ThLunarian
Member
Welcome to the game! We are in the character creation stage right now. By this point it's likely that most of the spots have been filled, but if you're interested in playing, please PM me and we'll talk.
For this game, we will be using the Pathfinder roleplaying system. However, all printed material from Dungeons and Dragons v. 3.5 is also allowed (the systems are compatible, don't worry). When there is conflicting information, the Pathfinder rules will take precedence (sorry, Druid players).
The Backstory
You have just died.
In the mortal realm, you were larger than life, and wildly successful at what you did. Maybe you were the king of a mighty nation. Maybe you were the head honcho of the thieves' guild. Maybe you were an indefatigable warlord, a world-famous bardic legend, or a master necromancer who overran an entire continent with your undead minions.
You owe your success in no small part to the god you worship, and you know it. You are a paragon of the virtues your god espouses, and the god has rewarded you with the power to forge your destiny.
However, like all mortals inevitably experience, you're dead now. Maybe it was from old age; maybe you died in glorious battle; maybe a trusted friend stabbed you in the back. Too bad, so sad.
Whatever happened to you, you now find yourself in the afterlife, face to face with the god that brought you to power. You have been recognized as worthy, and your god has something of utmost importance to discuss with you....
The Mechanics
This is a Gestalt game. That means at each level, you'll gain the abilities of two classes of your choice, and for values that are present in both classes (hit dice, saving throws, etc), you take the better of the two.
You're going to start your character at Level 10, so it's going to take some work to build from the outset. I will allow level-adjusted templates, but I have veto power if a specific one seems too strong.
You will start with a stat block of 18, 18, 16, 14, 14, 12, and you will also have two additional points to allocate however you'd like (from Levels 4 and 8).
Your character will start with 75,000 gold worth of either gold or equipment. You don't have to worry about the weight of the gold you carry, and honestly carrying weight is never something that will come up unless I detect you trying to abuse it and go overboard. In short, don't worry about it.
Alignment and Other Restrictions
By design, this game will include a mixture of good and evil player characters. Currently we have two evil, one neutral, and one good character locked in. It's my strong desire that at least one more good character joins the fold.
You must either be Lawful, or be completely devoted to a Lawful god. This will be necessary to keep the party from killing/abandoning each other (as you'll see shortly after we begin).
Your character must be able to fly for an extended period of time. This may come through racial abilities, class abilities, flying mounts, spells of adequate duration (the normal duration Flight spell won't cut it), or items. In the case of items (or in some cases, mounts), this will require purchasing something with your starting gold.
There are some risks in including both good and evil characters in a party like this. I have included some safeguards to prevent serious impasses, but I can't foresee everything. I trust that everyone here is able to act out ideological differences between characters without that tension seeping through into the relationships between the actual players. Please always be aware of this as the story unfolds, and don't get mad at your fellow NeoGAF members. We're all adults.
A Note on Power Level
This is by design a very high-powered game. Some players are better at designing high-powered characters than others, and there is a chance that there could be wide disparities in the capabilities of the party.
To mitigate this somewhat, combats will be less frequent than in previous play by post campaigns. You won't run into random mobs on your way to destination X. I will work hard to make sure that the battles that you do encounter are meaningful, memorable, and we'll constructed, but just be cognizant that this campaign will be much more drama-oriented and PC-driven. I'll elaborate on this as appropriate over the course of the game.
I don't anticipate actually starting before March. It could happen a little bit earlier than that, but not by much. So, you can take your time.
That's all you need to start building, I think. If I already know you're playing, have fun building. If you want to play and I don't know about it, shoot me a PM. I'll add more stuff in here as I think of it. I'm hoping for a fun ride.
For those interested in brushing up on the history of our group, here are some links to the last two campaigns we completed.
Quest for the Holy Relics (GM'd by me)
Excalibur (GM'd by KittenMaster)
Each one contains about a novel's worth of material, but I think they're both good stories with great characterization. Of course I'm a little biased on that point
For this game, we will be using the Pathfinder roleplaying system. However, all printed material from Dungeons and Dragons v. 3.5 is also allowed (the systems are compatible, don't worry). When there is conflicting information, the Pathfinder rules will take precedence (sorry, Druid players).
The Backstory
You have just died.
In the mortal realm, you were larger than life, and wildly successful at what you did. Maybe you were the king of a mighty nation. Maybe you were the head honcho of the thieves' guild. Maybe you were an indefatigable warlord, a world-famous bardic legend, or a master necromancer who overran an entire continent with your undead minions.
You owe your success in no small part to the god you worship, and you know it. You are a paragon of the virtues your god espouses, and the god has rewarded you with the power to forge your destiny.
However, like all mortals inevitably experience, you're dead now. Maybe it was from old age; maybe you died in glorious battle; maybe a trusted friend stabbed you in the back. Too bad, so sad.
Whatever happened to you, you now find yourself in the afterlife, face to face with the god that brought you to power. You have been recognized as worthy, and your god has something of utmost importance to discuss with you....
The Mechanics
This is a Gestalt game. That means at each level, you'll gain the abilities of two classes of your choice, and for values that are present in both classes (hit dice, saving throws, etc), you take the better of the two.
You're going to start your character at Level 10, so it's going to take some work to build from the outset. I will allow level-adjusted templates, but I have veto power if a specific one seems too strong.
You will start with a stat block of 18, 18, 16, 14, 14, 12, and you will also have two additional points to allocate however you'd like (from Levels 4 and 8).
Your character will start with 75,000 gold worth of either gold or equipment. You don't have to worry about the weight of the gold you carry, and honestly carrying weight is never something that will come up unless I detect you trying to abuse it and go overboard. In short, don't worry about it.
Alignment and Other Restrictions
By design, this game will include a mixture of good and evil player characters. Currently we have two evil, one neutral, and one good character locked in. It's my strong desire that at least one more good character joins the fold.
You must either be Lawful, or be completely devoted to a Lawful god. This will be necessary to keep the party from killing/abandoning each other (as you'll see shortly after we begin).
Your character must be able to fly for an extended period of time. This may come through racial abilities, class abilities, flying mounts, spells of adequate duration (the normal duration Flight spell won't cut it), or items. In the case of items (or in some cases, mounts), this will require purchasing something with your starting gold.
There are some risks in including both good and evil characters in a party like this. I have included some safeguards to prevent serious impasses, but I can't foresee everything. I trust that everyone here is able to act out ideological differences between characters without that tension seeping through into the relationships between the actual players. Please always be aware of this as the story unfolds, and don't get mad at your fellow NeoGAF members. We're all adults.
A Note on Power Level
This is by design a very high-powered game. Some players are better at designing high-powered characters than others, and there is a chance that there could be wide disparities in the capabilities of the party.
To mitigate this somewhat, combats will be less frequent than in previous play by post campaigns. You won't run into random mobs on your way to destination X. I will work hard to make sure that the battles that you do encounter are meaningful, memorable, and we'll constructed, but just be cognizant that this campaign will be much more drama-oriented and PC-driven. I'll elaborate on this as appropriate over the course of the game.
I don't anticipate actually starting before March. It could happen a little bit earlier than that, but not by much. So, you can take your time.
That's all you need to start building, I think. If I already know you're playing, have fun building. If you want to play and I don't know about it, shoot me a PM. I'll add more stuff in here as I think of it. I'm hoping for a fun ride.
For those interested in brushing up on the history of our group, here are some links to the last two campaigns we completed.
Quest for the Holy Relics (GM'd by me)
Excalibur (GM'd by KittenMaster)
Each one contains about a novel's worth of material, but I think they're both good stories with great characterization. Of course I'm a little biased on that point