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n-Space Developer Profile

NR1

Member
With Geist released, N-Sider has posted a fairly informative feature on the history of n-Space.

n-Space: Developer Profile

It was quite shocking to hear that n-Space is the actual developer behind GoldenEye DS and not EA Tiburon like I had always believed. I've been playing GoldenEye DS a lot lately, and it is actually really good. I can't wait to pick up my copy of Geist today!

I can't wait to see what these guys do in the future. I have high expectations from Hope, considering how long it has been in development.
 
You know, speaking of Geist, I just finished reading what could be the most mental thing ever. In fact, I'm going to say sorry for even mentioning it. But to be fair, you can blame a thread I saw on a certain very large Xbox fan site for mentioning this.

One question I have though, is this game worth picking up? I've heard a lot of bad things about it, but the press sometimes gives good games bad scores. So what's the deal?
 
ManDudeChild said:
You know, speaking of Geist, I just finished reading what could be the most mental thing ever. In fact, I'm going to say sorry for even mentioning it. But to be fair, you can blame a thread I saw on a certain very large Xbox fan site for mentioning this.

One question I have though, is this game worth picking up? I've heard a lot of bad things about it, but the press sometimes gives good games bad scores. So what's the deal?

That was a disturbing list.

Geist is better than the reviews let on, control is a little loose for some people and AI can be dumb as a stone, but the element of posession and the puzzle solving are what bring it all around. Bosses so far seem pretty cool too.

Heck, penny arcade likes it :)
 
wobedraggled said:
That was a disturbing list.

Geist is better than the reviews let on, control is a little loose for some people and AI can be dumb as a stone, but the element of posession and the puzzle solving are what bring it all around. Bosses so far seem pretty cool too.

Heck, penny arcade likes it :)

who the hecks gonna listen to you? I mean, really.
 
Geist isn't a bad game at all... it's just flawed. There are plenty of areas which most players could see where improvements could be made. However... GoldenEye DS is just terrible.
 
That list was.... a joke, right?

I picked up Geist.

The first-person shooting of it, is, uh...... like the slow kid in gym class?

I mean, there is no ammo.
You just reload your gun after like, 100 shots.
And you can take a laaaarge number of hits before you die.

But, to counter that...
It is MUCH more accurate to say it is a "First Person Adventure."
Because, lemme tell you, if your being attakced by 10 guards, and your about to die.... you can just jump out of the body! Let the poor sucker get mowed down, and you can go posess another guard and have another go at it!

It is little things like that that make the game enjoyable.
Because it is fun to play. Just don't expect a hardcore FPS. It isnt AT ALL.

The graphics are uneven. Some places look god-awful, bland, boring. But some things look really really smooth, with good lightning. So I say they are "functional."

But I do enjoy scaring people. It is well thought out. It isn't like a 'one-scare-dea' either. You have to actually follow some people around, find out what their phobias are, and use that against them. Three big scares usually do it, then you can use them as often as you want.

There are lots of hidden collectables to find, too. That unlock things in mutliplayer and stuff.

Mutliplayer is above average, mainly its what I've been playing.
You can play with up to 8 bots, which gets pretty hectic.
But I've written about mutliplayer before, so I don't feel like doing it again.
Just know that it is above average, and not your "standard" FPS battle mode.
(And its much better than Prime 2s!)

Am I praising this game?
I'd say no, because as I said, as a FPS it just blows. It def. warrants it 7.8 raitings though. And if your looking for something to hold you over till all the hotness hits in November, its a good package.

Or.... as I suggest....

Just get Killer7 for $29.99 now because THAT game is fucking mindblowing.

The end.
 
I like Geist better than Killer 7 and a great deal more. Blah... games as art? I'd rather choose games that are fun.
 
ManDudeChild said:
You know, speaking of Geist, I just finished reading what could be the most mental thing ever. In fact, I'm going to say sorry for even mentioning it. But to be fair, you can blame a thread I saw on a certain very large Xbox fan site for mentioning this.

One question I have though, is this game worth picking up? I've heard a lot of bad things about it, but the press sometimes gives good games bad scores. So what's the deal?

"Shigeru Miyamoto helped with development! That’s right, the king of videogames, the master of Mario, the man that always looks great in a speedo,"

hahahahahahah

Man the guy who wrote that was insane
 
why did Nintendo choose to work with this company? Is there some historical thing I'm missing here? Their work is all pretty sub-par.
 
VerTiGo said:
I like Geist better than Killer 7 and a great deal more. Blah... games as art? I'd rather choose games that are fun.

The story.

For me, it was all about the story.

It made for one hell of a psychological thriller.

Can't wait to play Killer8, just giving it some time first to settle in.
 
Musashi Wins! said:
why did Nintendo choose to work with this company? Is there some historical thing I'm missing here? Their work is all pretty sub-par.

n-Space was probably shopping around the game, and Nintendo likely picked it up because it was the type of game that Nintendo didn't have. The timing of its (eventual) release is actually quite useful for Nintendo now, since there's nothing else in the GameCube lineup, this game wouldn't make a bad time killer.

I might pick it up just because of that.
 
I think it's nice Nintendo gave n-Space the opportunity. It's amazing how they developed an FPS that scored 7.8 at gamespot when the only thing they did before that was create shitty Mary-Kate & Ashley games.
 
