http://xe360.com/article/Need_for_Speed_Most_Wanted/2504.html
I had a chance to the play the game on Xbox and Xbox 360 for a few hours a week ago. The best way to sum it up is think Hot Pursuit mixed with Underground along with a whole slew of other new features.
There will be plenty of online modes in the game, but I didnt really get a chance to see what they had. All I know is there will be some nice little surprises, and probably be able to race at least four people at a time on either the Xbox or Xbox 360 version of the game. The team is looking into downloadable content, and for the Xbox 360 exploiting team type play, micro-transactions, and perhaps letting players exchange parts and cars online. Also while I cant say much about it right now, expect there to be competition surrounding the single-player portion of the title online as well.
When I first started playing the Xbox 360 version I thought I was actually driving around in later environments because initially I didnt recognize where I was. About five minutes into it I realized I was racing around in the same areas I was just racing around in five minutes ago on the Xbox. Tons of objects have either been slightly remodeled with better textures or just completely redone to better show the Xbox 360s power. In the 360 version you will get more cars on the side of the road, much better textures and so on. The buildings are also very well detailed. When going out of the car and looking around in the debug version of the game, you can see that the buildings have bricks that make bumps out, windowsills that are pulled in, ladders with fire escapes that are actually sticking away from and look fully three-dimensional, with a high-resolution billboard on the other side of the building. Here is the kickerwhen you go into wire-frame mode of the game the building is all one polygon! This is made possible by a very advanced visual technique called parallax-mapping. I might have mentioned this technique in other previews of Xbox 360 titles such as Perfect Dark Zero, as it is the new technique buzzword of the next-generation of games. You get a better since of you are actually out in a major city when the draw-in distance is none. You can see every single building that should be within view, even seeing over five miles away. You actually start to see buildings in the background have a strange haze to them, and for me at least, gave me the chills because of how realistic the atmosphere was. Most of the game is modeled after Vancouver, Canada, New York City, and some other places with iconic and memorable streets and buildings. There are also plenty of bump-mapping, normal-mapping, mip-mapping, and completely high-resolution textures that display wonderfully in high-definition, or normal-definition televisions.
The answer isthis game will definitely topple your expectations for a 360 title and just isnt the same game with HDTV support. You are getting visuals that effect gameplay, more Live options, and overall a more superior product. The Need for Speed fan with a 360 will need this game.