Namco on Tekken 7's input lag: "Unreal Engine 4 eats 3 - 4 frames"

Modern game engines all tend to exhibit input latency to a degree just due to the complexity of the renderers.

We're never getting back to the retro days of virtually no lag - it's just not possible.

That sucks. CRT + retro consoles still feels like magic to play.
 
Modern game engines all tend to exhibit input latency to a degree just due to the complexity of the renderers.

We're never getting back to the retro days of virtually no lag - it's just not possible.
Actually, it's completely possible -- most engines do it for VR.

It's just that the tradeoff of increased latency for increased parallel CPU performance seems popular, especially for high-end console games.
 
Actually, it's completely possible -- most engines do it for VR.

It's just that the tradeoff of increased latency for increased parallel CPU performance seems popular, especially for high-end console games.
Oh yeah, of course. You're absolutely right.

Do you know what the current lowest possible input latency might be?
 
Maybe not just resolution i imagine the Ram constraints for that one but graphical settings/effects should be on par or very close though shouldn't be too hard with it just being a 2d fighter
The Switch isn't that far behind the others in terms of RAM. PS4/XB1 has ~5GB of RAM for games, while the Switch supposedly has 3.2GB of useable RAM for games.

https://twitter.com/noodalls/status/882568216588963840

The patch shaves off 7 ms of input lag on the PS4. That's like 0.4 frames.

Even after the patch, Tekken 7 is still the fighting game with the worst amount of input delay out in the market today.
Ouch, a shame that the patch didn't do a whole lot. Weird considering that SFV was able to shave off a fair bit of input delay in an update (~2 frames).
 
what is the lag on PC like with vsync on?

might double dip on PC once GPUs actually get back in stock
Default in-game v-sync @60hz is identical to XB1 within margin of error. PS4 still trails both.

Higher refresh rates and/or adaptive sync tech with no v-sync is definitive. Even on teary 60hz screens the difference is big enough I'd still turn it off.
 
maybe the ps4 throttles under heavy load. so they'd need to have buffer frames to keep the frame pacing consistent. if they took out buffered frames the games would have judder issues.

heres an example of prey where it had bad input delay then when they fixed the delay it introduced the judder from inconsistent frame times

https://youtu.be/q8il04ntO1M?t=2m44s
 
Top Bottom