VGEsoterica
Member
For a while people in the FPGA community thought that N64 on the Terasic DE10 Nano would be too heavy of a lift for the amount of logic / general constraints of the FPGA chip on board, but FPGAZumSpass, the dev of the PSX core thought it would be possible...and here we are!
Currently its just some homebrew demos as only the CPU side of things have been transposed into code the FPGA can deal with, but even that means some functioning homebrew demos will run on the WIP core. Granted these arent GAMES but from a technical showcase standpoint its awesome to see and these are the first baby steps towards potentially having Nintendo 64 on MiSTer FPGA.
Which means Bomberman Hero in FPGA...N64's best game obviously (but really what's your fav Nintendo 64 title?)
You can test the core today if you want too. How many people here are rocking MiSTers?
Currently its just some homebrew demos as only the CPU side of things have been transposed into code the FPGA can deal with, but even that means some functioning homebrew demos will run on the WIP core. Granted these arent GAMES but from a technical showcase standpoint its awesome to see and these are the first baby steps towards potentially having Nintendo 64 on MiSTer FPGA.
Which means Bomberman Hero in FPGA...N64's best game obviously (but really what's your fav Nintendo 64 title?)
You can test the core today if you want too. How many people here are rocking MiSTers?