N64 Emulation : Plugin with external high resolution texture loading (56k warning)

dark10x said:
I just wish they could find a way to change the timing of these games to allow for 60 fps. You can disable the speed lock and get a perfect v-sync'd 60 fps...but it runs at double the speed. I don't think there would be a global way to approach that, but for specific games, it seems possible that one could pull that off.

I second this. To be able to play WaveRace 64 at 60fps would be awesome. As it is, N64 emulation has zero appeal to me.
 
can someone help me with installing this?

I got the .99 1964 and installed it. It seems to work fine.

I downloaded this Rice's video plugin. Now where do I install this? I tries extracting everything to the plugin folder, but this gives an error when I try to change plugins.

What can I do to fix this?
 
Ecrofirt said:
can someone help me with installing this?

I got the .99 1964 and installed it. It seems to work fine.

I downloaded this Rice's video plugin. Now where do I install this? I tries extracting everything to the plugin folder, but this gives an error when I try to change plugins.

What can I do to fix this?

What type of video card are you using? I never had luck getting it to work on my 9700, but it works great on my 6800. It just doesn't seem to like ATI...
 
can someone help me with installing this?

I got the .99 1964 and installed it. It seems to work fine.

I downloaded this Rice's video plugin. Now where do I install this? I tries extracting everything to the plugin folder, but this gives an error when I try to change plugins.

What can I do to fix this?

Move BMGLibPNG.dll outside of the plugins folder and into the root 1964 folder. There's also an empty file with a name telling you the above, delete that file.
 
Those Mario 64 screens look nice, but somebody needs to do something with the Mario texture, it could use a bit more detail.
 
Well, I got it working. Time for some shitty trees made in under five minutes in 3ds max with bizarre texture problems I don't wanna bother with right now:

mytrees.jpg


This castle is owned by the Chef Chu:
chucastle.jpg


But could you "fix" framerates on games that have crappy ones (Perfect Dark, I'm lookin' at you)?

Nope. I wouldn't expect it for a long, long time, at least.
 
Tain said:
Well, I got it working. Time for some shitty trees made in under five minutes in 3ds max with bizarre texture problems I don't wanna bother with right now:

mytrees.jpg


This castle is owned by the Chef Chu:
chucastle.jpg




Nope. I wouldn't expect it for a long, long time, at least.

you can replace models?! :O Now I'm impressed. the texture stuff is cool too.
 
I'm having a hell of a time with this video plugin. Trying to play Mario 64, I don't get most of the textures to show. This basically leaves me playing with a black screen.

With the Daedalus plugin, the graphics are all garbled. Ugh.
 
Cyan said:
So you can't boost framerates to 60 fps, right? But could you "fix" framerates on games that have crappy ones (Perfect Dark, I'm lookin' at you)?

Not that I can tell. Games with crap framerates (which is like everything released past 1998 :lol) do not get a bump. dark10x has said that you can get Goldeneye and Perfect Dark running at full 60 fps, but I've never been able to make it work.

Also, something similar has been done in SNES emulation. There are a number of great plugins for various emulators that bump games up to high-res, fixing the pixelation problems and so forth. It can make some of those old games look really awesome.
Scaling programs don't bump things up to high resolution, they just kind of smear everything together so it's not so jaggy. Some think it looks better, I think it sucks because it makes every game look like it was drawn by the same artists....

AFAIK there is no way to bump up resolution OR framerate on games like Starfox.
 
So I realize replacing models is pretty much out of the question. What about something like subdivision/TruForm, though? I don't think I've ever seen screen shots of such things for N64/PS1 emulation.
 
Perfect Dark and Goldeneye can run at 60 fps if you modify the Counter Factor, but those are the only two games that allow this (AFAIK). All other games are straight frame locked, though.
 
border said:
Not that I can tell. Games with crap framerates (which is like everything released past 1998 :lol) do not get a bump. dark10x has said that you can get Goldeneye and Perfect Dark running at full 60 fps, but I've never been able to make it work.


Scaling programs don't bump things up to high resolution, they just kind of smear everything together so it's not so jaggy. Some think it looks better, I think it sucks because it makes every game look like it was drawn by the same artists....

AFAIK there is no way to bump up resolution OR framerate on games like Starfox.

