Legendary is proving to be more fun than the cards can handle, so I've ordered sleeves, after sleeving all 500 cards (what a job), shuffling is much easier, the game looks more phenomenal, and the wear and tear is as good as gone. Still looking for a decent solution for the dividers though.
Those would be awesome. How do I use them? Print them out and paste them over the dividers, or print on heavy paper and use that instead (maybe laminated)?
They give away the labels for the divider, but you had to buy actual divider packs at the conventions.
People in my group seem to like it. I watched it played once and thought it looked pretty dull.Anyone have experience with Quantum? My group doesn't really have a dice game we play and it looks like something we'd enjoy. The SUSD review was pretty convincing too.
Anyone have experience with Quantum? My group doesn't really have a dice game we play and it looks like something we'd enjoy. The SUSD review was pretty convincing too.
It's funny because on this week's Dice Tower, Eric had pretty much the same experience and it reminded me of my handful of experiences with the game as well. I can't compare it to minis games because I'm a board gamer, and from the perspective of other 2p board games it does just feel like it takes too long for what it is. I know people go gaga over it, and even I have tons of figures (which are amazing), but I just could never get over the hump to really enjoying it as a game. Next time I might just try some of the scenarios rather than just army vs. army, which I find dull and overlong.Pretty big two days I just had. Two X-Wing Core Sets arrived yesterday, along with a Plano case to sort them into. I also received 1000 sleeves so I could start sleeving Smash Up cards, Fortress America, and 30 MDM cards and dice I ordered from a guy on eBay.
Today I got in D&D Legend of Drizzt, Puerto Rico, Memoir 44, some X-Wing expansions (Y-Wing, TIE Advanced, and TIE Fighter), and two Marvel Dice Master starters. Lotta sleeving, sorting, inventorying, and then reading of rule books over the next couple days.
I actually tried to play a game of X-Wing with a coworker earlier. After two hours one of my four TIEs had taken only one critical hit, one of his two X-Wings had lost its shields, and the other X-Wing had no shields and one crit. We realized how much time had passed and decided to call winner for whoever destroyed the first ship.
It's weird. I have read the X-Wing rules at least 5 times online over the past two weeks, read the physical rules once last night, read tons of FAQs and reference guides, and watched the intro videos on the FFG site. As soon as I sat down to play I said "Fuck, I don't know what I am doing." I thought I was fairly spun up and ready to play, but I guess not. I think part of it might have been my mind blanking a bit due to it being my first minis game. I was constantly bumping into pieces when measuring moves and nudging them and sending them everywhere. I was getting pretty frustrated with it, like "How do people play these games?" Next session is going to require a bit more patience from me.
It's funny because on this week's Dice Tower, Eric had pretty much the same experience and it reminded me of my handful of experiences with the game as well. I can't compare it to minis games because I'm a board gamer, and from the perspective of other 2p board games it does just feel like it takes too long for what it is. I know people go gaga over it, and even I have tons of figures (which are amazing), but I just could never get over the hump to really enjoying it as a game. Next time I might just try some of the scenarios rather than just army vs. army, which I find dull and overlong.
Cosmic Encounter and cookies? Can I come?I'm so excited! I'm finally going to play Cosmic Encounter. Got a group together with the power of cookies. Heard so many good things about it. I just can't wait!
I played Splendor last night. I thought it was mechanically sound. It's easy to play, teach, and only plays in about 30 minutes. The problem is, it's too bland. While theme isn't the first priority in games for me, I do tend to gravitate to more thematic games on both sides, Euros and Ameritrash. Splendor is just completely void of theme and it bored me because of it. As far as I can tell I was using gens to buy beach chairs that generated me more rubies. Get enough beach chairs and King Henry would want to hang out with me.
So while I said this game's mechanics are sound they also are really basic and don't really give options for more complex actions. Take Carcassonne for instance, you have two actions to do. You must place a tile and you may place a guy. Very simple, but where you place the tile can effect where you place your guy. The simple mechanics offer a basis for very strategic and complex play. Splendor doesn't have that. It's either take gems, buy a card, or take a card for a future turn.
