So yeah, I kinda fell in love with this game! I actually didn't have much expectations at all. For some reason I always got this impression of Vanillaware where they make games that look godly but play very mediocre or bad even though I never personally even tried any of their titles.
So I got this from PS+ god knows when and since I platted and was completely done with Danganronpa 2 I figured I'd dig one of them plus backloggers on the download list as my next Vita game and after a more VN type of game I might as well go for something more actiony.
Anyway it turns out the game was quite good! Imagine my surprise. I just devoured the story mode in few days and decided to give the platinum a chance since I was still ready for more and I wanted an excuse to take on Fury mode which was quite fun. The only nag I have at the trophies really is when you need to grind some levels to equip Oboro Muramasa but even that is pretty fast with the right accessory.
Graphics were top noch even tho this didn't come as a surprise. Probably the best looking Vita title I have played dethroning Rayman. I can't believe this is a port of a Wii game, it really feels and looks like it was made for Vita. More so than any other game I have played on the platform.
Music was a nice too, good stuff.
There are a few minor nitpicks about the game tho. I really wish there were a bit more info about some stuff. They probably are all in the manual but I wish this stuff was told in game. For example, does strenght and vitality affect anything other than the weapons you can equip? Why doesn't it tell you what the specific abilities on weapons actually do? Why can't I skip the credits sequence when I'm on my second/third/fourth ect. playtrough? Why can't I go back to main menu without resetting the game? Also I wish there was an option for quick draw button without having to swap weapons. Everytime you want to do the move but do not want to swap the weapon you need to scroll the blades 3 times to do it.
The story was a little meh. I actually liked the design of the characters more than the characters themselves. But there was so little story anyway so it didn't really matter too much.
The biggest problem I had however is when enemies go out of the bounds of the screen and you cannot follow. That's just bullshit, the ''walls'' should be the same for both enemies and the player (unless of course going out of bounds is a part of some special boss move or something).
I wish there were a few more unique late game optional bosses tho. The caves of evil were fine and all but they would be more interesting if they had more new bosses like the God of Pestilence one.
Anyhoo definately will check out the DLC now. Not just because I'm still ready for more Muramasa but I'd be happy to support the localization of good Vita games
. Especially since these kinds of gems feel like a steal for PS+ giveaways. Maybe after I'm done with DLC I'll give Dragon's Crown a spin. Another VW game I got from PS+ but never tried. I really hope to see more VW in the Vita future as well after playing this!
And Wii version didn't have a jump button!? I cannot even imagine :lol.
edit: oh, and long swords suck. What's up with that? The places where the extra range is more useful than attack speed are very few.