etiolate said:Viewtiful Joe is a beautiful offender of this. I like it, because each time I'd get farther and do better, so it felt rewarding. Up until the time where you have to fight all the bosses back to back. Oy
I guess I'm just weird, as I found the bosses in VJ to be of the "pretty easy once you know the trick" variety. I had so much trouble on the bosses when I fought them the first time around that by the time I actually did beat them, I had their patterns pretty much nailed. The only boss at that point who didn't really have an easy pattern was Alastor, and you didn't have to fight him in that level, anyway. I'm guessing a lot of that was because I put most of my money towards buying new moves and stuff instead of health, so I was pretty much forced to learn the most efficient ways to beat the bosses.
Of course, Fire Leo was a bitch and a half to beat, but once you got to him, dying didn't put you back at the beginning of the level, so it wasn't too bad.
As far as the topic at hand goes, I don't have as much of a problem with replaying sections of a game as I do with games that make you sit through long, unskippable cutscenes if you die. The worst offender in recent memory was Paper Mario 2, which not only had a long cutscene before the final fight, but a HUGE one in the middle of the fight, all of it unskippable.