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Namco acquires 'Gumby'

Wario64

works for Gamestop (lol)
http://www.gamespot.com/news/2005/01/26/news_6117180.html

He was once just a little green glob of clay. But soon Gumby will be green globs of pixels, thanks to a deal between Namco Hometek and the Premo Toy Co. Namco today announced that it has acquired the rights to publish games based on the bendable icon and his equally flexible pals. No specific titles or platforms for a Gumby game have been announced.

Click Here.

"Gumby and his friends have delighted generations of kids and adults on the small screen and through traditional toys," said Jeff Lujan, business director of Namco Hometek Inc. "We are very pleased that the creators of this wonderful property have entrusted Namco with this opportunity."

Gumby, created by Art Clokey, celebrates his 50th anniversary this year after appearing in his own television show and becoming a best-selling poseable figurine. "Our family is very excited to see Gumby make his debut in the interactive world," said Clokey.

The deal struck by Namco and Prema also grants Namco the right to use Gumby as a guest star in any of its other games. Given Namco's use of cameos in Soul Calibur 2 (Todd McFarlane's Spawn, and Nintendo's Link, of Legend of Zelda fame, made appearances), could a Gumby versus equine pal Pokey match-up in Soul Calibur 3 be far off?
 
Unless there's some upcoming TV show, this seems like an astonishingly stupid idea. I don't think kids today have even heard of the character.
 
snl.jpg
 
Using Stretch Panic type physics, this could work...

Gumby had the cheesiest sound effects ever on that show, reminded me of Atari and oldskool games.
 
Damn, people, Gumby can walk into any book....with his friend Pokey too. If you've got a heart than Gumby is a part of you.

The mofo can walk into a book, and take part in the story. I mean, the possibilities are limitless. Of course, they'll have to license a decent book...and then Gumby's sorry ass just ruins the story.

Gumby sucks.

EDIT: Actually, does anyone live in a college town? We have a "Gumby's Pizza" here in Champaign, IL and Pokey sticks are fantastic. It's just the pizza dough and cheese - fried - and cut into strips. Best thing Gumby's ever accomplished.
 
garrickk said:
EDIT: Actually, does anyone live in a college town? We have a "Gumby's Pizza" here in Champaign, IL and Pokey sticks are fantastic. It's just the pizza dough and cheese - fried - and cut into strips. Best thing Gumby's ever accomplished.


Damn right, we have a Gumby's. Iowa City, thanks to the U of I. Good lord, I could go for some Pokey sticks right now...

I picked up a Gumby DVD for a dollar at Target. Completely worth it... that show was completely ridiculous in SUCH a good way.
 
I live in the quinessential college town. Naturally, the local Gumby's does a booming business. Damn, I haven't had pokey sticks in ages...

Meanwhile: Hey, Namco! Hire Art Adams to do art direction for the game!

38060838404.1.GIF


FnordChan
 
FnordChan said:
I live in the quinessential college town. Naturally, the local Gumby's does a booming business. Damn, I haven't had pokey sticks in ages...

Meanwhile: Hey, Namco! Hire Art Adams to do art direction for the game!

38060838404.1.GIF


FnordChan
Not a damn thing about that cover looks even remotely fun...! :o
 
personally, my thought is that the katamari team is the obvious and perfect choice to make a gumby game. it just fits so well.

but i like gumby, so.
 
FnordChan said:
I live in the quinessential college town. Naturally, the local Gumby's does a booming business. Damn, I haven't had pokey sticks in ages...

Meanwhile: Hey, Namco! Hire Art Adams to do art direction for the game!

38060838404.1.GIF


FnordChan
I was going to suggest that somebody make "American McGee's Gumby" but I see somebody already has. :lol
 
android said:
I've heard rumors that EA and Capcom are in a bidding war over Fraggle Rock.
fraggle_rock_characters.gif

You do NOT bash Fraggle Rock!

MetatronM said:
I was going to suggest that somebody make "American McGee's Gumby" but I see somebody already has. :lol

I really want to see a Gumby game titled "I'm Gumby dammit!"
 
PuertoRicanJuice said:
Does anyone have that infamous thread that Gumby made so long ago? I swear to God that thread put me in tears.
You might want to ask Goodcow, as he has a bunch of the better threads from the old GAF archived on his site.
 
