i suppose it's become a tiresome routine for me to defend every other poorly-reviewed action game that comes out. but uh...i'm about to do it again.
right off, yes, it's much easier than shattered soldier. both in terms of survival and scoring. but you can address this simply by bumping yourself down to one life and only using one credit. that's not as unforgiving as it sounds -- you'll pick up extra lives as you go along. i've played it for about an hour this way, and haven't quite managed to clear the four initial stages. and an easy shooter isn't necessarily a bad shooter. i can think of several great, easy shooters. harmful park, zanac x zanac, thunderforce III...shock troopers is pretty easy too, and that's the best run and gun ever. it's frustrating that neo contra doesn't have a selectable hard mode, as contra III did. but it's enjoyable as it is.
and while there's a lack of difficulty, the game is in no way sedate or empty: it moves at a terrific clip, and there's lots of stuff to shoot and dodge. the satisfying shock troopers style run and gun is nicely punctuated by classic contra boss fights. and while there's long been a campy undercurrent to the contra games -- hanging on missiles, fighting a giant worm while riding a snowboard, er...hard corps generally -- neo contra brings campiness to the forefront. you get to ride dinosaurs, run on the spinning blades of a helicopter, and fight some exceedingly silly bosses. the cutscenes are transcendently silly. it's vaguely treasure-esque, but really it's more like hard corps with a production budget. i really dig it.
i suppose the other point of contention is the controls. i think the strafe-lock works beautifully. the opm demo drops you in a particularly demanding section, as far as the controls go...you shouldn't dismiss them based on that. a lot of people want smash tv controls. i find smash tv controls needlessly fussy, and i find smash tv to be an execrable credit-muncher, but i don't think i'll convince anyone. give neo contra's controls a chance. they work.
i'll write more when i've played more. but unless you're one of those shooter fans who'll only play teeth-clenchingly difficult games, or one of those general gamers who absolutely must use every continue they're given, don't neglect neo contra.
right off, yes, it's much easier than shattered soldier. both in terms of survival and scoring. but you can address this simply by bumping yourself down to one life and only using one credit. that's not as unforgiving as it sounds -- you'll pick up extra lives as you go along. i've played it for about an hour this way, and haven't quite managed to clear the four initial stages. and an easy shooter isn't necessarily a bad shooter. i can think of several great, easy shooters. harmful park, zanac x zanac, thunderforce III...shock troopers is pretty easy too, and that's the best run and gun ever. it's frustrating that neo contra doesn't have a selectable hard mode, as contra III did. but it's enjoyable as it is.
and while there's a lack of difficulty, the game is in no way sedate or empty: it moves at a terrific clip, and there's lots of stuff to shoot and dodge. the satisfying shock troopers style run and gun is nicely punctuated by classic contra boss fights. and while there's long been a campy undercurrent to the contra games -- hanging on missiles, fighting a giant worm while riding a snowboard, er...hard corps generally -- neo contra brings campiness to the forefront. you get to ride dinosaurs, run on the spinning blades of a helicopter, and fight some exceedingly silly bosses. the cutscenes are transcendently silly. it's vaguely treasure-esque, but really it's more like hard corps with a production budget. i really dig it.
i suppose the other point of contention is the controls. i think the strafe-lock works beautifully. the opm demo drops you in a particularly demanding section, as far as the controls go...you shouldn't dismiss them based on that. a lot of people want smash tv controls. i find smash tv controls needlessly fussy, and i find smash tv to be an execrable credit-muncher, but i don't think i'll convince anyone. give neo contra's controls a chance. they work.
i'll write more when i've played more. but unless you're one of those shooter fans who'll only play teeth-clenchingly difficult games, or one of those general gamers who absolutely must use every continue they're given, don't neglect neo contra.