It's a solid game mechanically and it's technically not bad, it's just, for someone used to gaming it's a bore. Anyway, I would recommend this game to only the most casual of players.
Anybody else play it? Am I way off base here?
I played Splendor last night. I thought it was mechanically sound. It's easy to play, teach, and only plays in about 30 minutes. The problem is, it's too bland. While theme isn't the first priority in games for me, I do tend to gravitate to more thematic games on both sides, Euros and Ameritrash. Splendor is just completely void of theme and it bored me because of it. As far as I can tell I was using gens to buy beach chairs that generated me more rubies. Get enough beach chairs and King Henry would want to hang out with me.
So while I said this game's mechanics are sound they also are really basic and don't really give options for more complex actions. Take Carcassonne for instance, you have two actions to do. You must place a tile and you may place a guy. Very simple, but where you place the tile can effect where you place your guy. The simple mechanics offer a basis for very strategic and complex play. Splendor doesn't have that. It's either take gems, buy a card, or take a card for a future turn.
It's a solid game mechanically and it's technically not bad, it's just, for someone used to gaming it's a bore. Anyway, I would recommend this game to only the most casual of players.
Anybody else play it? Am I way off base here?
I agree. I don't find the game too exciting, and it's hard to see what the fuss (especially the SdJ fuss) is all about. The theme is as pasted on as the stickers of the gems on the poker chips, and the game just feels so linear. I feel like people are going to sober up about this game later on.
The tension wasn't there for me. I always felt like I had multiple "good" moves that missing out on grabbing a card never bothered me. Even the few times I feared that I will lose a big card I just grabbed it plus a wild chip, which is a good second prize. Also the nobles that you can grab are so balanced that, again, if I was working for one and someone else grabbed it I had another option that was only a card or two off. They aren't even worth different points so there is no need to get hung up on missing out on a noble.I actually really disagree with both of you here. Not about the theme, there's no doubt that it's just a mechanic game with a pasted on Jewel Merchant flavor.
The mechanics of the game however provide for a lot of strategy. There are different paths to victory and different methods for building up victory points, such as focusing on building a production engine or aiming straight for victory points, or monopolizing a gem type to block your opponents. The layout of the buying board allows for ample time to examine your opponents strategy and try to ruin it. There's a lot more shifting and reacting than in Carcassonne. (Which is a wonderful game, I'm not diminishing its elegance I promise.)
I've played about 5 games so far and each one has been more exciting and tense than the last. I think it plays better with the cut-throat competitive type. I'm a big fan, even though I've lost most of those games...
^^ thanks for the reviews, amusix. Been thinking about Seasons, but was worried it would be too deep. Your view makes it sound much better.
People liked the cookies, but loved Cosmic Encounter more.Cosmic Encounter and cookies? Can I come?
Pretty big two days I just had. Two X-Wing Core Sets arrived yesterday, along with a Plano case to sort them into. I also received 1000 sleeves so I could start sleeving Smash Up cards, Fortress America, and 30 MDM cards and dice I ordered from a guy on eBay.
Today I got in D&D Legend of Drizzt, Puerto Rico, Memoir 44, some X-Wing expansions (Y-Wing, TIE Advanced, and TIE Fighter), and two Marvel Dice Master starters. Lotta sleeving, sorting, inventorying, and then reading of rule books over the next couple days.
I actually tried to play a game of X-Wing with a coworker earlier. After two hours one of my four TIEs had taken only one critical hit, one of his two X-Wings had lost its shields, and the other X-Wing had no shields and one crit. We realized how much time had passed and decided to call winner for whoever destroyed the first ship.
It's weird. I have read the X-Wing rules at least 5 times online over the past two weeks, read the physical rules once last night, read tons of FAQs and reference guides, and watched the intro videos on the FFG site. As soon as I sat down to play I said "Fuck, I don't know what I am doing." I thought I was fairly spun up and ready to play, but I guess not. I think part of it might have been my mind blanking a bit due to it being my first minis game. I was constantly bumping into pieces when measuring moves and nudging them and sending them everywhere. I was getting pretty frustrated with it, like "How do people play these games?" Next session is going to require a bit more patience from me.
