I've been a long time lurker here, and this thread inspired to actually post. I'm one of those eccentric collectors that pops up in 10 years and has a garage full of games. Anywho, here's a rather dated picture of my collection (I keep them in tubs, don't have room for display):
Those pictures are probably short a few dozen games. I have 262 copies of 256 unique titles, and the collection has hit a steady equilibrium. I've gotten pretty much everything I want, short of maybe a dozen games or so. I tend to only collect what I'd want to play, and while there's plenty of good games I do not own, I already own those games on other platforms or they simply don't mesh with my interests.
I'm quite glad to see a thread like this pop up. The DS' library was in a fantastic period exactly before the proliferation of mobile gaming (i.e., phone gaming). I almost consider this period a golden era. Tons of zany concepts that might be considered insane in the current market tested the boundaries of what was commercially viable. Unfortunately, a lot of these games simply go to phones now.
One of my favorite games by far is Pic-Pic. It's a puzzle game developed by Success that never came to NA. You can find English-Language copies occasionally online, but they usually aren't cheap.
Well, I'm beginning to ramble a bit, so I'll cut off here, but it's always comforting being amidst like-minded individuals.
Those pictures are probably short a few dozen games. I have 262 copies of 256 unique titles, and the collection has hit a steady equilibrium. I've gotten pretty much everything I want, short of maybe a dozen games or so. I tend to only collect what I'd want to play, and while there's plenty of good games I do not own, I already own those games on other platforms or they simply don't mesh with my interests.
I'm quite glad to see a thread like this pop up. The DS' library was in a fantastic period exactly before the proliferation of mobile gaming (i.e., phone gaming). I almost consider this period a golden era. Tons of zany concepts that might be considered insane in the current market tested the boundaries of what was commercially viable. Unfortunately, a lot of these games simply go to phones now.
One of my favorite games by far is Pic-Pic. It's a puzzle game developed by Success that never came to NA. You can find English-Language copies occasionally online, but they usually aren't cheap.
Well, I'm beginning to ramble a bit, so I'll cut off here, but it's always comforting being amidst like-minded individuals.