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MTV interviews Miyamoto in NYC

Jonnyram

Member
There's a few interesting tidbits in this interview that I haven't seen elsewhere so I thought I'd post it:
http://www.mtv.com/news/articles/1510449/20050927/index.jhtml?headlines=true

MTV said:
"I've been heavily involved in the creation of the controller almost to the extent that I haven't had enough time to work on software itself," Miyamoto said.
:eek

There's a brief clip on Overdrive too, with some people who lost their minds in front of the camera:
http://www.mtv.com/overdrive/index.jhtml?id=1510389

I think Miyamoto is God because he's the best person in the entire world.
 
"I've been heavily involved in the creation of the controller almost to the extent that I haven't had enough time to work on software itself," Miyamoto said.

doh-1.jpg
 
"Well, of course we are working on a new 'Smash Bros.' and we are planning on adding many new characters, so maybe I guess I can say there's a 1 percent chance of me being in the game."



it would be pretty damn hilarious if the whole development team could be unlocked as playable characters in the new smash bros.
 
Wario64 said:
Super Smash Bros Revolution: Reggie vs Miyamoto
One of Reggie's moves would be to kick the opponent's arse and proceed to take the name from above the character's head.
 
Now I remembering the lead programmer for SM64 quitting after the project was done due to the stress that the team and himself in particular was put under to make the N64 launch. I'm pretty sure I read this somewhere... Did I dream this?
 
huzkee said:
Now I remembering the lead programmer for SM64 quitting after the project was done due to the stress that the team and himself in particular was put under to make the N64 launch. I'm pretty sure I read this somewhere... Did I dream this?

Nintendo must have made him dissapear, from existence.
 
huzkee said:
Now I remembering the lead programmer for SM64 quitting after the project was done due to the stress that the team and himself in particular was put under to make the N64 launch. I'm pretty sure I read this somewhere... Did I dream this?

That could be true -- another way to interpret that could be that nobody from the original super mario bros development team has quit - not that nobody has ever quit from the "mario team" so to speak

Another angle to look at it from
 
This is from the Nintendo Employee Manual:

If you wish to terminate your employment with Nintendo for any reason, you must provide at least five business days prior written notice to the Nintendo Human Resources department. You must furthermore report to Mr. Yamauchi's office in the basement floor for your exit interview. Mr. Yamauchi reserves the right to eat you.
I think that has a lot to do with it.
 
Why isn't the whole article pasted here?

More than 2,000 gamers lined up Sunday outside the Nintendo World store in Rockefeller Center to get an autograph and trade Nintendogs with Nintendo designer





Shigeru Miyamoto. Those who didn't equate the 51-year-old inventor of "Donkey Kong," "Mario Bros." and "Zelda" to a deity called him "the father of my generation," brought sketches of his face or showed their loyalty by wearing Mario hats, Power Gloves or full Link costumes.

Making his first public appearance in the U.S. since he began work for Nintendo in 1977, Miyamoto was welcomed like a rock star. He signed autographs on the second floor of the Nintendo store, a veritable museum showcasing every Nintendo system, oddities like a still-functioning Game Boy mangled from the first Gulf War, and playing cards created during Nintendo's pre-video-game history. When Miyamoto approached the store's second-floor windows, the throng below let out cheers of "Ma-ri-o!" and "Nin-ten-do!"

Miyamoto was clearly energized. "I'm very impressed that there are so many fans — not just in Japan, but here in America — that are fond of the work that I've done," he said through a translator. "I'm actually kind of embarrassed by it all."

After the signing, the jovial game designer sat down with MTV News to discuss Nintendo's past, present and future. As TVs in the store flashed footage of Nintendo's latest games, he explained just how close the wildly popular virtual pet game "Nintendogs" (see "If You Enjoy Picking Up Virtual Doggy Doo, You'll Love 'Nintendogs' ") came to being "Nintencats" and shared his thoughts on the company's next-gen system, the Revolution.

Some of the T-shirts in the Sunday crowd may have celebrated Miyamoto, but Miyamoto himself was wearing a shirt celebrating Super Mario's 20th "birthday," an event Nintendo celebrated earlier this month in Japan to commemorate the 1985 release of "Super Mario Bros." When asked why Luigi's birthday wasn't celebrated, Miyamoto searched the front of his shirt. "Is Luigi on the back of my T-shirt?" he asked his translator. He wasn't.