Ruzbeh said:
I think it's nice Nintendo gave n-Space the opportunity. It's amazing how they developed an FPS that scored 7.8 at gamespot when the only thing they did before that was create shitty Mary-Kate & Ashley games.

They did two Duke Nukem games.
 
Shiggy said:
But why does nowhere stand the name n-Space? EA even gave this interview: http://www.planetds.de/index.php?page=artikel&artikel=goldeneye&seite=2


And I know, I'm late :P

Well according to James Hawkins (Producer on GoldenEye DS), Jon Dean (Executive Producer- GoldenEye), and Dale Jackson (Director of Software Development- Madden 06) it's all about product branding. I actually visited EA Tiburon a few hours prior to visiting n-Space about 3 weeks ago (both are located in Orlando), and it was the Tiburon staff that revealed this to me. They said it was no big secret, but it did come a quite a shock to me and the other N-Sider staff member accompanying me there.

In fact, if you read the credits on GoldenEye DS, Erick S. Dyke is listed as the Producer on the title. For those that don't know, Erick is the founder and President of n-Space. As I understand it, n-Space had a staff of roughly 15 people working on GoldenEye DS. Why did EA Tiburon pick n-Space to develop? According to Dale Jackson, they were just interested in working with them, since they hadn't up until that point, and n-Space is very familiar with the DS hardware.

BTW, N-Sider has finally posted it's n-Space interview with Erick Dyke and Ted Newman. A few great bits of information that some of the other interviews don't cover.

N-Sider's n-Space N-terview

Q: You told me last time I was here that Nintendo now is the sole owner of the Geist franchise. Does this mean that n-Space now no longer has any legal control of the franchise?

Newman: Yes, Geist is now a Nintendo franchise.

Q: So if Nintendo were to decide that Geist was worthy of a sequel; however, either Nintendo chooses to source the project to another studio or n-Space opts to pass on the opportunity, this is entirely possible?

Dyke: I would have to look at our agreements; I can’t remember the details. The summary though, is that Nintendo controls the franchise. They may have other obligations that I can’t remember.
 
NR1 said:
With Geist released, N-Sider has posted a fairly informative feature on the history of n-Space.

n-Space: Developer Profile

It was quite shocking to hear that n-Space is the actual developer behind GoldenEye DS and not EA Tiburon like I had always believed. I've been playing GoldenEye DS a lot lately, and it is actually really good. I can't wait to pick up my copy of Geist today!

I can't wait to see what these guys do in the future. I have high expectations from Hope, considering how long it has been in development.


I played a bit of GE DS on a demo unit at Futureshop and was really impressed with it. Technically, it's a very nice game to look at and looks way better in motion than on screens. The framerate is faster than the N64 GoldenEye for the most part.

Only drawback is the D-pad, diamond pad control scheme takes a bit to get used to.
 
Tigershark is N-space? My brother just bought me a brand-new copy of the game last week (I'm a sucker for PS1's inexplicable stream of new releases) and to my shock told me there were about five more copies at the same store.

EDIT: no "From the makers of Geist" on the case
 
WindyMan said:
n-Space was probably shopping around the game, and Nintendo likely picked it up because it was the type of game that Nintendo didn't have. The timing of its (eventual) release is actually quite useful for Nintendo now, since there's nothing else in the GameCube lineup, this game wouldn't make a bad time killer.

I might pick it up just because of that.
I'm not sure who approached whom, but I'm positive I read a story on IGN a few years ago about a Miyamoto game set in prison where you play as a ghost.

EDIT
best I could find: http://cube.ign.com/articles/445/445862p2.html
 
n-Space did Time to Kill on the PS1. The very lovely Zero Hour was based on a similar premise, but was a completely different game. :)
 
VerTiGo said:
I like Geist better than Killer 7 and a great deal more. Blah... games as art? I'd rather choose games that are fun.

Games = Art = MS
Games = Enterntainment = Sony
Games = Toys = Nintendo
 
Don't pretend Rogue Agent DS was good people, IT WAS SHIT. Graphically it was okay, but the enemies are completely retarded, main game is extremely short with doom era level-design, player interaction with the level is very flawed and will get you stuck on walls if you aren't careful, dpad movement controls are really bad, stylus/thumbstrap controls are very inaccurate..
 
Varian said:
I'm not sure who approached whom, but I'm positive I read a story on IGN a few years ago about a Miyamoto game set in prison where you play as a ghost.

EDIT
best I could find: http://cube.ign.com/articles/445/445862p2.html

According to n-Space Producer Ted Newman, "Geist was originally started as an idea where we had heard that Nintendo was looking for a first-person game that had some sort of twist, so that it wouldn’t be just a FPS, but that would bring something a little different to the table."

Q: You mentioned to N-Sider on our last visit to n-Space that once you got far enough along in Geist’s production, that you would begin shopping the concept around to publishers. How did Nintendo get thrown into the mix?

Newman: We self-funded the first prototype we did and then we took it to Nintendo of America first and showed it to them. They gave us a little bit of feedback and we did some fine tuning and then at some point it made its way over to Japan. They latched onto it and they said, "Hey, we want to talk to these guys and fund an experimental stage."
 
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