Yeah, I imagine he's talking about that Super Eagle antialiasing thing that ZSNES can do. On some games it has a great effect - notably on Yoshi's Island, but as you said, it adds a very homogeneous look to most games. Sprites are supposed to have sharp edges, that filter basically smears them in Vaseline.
 
OK guys, I can definitely use help setting this emulator up.

Other than the video plugin linked to in this thread, are there any other plugins I should get? Also, are there configuration files or anything for ROMs?

I find it odd that everyone is getting this to dump textures with no problems, and I've got that setting checked, and it's not dumping textures. Both the default video plugin and the RiceVideo plugin are also useless with Mario 64. I'm either getting a ocmpletely garbled screen or no screen at all.

WTF is going on, and how do I go about fixing it?
 
tedtropy said:
Yeah, I imagine he's talking about that Super Eagle antialiasing thing that ZSNES can do. On some games it has a great effect - notably on Yoshi's Island, but as you said, it adds a very homogeneous look to most games. Sprites are supposed to have sharp edges, that filter basically smears them in Vaseline.
There are a number of different methods used to make blown-up sprites look less blocky, Eagle being one family. 2xSaI, HQ3X (and 2X and 4X etc.), Scale3X (and other numbers), being a few others. I too prefer when actual blurring and thus introduction of new colors isn't done.

smb3peatpeat.gif


I don't agree that it adds a great deal of homogeneity, though. The output is only as similar as the input.
 
JoshuaJSlone said:
There are a number of different methods used to make blown-up sprites look less blocky, Eagle being one family. 2xSaI, HQ3X (and 2X and 4X etc.), Scale3X (and other numbers), being a few others.

Urrgh. Those modified sprites look horrible.
 
atomsk said:
someone should start working on No Mercy... :D


I've always wanted to see how No Mercy looks on Emu...... Can somebody post some pics?

PS--On the PC, is there no more slow-down with 4 players on the screen at once??

PS II- I remember there being a program that would allow you to play emulated games online. Do you guys play any N64 games online?
 
Anybody know where I can find all the plugins for 1964? So far it is running much worse than Project64 (the emulator I usually use). Audio is particularly bad with some games.
dark10x said:
Perfect Dark and Goldeneye can run at 60 fps if you modify the Counter Factor, but those are the only two games that allow this (AFAIK). All other games are straight frame locked, though.
Yeah, but what am I supposed to change Counter Factor to? Most of the time it just seems to make things choppier.
 
dark10x said:
Not when viewed within the context of a game...
Yes they do. The game changes from being filled with crisp images to some 4th grader's paint-by-numbers art project.
 
border said:
Anybody know where I can find all the plugins for 1964? So far it is running much worse than Project64 (the emulator I usually use). Audio is particularly bad with some games.

Yeah, but what am I supposed to change Counter Factor to? Most of the time it just seems to make things choppier.

It was either one lower or higher than the default (I believe).

DavidDayton said:
Yes they do. The game changes from being filled with crisp images to some 4th grader's paint-by-numbers art project.

:shrug:

I totally disagree with you. I find the pixelated "crisp" images to be blocky and unattractive...

I think this looks much better than the original pixelated version...

yoshi.JPG


yoshi2.jpg


mario_2.jpg


mario_3.jpg


Of course, I already discussed this kind of thing with other posters a while ago (involving PSX games) and a lot of them seemed to prefer pixelated images to smooth ones (which I can't understand), so I assume that opinions vary. I don't see how you could call that ugly, though...
 
dark10x said:
I totally disagree with you. I find the pixelated "crisp" images to be blocky and unattractive...

I think this looks much better than the original pixelated version...Of course, I already discussed this kind of thing with other posters a while ago (involving PSX games) and a lot of them seemed to prefer pixelated images to smooth ones (which I can't understand), so I assume that opinions vary. I don't see how you could call that ugly, though...

Turning on the filter just seems to result in the entire game looking out of focus. I have nothing against "smoothness", but I do greatly dislike blurry images. The problem with those filters is that they look like they reduce the detail in the game itself... it's hard to explain, but there is this weird "blended" look in those SMW screenshots, and it is quite annoying.

If any game could look well with auto-blur turned on, it might be Yoshi's Island. Games with a different style of design, one that seemed less dependent on pixels, should do well with a smear approach.

Now I'm curious -- anyone have pictures of DKC with these filters attached?
 