Miyamoto said he has a soft spot for Mario, partially because in 20 years no one on his Mario development team has ever quit.

The team gets a lot of credit from Miyamoto, who points out that even conceiving the character's name was a group effort. The character was initially called "Jump Man" when he made his debut as the player-controlled protagonist in 1981's "Donkey Kong." Nintendo had warehoused the first American copies of the "Donkey Kong" arcade game in New York. "Apparently the landlord of the warehouse in New York had a striking resemblance to the character that we had designed in Japan for the game," said Miyamoto. The New York-based Nintendo players took note. "They kept calling him Mario, and eventually we made that the formal name of the character."

Mario has gone far, but on Sunday, the big buzz game was "Nintendogs." Players with the game running on their Nintendo DS were able to unlock a hidden breed in the game, a Jack Russell, when they got within wireless range of Miyamoto's own DS.

Miyamoto acknowledged that his team had considered making the game about other animals. "The reason it ended up being a dog game is because about four years ago me and my family actually got our first dog," he said. The family's tri-color Shetland Sheepdog named Pikku sealed it, Miyamoto said, which isn't to say that "Nintendogs" doesn't contain any feline influence.

"We didn't actually create the game in terms of creating a cat portion of the game," he said. "But the funny thing is that the main programmer on the project is more of a cat person and we gradually found that there were some catlike elements being implemented in the game as well." He said that feline influence can be seen in the way the game's dogs play with toys and lick their paws.

So will there be a cat version? "It would be very easy for us to create a Nintencats game," he said. "Nintendo's philosophy is never to go the easy path; it's always to challenge ourselves and try to do something new."

One of the new things Miyamoto clearly is interested in is the controller for Nintendo's next home console, code-named the Revolution. Earlier this month, Nintendo President Satoru Iwata captured gamers' attention by revealing the device (see "Nintendo Revolution Controller Unveiled, And It's Revolutionary"). Shaped like a remote control, it will be armed with sensors that allow players to control onscreen action by moving the controller through the air.

"I've been heavily involved in the creation of the controller almost to the extent that I haven't had enough time to work on software itself," Miyamoto said.

He was quick to point out that Nintendo will offer an attachment for the controller that will allow it to take a shape more typical of current gaming devices. "There's no worry that this controller is going to leave behind everything you've known gaming to be."

But Miyamoto said that the controller was a natural result of 20 years of observing gamers at play. Since "Super Mario Bros.," he has seen gamers futilely tilting their controllers for that extra edge. With Revolution players will get it.

While the new setup may have been nice to have in the old days, Miyamoto's convinced that it is essential to appreciate today's deep, 3-D games, a genre he helped launch with the widely acclaimed "Super Mario 64" in 1996. "For a lot of people up until now, when they've tried playing 3-D games, they've had a hard time," he said. "They don't really understand how to control in a 3-D environment."

He suggested that the Revolution controller, responding to movement in three dimensions of a player's living room, can change that. "It becomes very easy to move and very natural and really intuitive," he said. "I think a lot more people are going to experience 3-D gaming the way it's meant to be."

Miyamoto was excited about Revolution, but not quite enough to spill the details about the system's games. When asked how the new controller might broaden Mario's horizons, he would only say, "We have a number of experiments in the works, including a lot ... where you're using motion to control Mario." As he spoke, he repeatedly flicked both hands in the air.

Having already accomplished so much in game design, Miyamoto said he hoped he could now help Nintendo use the Revolution to make gaming a true social phenomenon, something everyone of every age and gender feels comfortable doing.

But given the adulation he received on Sunday and the status he has received as an icon who some gamers esteem as highly as they do Mario and Donkey Kong, might he venture into one more frontier and literally get himself into video games? "That might be kind of funny," he said, entertaining the notion that he might be at home in the roster of Nintendo's all-star "Smash Bros." fighting series.

"Well, of course we are working on a new 'Smash Bros.' and we are planning on adding many new characters, so maybe I guess I can say there's a 1 percent chance of me being in the game."

That's enough hope for Sunday's Nintendo fans to cling to.
 
huzkee said:
Now I remembering the lead programmer for SM64 quitting after the project was done due to the stress that the team and himself in particular was put under to make the N64 launch. I'm pretty sure I read this somewhere... Did I dream this?

