http://media.xbox.ign.com/media/709/709075/imgs_1.html
So far the game resembles Splinter Cell in a few ways. Batman has many of the same moves as Sam Fisher, such as the ability to scale pipes, shimmy along ledges, and use cables to sneak across building tops. His cape allows him to sail across gaps, and he can also use his grappling hook to latch onto objects and zip towards them. Another move the caped crusader shares with Ubisoft's super spy is an optic cable that allows players to see under doors.
Unlike Splinter Cell, the stealth is not based on dynamic lighting and instead enemies appear on the map with red vision cones. This system allows gamers more freedom of movement without worrying about alerting the bad guys. When Batman does get the jump on someone, he doesn't kill them, but instead knocks them out with a series of debilitating blows. The combo system consists of punches, kicks, and vaults, with on-screen indicators telling players when to go in for a finishing move or a vault attack. Currently these actions are handled by the press of a single button, also switching the camera to a cinematic angle while the Dark Knight shows off a flashy animation. Sure, it looks pretty, but it also somewhat removes players from the action. He can also interrogate enemies and gain information about a level by holding his victim by the neck and roughing him up.