To be honest, I thought the X-Wing rules are pretty simple. But I have to say I played with the beginner rules at first and after my 4th game, I used the more advanced rules. I still do not have used droid cards etc., so I do not know if they slow down the overall pace of the game.Pretty big two days I just had. Two X-Wing Core Sets arrived yesterday, along with a Plano case to sort them into. I also received 1000 sleeves so I could start sleeving Smash Up cards, Fortress America, and 30 MDM cards and dice I ordered from a guy on eBay.
Today I got in D&D Legend of Drizzt, Puerto Rico, Memoir 44, some X-Wing expansions (Y-Wing, TIE Advanced, and TIE Fighter), and two Marvel Dice Master starters. Lotta sleeving, sorting, inventorying, and then reading of rule books over the next couple days.
I actually tried to play a game of X-Wing with a coworker earlier. After two hours one of my four TIEs had taken only one critical hit, one of his two X-Wings had lost its shields, and the other X-Wing had no shields and one crit. We realized how much time had passed and decided to call winner for whoever destroyed the first ship.
It's weird. I have read the X-Wing rules at least 5 times online over the past two weeks, read the physical rules once last night, read tons of FAQs and reference guides, and watched the intro videos on the FFG site. As soon as I sat down to play I said "Fuck, I don't know what I am doing." I thought I was fairly spun up and ready to play, but I guess not. I think part of it might have been my mind blanking a bit due to it being my first minis game. I was constantly bumping into pieces when measuring moves and nudging them and sending them everywhere. I was getting pretty frustrated with it, like "How do people play these games?" Next session is going to require a bit more patience from me.
Guys. GUYS! They're making Dash Rendar's ship for x-wing. I'm losing my mind.
I had the chance to play Sentinels of the Multiverse at my big brother's birthday and I did enjoy my short time with it. Have you played more sessions with it? Is it worth picking up?Sentinels of the Multiverse
Three player game. It was Bunker, Chrono Ranger, and Absolute Zero going up against Akash'bhuta in Rook City. Had never seen the villain before, but ended up being very interesting (major synergy with the environment). Started out confident, then it looked as if everything was going to go tits up. Chrono Ranger began going fully aggressive, at the expense of his health. Clung to the last bits of our life, and, in the final round, Akash kills Chrono Ranger, Bunker manages to do enough damage to the limbs, and then Absolute Zero goes nuclear, sacrifices himself, and achieves just barely enough damage to take down Akash, leaving the heroes victorious (but only Bunker alive).
Yeah, fun game.
I had the chance to play Sentinels of the Multiverse at my big brother's birthday and I did enjoy my short time with it. Have you played more sessions with it? Is it worth picking up?
First time I got burned by a game purchase, it seems. Picked up Jupiter Rescue as it looked like a fun co-op with some variable setups. Thing is, the game was missing the cards, making it unplayable.
Even though I didn't open any components, Cool Stuff won't take it back because it's opened, so now I have to hope that I can get the cards from the manufacturer, but that may take some time, it seems.
Just a warning if you look to get it from Cool Stuff (or Amazon, too, as it seems that the missing cards were reported there).
That's pretty much how most interactions go for missing components etc.
Any Netrunner players in the Palo Alto area? Just a shot in the dark...
So, this is driving me a bit nuts, and I'd like a bit of suggestions or feedback. I'm a tad OCD when it comes to sleeving stuff, so I went off on the deep end and sleeved all my Cards Against Humanity cards. Too much? How about games like Dominion or like Sentinels of the Multiverse? What's the appropriate cutoff where sleeving them is excessive?
Any Netrunner players in the Palo Alto area? Just a shot in the dark...
Any Netrunner players in the Palo Alto area? Just a shot in the dark...