Was he part of the original mario team?
 
huzkee said:
Now I remembering the lead programmer for SM64 quitting after the project was done due to the stress that the team and himself in particular was put under to make the N64 launch. I'm pretty sure I read this somewhere... Did I dream this?

Lots of people have come and gone from Nintendo. However the person you describe was not part of the original Mario development team. Do you seriously think that after 20 years some of those guys would still be doing development? They are all producers and executives now.
 
quadriplegicjon said:
"Well, of course we are working on a new 'Smash Bros.' and we are planning on adding many new characters, so maybe I guess I can say there's a 1 percent chance of me being in the game."



it would be pretty damn hilarious if the whole development team could be unlocked as playable characters in the new smash bros.
I just realized something. Nintendo has found a way to market their 'Stage Debut' idea. Y'know, mapping your face onto characters and doing wacky things to them? How about creating little creations of ourselves to beat up on in a Smash Bros title? Sure, it wouldn't be that fun, but it would be damn cool if you could play as Miyamoto or, better yet, Yamauchi!

064600001.jpg


... on second thought, maybe this isn't what Miyamoto was getting at ... he probably means that they [Naka and himself] finally convinced Sega to allow Sonic and friends into the game!!

Mario_Sonic_Pace_1.jpg

awww, isn't that cute! Sonic is giving Mario a smooch!
 
I still say that I'm amazed they aren't slapping Sonic into Mario Kart: Arcade Edition...

I mean, the Triforce arcade hardware is Nintendo/Namco/Sega developed... the game features Mario and Pac-Man... how hard would it have been to get Sonic tossed in too?
 
Nice read. I love how Miyamoto is such a humble man. Also, curious - did Miyamoto have a Japanese version of nintendogs, or a localised one? Just wondering if it was possible for the Japanese version to communicate with the US one. I wonder if he's just a legend, or the developers hand over a super dog version for him.
 
Great interview!

I know it seems obvious, but I am really relieved that Miyamoto had a lot of personal input into the controller design. This gives me confidence that the motion sensors should be quick and responsive for most games, as tight control is one of his biggest pet peeves.
 
argon said:
Great interview!

I know it seems obvious, but I am really relieved that Miyamoto had a lot of personal input into the controller design. This gives me confidence that the motion sensors should be quick and responsive for most games, as tight control is one of his biggest pet peeves.
That is unfortunate wording, but I agree with you (and Miyamoto). Responsiveness in control is a must. What good is gaming if the controls don't respond proportionally to your own movements, be they in your thumb or your hand? That's one reason it's tough for me to play with the Dual Shock and its old man floppy sticks.

I'm pretty sure he had the American version of Nintendogs, but am not 100% positive.
 
It's pretty damn worrying that he's barely had time to work on software, and that Mario is only in the experimentation stage.

It just sounds like they ran with this motion control idea because it was "innovative" without taking 5 seconds to think about how games (or how many games) could actually make use of it.
 
Soybean said:
It's pretty damn worrying that he's barely had time to work on software, and that Mario is only in the experimentation stage.

It just sounds like they ran with this motion control idea because it was "innovative" without taking 5 seconds to think about how games (or how many games) could actually make use of it.
Yes, that sounds about right /end sarcasm
 
Soybean said:
It's pretty damn worrying that he's barely had time to work on software, and that Mario is only in the experimentation stage.

It just sounds like they ran with this motion control idea because it was "innovative" without taking 5 seconds to think about how games (or how many games) could actually make use of it.
The way it's expressed, it does sound worrisome. My hope is that Miyamoto would not admit something so stupid to the public if the software development actually was in bad shape.
 
Soybean said:
It's pretty damn worrying that he's barely had time to work on software, and that Mario is only in the experimentation stage.

It just sounds like they ran with this motion control idea because it was "innovative" without taking 5 seconds to think about how games (or how many games) could actually make use of it.


they could have other people focusing on the games.



koam said:
Who are you trying to fool, MTV knows nothing about hits :p

you'd think that, but a friend of mine started a videogame section for the website of a very large new agency.. and if he didnt get enough hits, they were going to shut it down.



Taichu said:
Remember when Gunpei Yokoi quit Nintendo?

Yeah...

was he part of the original mario team?
 
Plus he died in a car crash, didn't he? I think Taichu's alluding to the possibility of Yamauchi setting up an accident to "take care of Gunpei" for leaving, much like the Royal Family did with Diana.
 
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