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Namco x Capcom - First Impressions

duckroll

Member
Picked the game up today, gave it a good spin of 3+ hours to complete all the prologue missions and get into the start of the first episode. I didn't want to stop at the prologues and give half-assed first impressions so here's the real deal. :D

Graphics: Awesome detailed large 2D sprites with awesome animation in battles. The large portrait art is also pretty damn awesome. 3D battle enviroments aren't stellar, but very servicable and instantly recognizable by fans. Good stuff all around, loading is short (5 seconds max between episiodes), there's NO loading in stages themselves or in scene transitions. ^_^

Sound: Man all these remixed tracks are FUCKING AWESOME. Each character has their remixed "theme music" from their own games and the themes change as the characters' turns change. Great awesome stuff. Sound effects and voices are spot-on and awesome. The only disappointment comes in that the game is not fully voiced. The key scenes and battles are all voiced, but there is much left to the imagination. The game probably didn't have a huge budget, plus it feels like it's going to be a pretty long ride in terms of script content. :D

Gameplay: Many will complain that the game is way too easy and simplistic, and that *might* be the case but I seriously doubt it'll remain this easy throughout the game. Already in the prologue missions I can see how when expanded into more "serious" battles with less overpowered characters the game would not be a complete push-over. I don't expect a fan-game to be insanely hard like many other strategy games but there is a good amount of actual "gameplay" in this one.

The strategy-battles themselves are pretty standard fare except with the absence of elevation/directional effects on actual damage and so on. The bulk of what determines the actual damage you deal on the other hand is in the awesome battle system after you have chosen to attack a foe. You're given 5 attacks to pull off in a realtime sideview screen. You have 5 attacks to choose from Tales style based on using circle or circle and a combination of a directional button, the trick is to keep the enemy up while pulling off more combos because if you get about 10 hits, you get another free attack. Also as you attack enemies (or take attacks from enemies) your special attack bar builds up, when it's full at anytime in any battle you can trigger it with the triangle button. The attack is not unleashed instantly when the bar fills, so you can definitely save it for tougher enemies.

Also unique to NxC are the teams and MA attacks. Teams are basically two characters teamed together as one unit, the available attacks will be split between them depending on range and so on, while they both gain exp at the same rate from battles and defeated enemies. MA attacks are "multiple assualt" attacks, this can mean 3 things. Multiple-related-characters attacking one enemy, one character attacking multiple-enemies or multiple-related-characters pulling off an attack on multiple enemies. This all depends on available MA attacks for each character/group of characters, as well as their proximity to each other as well as their proximity to available enemies.

Storyline: I left the BEST for last. So far the storyline is fucking awesome and is blowing me away. Whoever wrote this is a fucking genius. They've basically taken all the games of Namco and Capcom that they've decided to include, broken them down into what they mean thematically combined them into a fucking awesome seamless crossover storyline. The comparison will be more akin to Kingdom Hearts imo, than to Super Robot Wars.

Having played ACE (Another Century's Episode) recently, the comparison of storyline types is clear as night and day. In ACE/SRW plotlines, most of the respective series plotlines are kept neatly seperate yet in the same universe with tiny bridges in the plot connecting them. Where else in NxC, the entire experience is something I think will blow any Namco/Capcom fan away. The way they can break down the characters and worlds of the respective games and combine every few games with thematic similarities into a seamless world is amazing. This is an aspect where I feel non-Japanese reading fans will be left completely out and why this game NEEDS a localization stat. The loooong prologue was awesome writing promising things MUCH greater in the future. Can't wait to play on. :D



So yeah, I'm REALLY liking this despite having been reading rather negative impressions for the past day or so before it was available in stores here. It's a solid title with TONS of fun and quite a bit of love and care put into it. It's not a quick cash-in, and in the same way I hope fans don't just give it a quick test-run before giving it up because the prologues seemed "too easy" or "too simple".
 
Would it be possible to follow the storyline without knowing any Japanese? I really like the look of this game but I might wait for the [possible] stateside release if the story is incomprehensible...
 
Minotauro said:
Would it be possible to follow the storyline without knowing any Japanese? I really like the look of this game but I might wait for the [possible] stateside release if the story is incomprehensible...

