Got my stupid backpack limited edition the other day. Only have had the chance to play the tutorial and one of the optional (?) caverns. Got wrecked by some big dude behind a jail door though, ha! Battle system definitely seems interesting though. Yeah, the characters and story, from a first impression, seem totally whatever-town. Like, I don't give a shit about these people! I agree too, calling/naming the MC Jeff is lol-worthy. It's just not a cool RPG character name! I don't want to go on a journey with my co-worker Bill and Patrick from accounting, ha!
The only thing that bugs me, and it's a total nit-pick sort of thing, is the fact that even though you increase your damage by spacing out your characters during a linked/united attack, they all end up running close to each other after the commands are given and the attacks play out. Am I weird in over analyzing this or does anyone else feel like it's kind of stupid? It's more so from a visual standpoint, I guess. It's like what plays out during battle goes against the fundamental mechanics, or at least how they're explained. Maybe I should look at it like the characters are "charging" from a distance and when the turn plays out, they obviously need to run in closer to attack (aside from the ranged characters, obviously).
I'll play more this weekend...