Name a feature that isnt supported but should be!

I already hate scroll wheels on mice... fuck no!

also, technically the PS4/5 already have this with their touch pads, which can be used exactly like a scroll wheel if a dev wanted to.



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Automatically muting in-game music when using a media app (Spotify, MP3 player etc.)

a feature that 99% of all Xbox 360 games supported and which was amazing to have, suddenly just doesn't exist anymore in any meaningful way.
the new Xbox consoles don't support it at all on an API level as far as I can tell,
and the PS4 and PS5 do actually support it, but the amount of games that make use of it can be counted in 1 hand (not kidding... I know 3 games that do it and 1 game that did but doesn't anymore after patches)
Check out the use cases.

Flying games to set the throttle
Stealth games to set the walk speed
Scrolling through inventory
Puzzles; Lock picking etc
Mini-game "QTE" but creative

If Sony ever put that touchpad to good use, I didn't hear about it.
 
PlayStation needs to support the highest bitrate for Sony Pictures Core movies like some Bravia TVs do. Some Bravia TVs can play the movies at around 80mbps whereas on PS5 they stream at 20mbps. This is because the PS5 app doesn't support Pure Stream which is supported by some Bravia tvs.
 
Player-run dedicated servers. Standard on PC for ages, killed when consoles became the lead platform for multiplayer shooters during the PS3/360 era. Still dead nearly 20 years later.
 
The feature I wish my PS5 Pro had was a faster ethernet port. A lot of people have internet that's way beyond 1Gbps and we're not limited by mechanical drives anymore so we should get at least a 2.5Gbps ethernet port on our consoles, especially with many games being 100GB downloads these days.

On PC even many low end motherboards have a 2.5Gbps port with higher end ones sporting a 5Gbps port so I don't think it's too much to ask for a 2.5Gbps one on the PS6. Obviously PSN servers would need to keep up but I think they easily could, I'm almost always at max speed when downloading on PSN.
 
Check out the use cases.

Flying games to set the throttle
Stealth games to set the walk speed
Scrolling through inventory
Puzzles; Lock picking etc
Mini-game "QTE" but creative

If Sony ever put that touchpad to good use, I didn't hear about it.

have you ever heard of analog sticks? brand new technology, brought to you by the 1968 arcade mega hit by Sega, MotoPolo!
and of course analog triggers, brought to you also by Sega, with the Sarurn 3D Control Pad!

but again, the Dualshock 4/Dualsense touch pad can emulate the exact functionality of a scroll wheel.
scroll wheels are the worst, always the first thing that breaks on a mouse, easily prone for accidental inputs, and just not really all that useful for anything that couldn't be replaced by a decent touch surface or even just 2/3 buttons.
 
have you ever heard of analog sticks? brand new technology, brought to you by the 1968 arcade mega hit by Sega, MotoPolo!
and of course analog triggers, brought to you also by Sega, with the Sarurn 3D Control Pad!

but again, the Dualshock 4/Dualsense touch pad can emulate the exact functionality of a scroll wheel.
scroll wheels are the worst, always the first thing that breaks on a mouse, easily prone for accidental inputs, and just not really all that useful for anything that couldn't be replaced by a decent touch surface or even just 2/3 buttons.
Analog sticks return to center/zero when you let go. Controllers don't have a way to set it and forget it.

Good scroll wheels exist. You could make the same statement about cheap analog sticks.
 
Standardized gyro and back buttons

And Nintendo needs a Gamecube button layout for the right joycon

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1. Some kind of option like Ad Block in games. Any promo shit like Mtx pop up boxes, unskippable intros staring at Havok and Unreal Engine logos, and stuff like that can be blocked.

2. Skippable cutscenes. Somehow hardcoded into the OS you can press a button and even the most stubborn game studio wanting you to stare at their trashy 5 minute cut scene instantly disappears and you get back to gameplay.
 
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Analog sticks return to center/zero when you let go. Controllers don't have a way to set it and forget it.

you can do the same with a multitude of other inputs. a stick, a button, a dpad.
there's no functional differences between scrolling up 1 notch on a scroll wheel, and pressing dpad up once.

you can also adjust the throttle through an analog stick. holding up increases the speed, holding down lowers it, and centering the stick locks it to that value.

and again, touch pads already exist on at least PS controllers.


Good scroll wheels exist. You could make the same statement about cheap analog sticks.

they do, and they suck. I have yet to own a mouse that has a scroll wheel that is reliable, robust and precise. Razer mice? nope. Logitech? nope. Corsair? nope...
always the first thing to break in one way or another. and always the first thing I rebind to other buttons if something is bound to the wheel.

I hate mouse wheels
 
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you can do the same with a multitude of other inputs. a stick, a button, a dpad.
there's no functional differences between scrolling up 1 notch on a scroll wheel, and pressing dpad up once.

you can also adjust the throttle through an analog stick. holding up increases the speed, holding down lowers it, and centering the stick locks it to that value.

and again, touch pads already exist on at least PS controllers.




they do, and they suck. I have yet to own a mouse that has a scroll wheel that is reliable, robust and precise. Razer mice? nope. Logitech? nope. Corsair? nope...
always the first thing to break in one way or another. and always the first thing I rebind to other buttons if something is bound to the wheel.

I hate mouse wheels
Got some bad news for ya then pal. When I'm CEO of Sony PlayStation, I'm mandating TWO scroll wheels on each controller.
 
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