Gumby scares the living daylights out of me. There is no consistent rhyme or reason to what he looks like or what he does between any two episodes, other than being able to leap in books and lift up one leg to scoot around. I do not understand.

Namco can keep him ;_;
 
Would have liked to start a new thread for this, but can't because I'm considered a "stupid" junior. *rolls eyes*

New RPG: Namco X Capcom
Monolith's new strategy/RPG is overflowing with your favorite characters.
By Anoop Gantayat

Did you have an unlikely dream last night of a Namco and Capcom crossover simulation RPG from the developer of Xenosaga? Well, guess what? Your dream has just come true!

Retail sources in Japan have let slip first news of a new game titled Namco X Capcom. Developed by Monolith, the same kids who brought the world Xenosaga and Baten Kaitos, this PS2 title mixes simulation and RPG elements with all your favorite Namco and Capcom characters.

The various parties involved are contributing talent to the project. Monolith's Morizumi Souichirou is taking the helm as director and scenario writer. Character illustrations are being handled by Soul Calibur's Takuji Kawano. The opening animation sequence is getting the attention of animation studio Production IG, the same group that works with Namco on its game animation.

Namco X Capcom takes place in the year 20XX as a strange time and space disruption called "Yurigi" suddenly appears throughout the world. Cities have been closed off under tight patrol. A special government organization called "Shinra," based in Tokyo's Roppongi district, has been formed to deal with the disruption. Serving in this organization are the main characters, Shaomu and Reiji.

As part of their duty, Shaomu and Reiji head into Tokyo's Shibuya district. A massive disruption appears as they arrive, bringing Xenosaga's Shion, M.O.M.O., KOS-MOS and even the Gnosis enemies into the Reiji and Shaomu's world. The two main characters finds themselves fighting at the side of the Xenosaga heroines in a battle to defeat the Gnosis. But this is just the beginning as the disruption opens up new paths that allow Reiji and Shaomu to venture into various Capcom and Namco worlds. Will the two be able to figure out the mysteries behind the disruptions as they team up with classic game characters in this new ultimate crossover battle?

The use of the Namco and Capcom names should appropriately suggest one thing: lots of characters from the two companies' sizable character stables. From Namco, in addition to the Xenosaga characters, confirmed characters include Mitsurugi (Soul Calibur), Bravoman (classic TurboGrafx action game Bravoman), Jin (Tekken) and various characters from the Tales series of RPGs. Capcom will contribute Dimitri (Dark Stalkers), Morrigan (Dark Stalkers), Strider Hiryu (Strider), Arthur (Ghouls and Ghosts), Ryu (Street Fighter II), Chun Li (Street Fighter II), Regina Dino Crisis and Bruce McGavin (Gun Survivor 4).

Screenshots have revealed characters besides these. We've seen shots featuring M.Bison (Street Fighter), Klonoa (Klonoa), Cammy (Street Fighter) and Ken (Street Fighter. Who knows who else will make an appearance?

Gameplay is set up like a strategy title, resembling Bandai's Super Robot Taisen series at a glance. You take turns with the enemies moving your units, consisting of either single characters or pairs of characters, on a 3D overhead battle map. Attack an enemy unit and the game switches to a side view showing a battle scene. Using the D-pad and the circle button, you can make your characters perform moves. It's possible to combine character attacks for mega ultra super maniac moves.

Fans of Namco and Capcom games should love the battle antics of the characters. Characters perform their trademark moves in battle, with Ryu casting fireballs and Chun Li doing her speed kicks. Character artwork seems to be 2D, with big-headed versions of the characters used both in fight sequences and on the overhead map. Perform a super move, and the screen fills with gorgeous hand-drawn artwork featuring the characters in their normal proportions.

Between battles, the story progresses through still-frame dialogue sequences between your favorite characters. The dialogue sequences are voiced, with each character having their own voice actor.

Although the game was revealed for the first time today, development is already at 70% with a Japanese release, via Namco, set for May.

Confirmed via IGN.

Certainly much bigger than the Gumby announcement. Interesting to see Namco and Capcom working together on such a project. Testing grounds for a merger perhaps? Maybe I'm reading too much into this.
 
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