do the Skyrim impact again and it just fell flat.

Somehow this game have a worse menu system than before and it does take away from flow of the game.

What I do like however are the iconography and aesthetics, very minimalist and clearly inspired by retro futurism. Todd really want his own original take on the characteristics of Fallout but he's no Tim Cain. I'm not buying the universe and lore as the game wants it to be. And after this, I really don't feel like moving forward with the game. A mid experience is whay I say. It just needs a better execution.
 
Not a single strip club in the whole galaxy
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