Not all games work with the n64 emulator, so your best bet is to just buy n64(10 bucks) and buy some cheap games. I can run Jet Force G on n64 emulator perfect tho, and i only have 96megs of ram and 8 - 12 video memory.
 
dark10x said:
It was either one lower or higher than the default (I believe).



:shrug:

I totally disagree with you. I find the pixelated "crisp" images to be blocky and unattractive...

I think this looks much better than the original pixelated version...

yoshi.JPG


yoshi2.jpg


mario_2.jpg


mario_3.jpg


Of course, I already discussed this kind of thing with other posters a while ago (involving PSX games) and a lot of them seemed to prefer pixelated images to smooth ones (which I can't understand), so I assume that opinions vary. I don't see how you could call that ugly, though...

I wouldn't say the effect is 'ugly', just generally not a desirable one in my opinion. In certain games I think the effect looks great. Notably in Yoshi's Island because that particular title uses sprites with a hand drawn effect and the aliasing only aids that. In other games though, it has a habit of removing detail from the sprites. Look at those Mario sprites for example, it basically just blurred the character into like a six-color smudge of color and completely screwed his eye up. Part of the appeal to older 2D titles tends to be the sharp edges of the sprites involved. To me, aliasing just has a 'Vasaline' effect on alot of SNES titles. I think if it could be limited to the games fonts, etc, it'd be great. But to each their own.
 
DavidDayton said:
Turning on the filter just seems to result in the entire game looking out of focus. I have nothing against "smoothness", but I do greatly dislike blurry images. The problem with those filters is that they look like they reduce the detail in the game itself... it's hard to explain, but there is this weird "blended" look in those SMW screenshots, and it is quite annoying.

If any game could look well with auto-blur turned on, it might be Yoshi's Island. Games with a different style of design, one that seemed less dependent on pixels, should do well with a smear approach.

Now I'm curious -- anyone have pictures of DKC with these filters attached?

Exactly.
 
Well, I LOVE out of focus effects (depth of field and what not)...so perhaps that's why I find those impressive. I'm not a big fan of images with sharp, pixelated edges. In fact, it drives me nuts. I absolutely can't stand playing PSX games on my PS2, for instance, and must resort to ePSXe for all PSX gaming. The low resolution is simply too much for my eyes to take...and this applies to 2D as well as 3D. I prefer heavy blurry to pixelation.

Games like DKC do not benefit from the filter, however. They look quite awful regardless of how you attempt to set them up.
 
dark10x said:
Well, I LOVE out of focus effects (depth of field and what not)...so perhaps that's why I find those impressive. I'm not a big fan of images with sharp, pixelated edges. In fact, it drives me nuts. I absolutely can't stand playing PSX games on my PS2, for instance, and must resort to ePSXe for all PSX gaming. The low resolution is simply too much for my eyes to take...and this applies to 2D as well as 3D. I prefer heavy blurry to pixelation.

Games like DKC do not benefit from the filter, however. They look quite awful regardless of how you attempt to set them up.

All these games were intended to be played on an interlaced TV set. So naturally they're never going to look as good on a PC, since its high-resolution capabilities will merely draw focus to its graphical flaws. Old TVs have a knack for kind of naturally blurring those older games the appropriate degree, removing the sharpness of sprite edges while not going overboard like most modern emulator filters. Funny how that works out...
 
I know, let's play the help border and Ecro game, and suggest plugins for 1964! While we're at it, maybe we can figure out why this RiceVideo plugin doesn't seem to work for me at all.
 
dark10x said:
Well, I LOVE out of focus effects (depth of field and what not)...so perhaps that's why I find those impressive. I'm not a big fan of images with sharp, pixelated edges. In fact, it drives me nuts. I absolutely can't stand playing PSX games on my PS2, for instance, and must resort to ePSXe for all PSX gaming. The low resolution is simply too much for my eyes to take...and this applies to 2D as well as 3D. I prefer heavy blurry to pixelation.
I thought there'd be a blur filter on the PS2, doesn't it help ?
 
The blur filter for SNES games looks nice when you just put it in a few screenshots and stuff. But when you apply it to all the games then it makes everything have a very same-y look. I prefer turning it off because then you get a better sense of each game's unique art flair.

I would like something that smooths the edges of sprites a little, but not this stuff that makes them look like they were drawn by someone totally different.
 
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