Gaming Truth
Member
I played Splendor with my wife at a local game night and we liked it a lot more than Century Spice Road. We only played three rounds, so maybe it's not enough time to judge, but it was a lot more engaging for us. Not sure why...
Is Palace a separate game from Castles? I'll have to look into it. Does it update or iterate on Castles or is it totally different?
Thank you for the recommendations and advice! I'll take all the help I can get, I'm out if my element here for sure.
Splendor feels more engaging because you can do anything you want on your turn. Century & Concodia use the card mechanic to dictate what you can do (is there a term for this?), and while that's cool, it feels more restrictive.
Since only a few of us have gotten to try Palace, I'll try to high-level summarize it. These are the major points for each game:
Castles: Each player builds their own castle, buys from a common pool, sets the market prices
Palace: Each player contributes to the same castle, buys from a common pool, there is no price setting. Palaces has individual player power development, a different scoring system, and an interesting game-end mechanic (player-driven)
More or less, they both share partly, the same scoring mechanism, room completion bonus system, etc. It feels mechanically the same, but they play very differently. I like Palace a lot and plan on buying it (I skipped Castles; I like Suburbia more)