Pretty much nill. I guess you could mostly guess what's going on from the characters appearing, but since most of the story is in the script and there are no cutscenes like in RPGs (just still screens with characters talking and talking or conversations while on the battle map) it would seriously be very difficult. To make things worse, there are MANY unvoiced scenes, so unless you can read Japanese, the story is largely a no-go. :(

P.S. EVERYONE SEND LETTERS TO NAMCO -AND- CAPCOM TO TELL THEM YOU WANT THE GAME IN ENGLISH.
 
duckroll said:
Pretty much nill. I guess you could mostly guess what's going on from the characters appearing, but since most of the story is in the script and there are no cutscenes like in RPGs (just still screens with characters talking and talking or conversations while on the battle map) it would seriously be very difficult. To make things worse, there are MANY unvoiced scenes, so unless you can read Japanese, the story is largely a no-go. :(

Well, that sucks. Oh, well, at least I saved myself $70.

duckroll said:
P.S. EVERYONE SEND LETTERS TO NAMCO -AND- CAPCOM TO TELL THEM YOU WANT THE GAME IN ENGLISH.

Yes, everyone do this.
 
Namco has already said No.

That said, get cracking on a translation. I played Super Robot Wars Alpha with a 400+ page tranlsation in my lap.

Edit: Does anyone have a good press/pr e-mail for Namco? I can't seem to find anything on their public site.
 
The End said:
Namco has already said No.

No they didn't, stop spreading untruths.

Edit: More Impressions.

I finished the first episode, on the second episode now and I decided to take a break and read the manual. Here are some updates:

- The "teamed" units cannot actually be seperated ever. Certain characters it seems will be paired up and teamed as one unit instead. I guess this way the game can squeeze in even more characters without making it unmanagable for players when the team selection gets too large.

- There is indeed team selection later in the game once you have a normalized "team", there will still be guest characters on your team on different missions but once you have a team of permenant characters, in future missions you will be able to choose which of them take part in the missions and so on.

- The writing is STILL superawesome.

- Did I mention the game is FAST? It's not just the lack of loading, but when you move characters, move the camera, select options, etc the game is FAST. Almost no time is wasted. Pretty pleasent for a strategy game, especially since I'm used to slow-ass battles where characters literally WALK from point A to B when you command them. :D
 
Wait... so let's see.. great looks, well-written plot, HUGE nostalgic and mascot appeal, accessible to casual gamers (instead of prohibitively difficult right from the start like several strategy games out there)...

Why on Earth didn't Namco say something about an English release of this at E3? It seems like a very US-friendly project.
 
Kulock said:
Wait... so let's see.. great looks, well-written plot, HUGE nostalgic and mascot appeal, accessible to casual gamers (instead of prohibitively difficult right from the start like several strategy games out there)...

Why on Earth didn't Namco say something about an English release of this at E3? It seems like a very US-friendly project.

NxC is the very definition of mass appeal. Playing the game I keep thinking that if there was an english release I could recommend it to my casual gamer friends who've played Namco and Capcom games for years but don't play rpg/srpgs. The battle system once you figure it out is very fun and very mass appeal. If Namco doesn't bring this over they are throwing away money, end of story.

And yea the game rocks! Stupid work getting in the way of playing :(
 
duckroll said:
- Did I mention the game is FAST? It's not just the lack of loading, but when you move characters, move the camera, select options, etc the game is FAST. Almost no time is wasted. Pretty pleasent for a strategy game, especially since I'm used to slow-ass battles where characters literally WALK from point A to B when you command them. :D

Awesome, that's my number one complaint for almost every turn-based strategy game out there. After an hour or so of play, I can fly through the menus, but I can never speed up the walk, battle, load, etc. times.

Bebpo said:
NxC is the very definition of mass appeal. Playing the game I keep thinking that if there was an english release I could recommend it to my casual gamer friends who've played Namco and Capcom games for years but don't play rpg/srpgs. The battle system once you figure it out is very fun and very mass appeal. If Namco doesn't bring this over they are throwing away money, end of story.
Kulock said:
Why on Earth didn't Namco say something about an English release of this at E3? It seems like a very US-friendly project.

I could be wrong, but from the trailer it seemed like the game has a fairly large proportion of characters that are either obscure or were in games that never made it stateside. I've been a huge fan of Namco and Capcom since... well, since they've been making games and I don't recognize several of the prominently featured chars in the trailer - plus some of the ones I do recognize seem more tailored to the JP audience. Characters from Tower of Druaga, for example, I recognize; however they certainly don't incite the fanboy in me the way the no doubt do for the JP lifelong gamers. A quick look through the Namco and Capcom collection disk game lists recently announced shows me that quite a number of their 'classic' games (classic enough to be re-released) I never played as a kid cause they never made it over the ocean or were very marginally successful stateside. Maybe duckroll can tell us if the character distribution leans more towards the well-established-in-America franchises or not?

Either way, I read Japanese so I'll be happy to import as necessary.

