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New Capcom Survival horror for X360?

Blimblim

The Inside Track
According to Manager :
I'm sorry, I really dont have much info. The chief over at one of the biggest gaming magazines in Sweden, which have some dudes over at your big island and Los Angeles, just wrote that Capcom is announcing their first Xbox 360-game.
*Horror-game
*Produced by Inafune (Created Mega Man, the character, and Mega Man, the gaming series & Onimusha).
*Looks good
*Many zombies on the screen at the same time
*Reminds of Dawn Of The Dead

Source http://www.loading.se/view.phtml?id=258362&f=1 (swedish)
Manager does the swedish translation of my site so he's trustworthy.
If true I guess it will be unveiled tonight?
 
Where is Mikami's new freaking project? I suspect we'll hear about it at a press conference, but I'm hoping to hear about it before.
 
IGN said:
May 16, 2005 - While presenting Dead Rising Capcom's first Xbox 360 game, Onimusha creator Keiji Inafune called the Xbox 360 a "great machine." Through a translator, Inafune went on to claim that with the three-six-oh, there are "pretty much no limits" and that developers are "only limited by their own creativity." This is clearly displayed in the intro trailer for Dead Rising.

Though perhaps not as visually stunning as some might have hoped, Dead Rising allows gamers to interact with almost everything in the environment, to use their own creativity in order to take down an army of zombies. The final seconds of the video proved impressive as our hero is trapped atop a truck with hundreds of zombies surrounding him. That's in real time and in game. Look for more on Dead Rising throughout the week and expect plenty of Xbox 360 details following Microsoft's Press Conference.

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that could be interesting. I wonder how long it's been since the mega man dude made a really good game? (i don't really care for onimusha)
 
That part about being on top of a truck sounds AWESOME. Hundreds of zombies just dying to bite into my pretty legs! Can't wait for the video later on tonight. Do not fail me GS.
 
Dracos said:
Awesome avatar Buck. Such fine memories of sweeping SeaWall Bend at home for the 1st time.

Thanks. Been trying to pick an avatar, then stumbled onto this Turbo sticker from the old official ColecoVision mags in the archives. Great stuff back then.
 
Krowley said:
that could be interesting. I wonder how long it's been since the mega man dude made a really good game? (i don't really care for onimusha)
Inafune oversees all internal Japanese development at Capcom, except for Clover Studios, so him being a producer doesn't tell us much. Capcom do seem to love X360, the producer of Monster Hunter and DMC3 was eulogising the hardware in an Edge interview a few months back.
 
from gamespot

Namely, the game seems geared less toward unsettling horror and more toward campy, over-the-top horror. The demo showed off quite a bit of the game's hero using items and weapons scattered about the mall to vanquish large groupings of zombies. Metal bars, shotguns, axes, chainsaws, and even a big, honking lawnmower were used to put a stop to the walking dead. As you might expect, such weapons lend themselves to quite a mess, and indeed, each attack left quite a bit of zombie blood and guts all over the environment (especially the lawnmower). When using the chainsaw, the main character seemed able to dynamically slice away at an opposing zombie, causing a significant, and altogether diagonal portion of the zombie's torso sliding off the rest of the body. One interesting thing we noticed during gun combat was that while the hero used a handgun, the game switched to a Resident Evil 4 like camera angle, so perhaps there's a little RE inspirado here afterall.

As this is an Xbox 360 title, it's a given expectation that this game will provide some impressive graphics. While we must say that the game didn't seem to be the most amazing thing we'd ever seen in terms of just pure graphical power, the visuals impressed us in other ways. Specifically, it seems like the game is capable of holding a whole metric ton of characters on screen at once. While most of the trailer showed large swarms of zombies attacking, we were absolutely blown away by one shot where the hero stood atop an idle truck, blasting away at, quite literally, hundreds upon hundreds of attacking zombies that just seemed to stretch on and on forever. This shot most definitely looked like it was in-game, so forgive us if we're more than a little excited about going up against those kinds of numbers of angry, hungry zombies. The game also showed off a lot of cool and varied animations, such as several of the hand-to-hand combat moves the hero can pull off. One featured the main character gorilla press slamming a zombie into a crowd of his cohorts; another still had the hero grabbing a zombie from behind and jumping forward, slamming the zombie's face into the ground and causing its head to explode. Professional zombie wrestling, anyone?

All in all, we came away from Capcom's event extremely eager to find out more about this intriguing horror game. Inafune and company seem to be going for a much more American-horror-inspired piece of work, with its overly-grotesque action and seemingly tongue-in-cheek style. That's not to say the game is going to be nothing but comedy, of course, as the action looked pretty intense as well, and with that many zombies coming after you at once, it's unlikely you'll be giggling for long. If Capcom can strike a good balance between the cheesy and the terrifying, it could have a winner on its hands. A playable version of Dead Rising will be available at E3 starting this Friday. Come back to GameSpot for more info then.

http://www.gamespot.com/x360/strategy/deadrising/preview_6124790.html
 
This sounds like it'll have elements that are like a zombified, X360-enhanced version of the massive late-game battle where Jean Reno cuts through a whole genma army in Onimusha 3.
 
I have a feeling the overused technique of next-gen will be the "endless mob of enemies". How do you get around spending the time and money to improve your 3D models to true next-gen standards? You just use current quality models and multiply by 1000. Buzz.
 
The trailer for Dead Rising also showed the game has an interesting twist, similar to Killer 7 creator Gouichi Suda's Michigan. During critical situations, the photojournalist protagonist will be forced to choose between safely blasting oncoming Zombies or pause and snap their photo in order to sell it for major profit.

SAY CHEESE
 
that sounds great, i've always dreamed of a videogame inspired by dawn of the dead where you'd wander in an inhabitated mall and pick up and use any item you want in creative ways.
Sounds very interesting, and very different from current survival horror games.
 
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