Duckroll, quick question; did you get the preorder ST bonus? If so, how is it?
 
Wht? no link to a petitiononline page yet? I've lost faith in the internet :(

I want the game dammit!! Namco, release this bitch here or I'm gonna have to take up japanese lessons again and mod my PS2!
 
Joeholley said:
Awesome, that's my number one complaint for almost every turn-based strategy game out there. After an hour or so of play, I can fly through the menus, but I can never speed up the walk, battle, load, etc. times.

We'll it's still a bit slower than most srpg with battle animations off since you can't really turn off the animations because it's a real-time battle system. Battles are lasting about 20-30 mins each from the start so I somewhat disagree about the speed. Maybe it's just coming from FE GC which is incredibly fast with battle animations off and game speed on high. Still it's not slow in anyway, but I'd put it about average speed for an SRPG.

Duckroll, quick question; did you get the preorder ST bonus? If so, how is it?

I'm not Duckroll but I did get the ST bonus. The tracks are pretty good, although calling some of them 'remixes' is a bit of a stretch as the original compositions aren't really changed at all (this is a good thing). Only thing is that the ST bonus only has about 13-15 tracks whereas I'm guessing there's like 60-100 tracks in the full game. The Soul Edge/Calibur song in the game is AWESOME but it's not on there. At least the Ghouls n' Ghost song is there though :) I can rip the cd and upload it somewhere if anyone has a place to host it for a day.
 
Bebpo said:
We'll it's still a bit slower than most srpg with battle animations off since you can't really turn off the animations because it's a real-time battle system. Battles are lasting about 20-30 mins each from the start so I somewhat disagree about the speed. Maybe it's just coming from FE GC which is incredibly fast with battle animations off and game speed on high. Still it's not slow in anyway, but I'd put it about average speed for an SRPG.

As long as I'm actually controlling the character's actions during an attack, I don't mind if they take a little bit. ^^ Thanks for the impressions of the ST too, btw.
 
Now this is more in line to what I was expecting to hear about the game.
I wonder how Famitsu's 28/40 is justified in this light...
CVXFREAK said:
Have any more RE characters shown up?
Why would you want them to?
If NxC treats the RE characters correctly, it's not like they can move and attack in the same turn. :)
 
dog$ said:
Now this is more in line to what I was expecting to hear about the game.
I wonder how Famitsu's 28/40 is justified in this light...

This is easy. Famitsu only plays games for like 30mins-1hour according to our conspiracy theories and if they skipped the tutorial like I did, the first 30 mins come off as confusing, overly-complicated, and not very polished. You really need to go to the training room with Mokujin and screw around before you get the hang of the game and start enjoying it.
 
What I gathered from a brief translation of the Famitsu review, almost all of their complaints were that it was easy, and not much of a strategy game (geography/direction don't matter, etc). So fucking what? Jesus. None of their negative points (again, from what I read) were valid at all, they just seemed annoyed it wasn't more of a strategy game then it was.

And the impressions in this thread pretty much fall in line with most of what I've seen posted elsewhere. I want this game badly. Is my other kidney that important? Probably not.
 
Whose idea was it to release all these SRPGs on the same day anyway? Namco x Capcom, Berwick Saga, Eternal Mana 2, Hanjuku Hero 4, Gundam DS... WTF!? I'm really torn between Namco x Capcom and Gundam DS. I have to admin Famitsu's review of NamCap put me off a bit, and I'm not easily convinced by Bebpo's reviews as he has very different taste from me ;) But the collection of characters is very hard to resist.
 
Jonnyram said:
Whose idea was it to release all these SRPGs on the same day anyway? Namco x Capcom, Berwick Saga, Eternal Mana 2, Hanjuku Hero 4, Gundam DS... WTF!? I'm really torn between Namco x Capcom and Gundam DS. I have to admin Famitsu's review of NamCap put me off a bit, and I'm not easily convinced by Bebpo's reviews as he has very different taste from me ;) But the collection of characters is very hard to resist.

This should be an easy decision. Namco X Capcom gives you a wealth of different characters to play as, plus nostaglic stuff like the music from all the various games. Besides, the Gundam game is what, the 167th Gundam title to come out in the last few years? Wouldn't it likely be marked down in price faster than NxC would?

I'm holding off on importing. Hopefully there will be an English release.
 
Good point about the price drop... though I expect NxC to crash before Gundam DS, thanks to Namco's ridiculous expectations. I'll play Homeland and Fire Emblem some more, then pick NxC up in a few weeks :D (damn, I never used to be this cheap)
 
Jonnyram said:
Good point about the price drop... though I expect NxC to crash before Gundam DS, thanks to Namco's ridiculous expectations. I'll play Homeland and Fire Emblem some more, then pick NxC up in a few weeks :D (damn, I never used to be this cheap)

Wait...wait...you want to WAIT?!?!? But all the COOL KIDS are playing the game now. HOW CAN YOU WAIT?? I know you're COOL. MUST BUY NOW

:D
 
BTW for anyone who played Another Century's Episode (Duckroll!), how did the game turn out? Is it basically just Armored Core with mechs from various series? Easy to play (as in Kanji wouldn't be a problem?) for importers?
 
Lyte Edge said:
This should be an easy decision. Namco X Capcom gives you a wealth of different characters to play as, plus nostaglic stuff like the music from all the various games. Besides, the Gundam game is what, the 167th Gundam title to come out in the last few years? Wouldn't it likely be marked down in price faster than NxC would?

I'm holding off on importing. Hopefully there will be an English release.

Gundam, marked down? in Japan.. :lol :lol :lol :lol :lol :lol

Gundam is a good game and it is mobile I have not played N vs C but I really want to!
 
Lyte Edge said:
BTW for anyone who played Another Century's Episode (Duckroll!), how did the game turn out? Is it basically just Armored Core with mechs from various series? Easy to play (as in Kanji wouldn't be a problem?) for importers?

The game was pretty damn fun. Bebpo was bitching about it being sluggish and kinda lame at first, but once I made him sit through all of Zeta and get familiar with some of the other mecha in the game, and he got further, he enjoyed it quite a bit too. It's in no way as DEEP as Armored Core, but the graphics are really good in terms of detail and modeling and the various series are recruited pretty fucking damn well. For someone who can't read much/any Japanese the game STILL shouldn't be any problem. Unlike NxC, the plot is pretty stock and fully voiced with 3D mecha cutscenes so if you're somewhat familiar with the various featured mecha and anime storyline the game shouldn't be a problem and it'll just be mecha action all the way. :D

SailorDaravon said:
What I gathered from a brief translation of the Famitsu review, almost all of their complaints were that it was easy, and not much of a strategy game (geography/direction don't matter, etc). So fucking what? Jesus. None of their negative points (again, from what I read) were valid at all, they just seemed annoyed it wasn't more of a strategy game then it was.

It's Famitsu. Once we actually play the games and find out how good/bad they are for ourselves, we get over it. They're job is to receive moneyhats for a living, it's not really their fault. :D
 
Ah, the elusive moneyhat!

Anyway, thanks a lot for the impressions, hopefully I'll have my copy within the next few weeks. I'm off to preorder the OST at cdjapan, first run comes with a bonus CD that comes with the opening vocal!
 
Lyte Edge said:
BTW for anyone who played Another Century's Episode (Duckroll!), how did the game turn out? Is it basically just Armored Core with mechs from various series? Easy to play (as in Kanji wouldn't be a problem?) for importers?

Ok, I played ACE from start to finish and here's how it goes down if you're not a "OMG MECHA DROOL" person.

--First few missions are terrible because you start with clunky unresponsive mecha.
--You get real mecha, game becomes fun.
--Pretty much all the levels are the same, there is no level design going on here. It's just throwing you in a square box and having enemies pop out and you shoot them for 99% of the missions.
--This would be boring but you have like 40 mecha that are mainly awesome and all play pretty differently.
--Once you get Nu Gundam it is really really fun.
--After 10 levels of doing the same thing with Nu Gundam is becomes less than really really fun.
--The final boss is RETARDED and it's a terrible level that shows everything wrong with the controls, camera, and lock-on.
--Oh yea did I mention the camera sucks and the lock-on is glitchy?
--The music fucking rocks. So of course the 3 CD OST WITH REMIXES AND TRIBUTES WAS FUCKING CANCELLED. WHY GOD WHY !?!!?
--Graphics are stellar, 60fps with incredibly detailed and good looking mecha. Though the tradeoff is empty nothing levels.
--The story is ok I guess, it fits together but I sped through a lot of it ^^; Plot twist was good.
--Oh and there are some awesome missions but they are like 3 out of 45. These are mainly awesome because of the location and music playing and dialogues, they are still empty areas with 3-5 enemies at a time appearing to shoot down.
--Close-combat is kinda broken, especially because of the whole REAL SIZES. So if your a big mecha and your fighting some mecha that's a midget all your close-combat auto attacks miss.
--Long Range combat is pretty good
--Specials fucking own.
--Dragonar on land fucking owns with dual lightsaber action + jetpack.
--There is replay value in that you get free mission and can unlock more mecha by fullfilling requirements...but the levels are so bland that after you've spent 15 hours beating the game you'll probably be bored of the game and not want to play it ever again.
--You look forward to ACE2 since all they need to fix is having real levels (ACE is like ZoE1 levels, ACE2 needs ZoE2 levels) and work on the camera/lock-on. But then you realize this is From Soft. They never perfect their games but just keep making good but flawed products so you can expect ACE2 to be screwed up in some way.
--Overall you feel satisfied with the money you spend on ACE because for a few hours here and there you were like god in your Nu Gundam devastating armies with your funnels of pure beam sex. But at the same time you feel somewhat pissed at all the problems in the game and you know you'll never stick it in the system again.
--Finally you go play Gundam OYW and realize "Oh shit! This is how you have really good levels/level design in a mecha game". You also realize that Mecha games can have good controls and a non-spin-in-circles-360-headache-inducing camera. Then the game ends after 2 hours and you realize again that all mecha games have to have some flaw because the balance of the world demands it.
--In the end you wait for Namco to buy From Soft. and make ACE2 using the modelers of ACE combined with the level designer and gameplay designers at Namco.
--Japan falls into the ocean some years later and your dream of a perfect mecha game is never realized.
--You sleep an extra 5 mins the day after as this dawns upon you in your sleep.
 
Oh no, who set the trigger that broke Bebpo's brain?! :(

Anyway I got to episode 4 in NxC so far and it's still great. There's TONS of variety and the missions are pretty good as far as set ups are concerned. The game could get REALLY good very soon, beyond just GOOD. I can already see where the story is kinda headed and it's a very good place. :D
 
One question: saw trailers where there seemed to be voice over dialog, wich would lighten the task of understanding the import for me, but I'm gonna assume it's text in a great, great majority?
 
mr2mike said:
One question: saw trailers where there seemed to be voice over dialog, wich would lighten the task of understanding the import for me, but I'm gonna assume it's text in a great, great majority?

The text to voice ratio is about 3:1 if not 5:1 so far. There's a shitload of script and only very core parts on the battle maps are voiced (usually when a new character appears there'll be a good 1-2 minutes of voices between characters, etc). All the still graphic conversations between characters that make up the story between missions are not voiced, and even on the battle maps there are many unvoiced lines and/or comments. The battles themselves when you attack are fully voiced of course.

Oh another note I'm 8:27 hours into the game now and just cleared Episode 6... it's really kickass now. I have a relatively large team of characters and the maps are getting pretty long and more strategic. Each mission can last for about an hour now. I also found out that as you level up, not only do the stats of the characters increase, but you can also gain new attacks and skills. The skills were expected but the attacks are a nice twist. Basically you can't choose and equip attacks on the button inputs, but instead the game is made such that when you first receive characters they might have some repeat attacks (<- and -> do the same attack, etc) and some attacks might be rather simple in animation. What happens when you level up enough is that either: a) the repeat attacks are replaced by new ones, b) the more basic attacks get upgrades to something more powerful and flashier but based on the same attack. It's a pretty cool feature, and further enforces the already strong level of variety in the game. I'm having tons of fun. ^_^
 
Let's say i don't read a lick of japanese.

I know I'm going to miss the story, but will I be able to play it? I've suffered through a few Super Robot Wars games, and the problem always is that by the endgame, I need a FAQ to understand the equipable parts that are necessary to beat the harder enemies. In this case, is there anything like that? It sounds like the attacks level up automatically with your characters.
 
The End said:
Let's say i don't read a lick of japanese.

I know I'm going to miss the story, but will I be able to play it?

Yes. The Asian (i.e., non-Japan) version includes English instructions for the controls and gameplay, so you can either buy that version or beg someone who has it for scans.
 
Danj said:
Yes. The Asian (i.e., non-Japan) version includes English instructions for the controls and gameplay, so you can either buy that version or beg someone who has it for scans.


Score!
 
Well, if Namco Hometek isn't interested maybe Capcom USA will pick it up themselves? They bring over almost everything.
 
Jonnyram said:
Looks like it sold 70k on its first day of release. Well on the way to that 500k target, Namco :D

As long as it outsells Hanjuku crap the world is fine. If for some reason Hanjuku4 outsells NxC then the Japanese market really is screwed :\
 
Bartman3010 said:
This is probably a spoiler, but...

Can you command Pac-Man against the legion of ghosts?

Yes that kind of shit would be a spoiler, yes. I don't think any of us playing want to know that kinda stuff so even if you eventually find out the answer, don't say anything. :D
 
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