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Square Enix published the transcript of the latest financial conference call for investors and analysts, citing new CEO Takashi Kiryu as he provided interesting insight about his plans.
According to the document, Kiryu-san was asked what he believes the issues are with the company's HD Game sub-segment, which includes titles for consoles and PC. According to the executives, the problem is mostly one of insufficient selection and the fact that development resources are spread too thin. The new goal is to focus the company's resources on major projects.
"We see the issue as one of insufficient selection and concentration, as well as of our resources—especially the Group’s development resources—being spread too thin. We believe the key to resolving the issue is to concentrate our resources on major projects. One example of us integrating our resources is the merger of Luminous Productions into Square Enix Co., Ltd."
Kiryu-san was also asked whether the launch cycle for major games will become shorter, which he confirmed.
"We intend to shorten our content launch cycle by establishing a framework that allows us to launch new titles at a steady pace. That includes not only promising releases from major existing franchises, but also multiple other major titles, which we will continue to nurture."
Square Enix just released Final Fantasy XVI, which is currently available exclusively for PS5 and you can read our enthusiastic review in which our Andrew Stretch defined the game as "everything he could have hoped for and more" and "a deep story and fully fleshed out world that you'll want to be protecting."
Another big Final Fantasy game, Final Fantasy VII Rebirth, is coming in early 2024, also for PS5, while Final Fantasy XIV fans are waiting for information about the next expansion, which will likely be shared in July at the upcoming North American fanfest. The successful MMORPG has recently received the major 6.4 update "The Dark Throne."
According to the document, Kiryu-san was asked what he believes the issues are with the company's HD Game sub-segment, which includes titles for consoles and PC. According to the executives, the problem is mostly one of insufficient selection and the fact that development resources are spread too thin. The new goal is to focus the company's resources on major projects.
"We see the issue as one of insufficient selection and concentration, as well as of our resources—especially the Group’s development resources—being spread too thin. We believe the key to resolving the issue is to concentrate our resources on major projects. One example of us integrating our resources is the merger of Luminous Productions into Square Enix Co., Ltd."
Kiryu-san was also asked whether the launch cycle for major games will become shorter, which he confirmed.
"We intend to shorten our content launch cycle by establishing a framework that allows us to launch new titles at a steady pace. That includes not only promising releases from major existing franchises, but also multiple other major titles, which we will continue to nurture."
Square Enix just released Final Fantasy XVI, which is currently available exclusively for PS5 and you can read our enthusiastic review in which our Andrew Stretch defined the game as "everything he could have hoped for and more" and "a deep story and fully fleshed out world that you'll want to be protecting."
Another big Final Fantasy game, Final Fantasy VII Rebirth, is coming in early 2024, also for PS5, while Final Fantasy XIV fans are waiting for information about the next expansion, which will likely be shared in July at the upcoming North American fanfest. The successful MMORPG has recently received the major 6.4 update "The Dark Throne."
New CEO Identifies Problem with Square Enix's Games; Aims to Shorten Launch Cycle for Major Titles | TechRaptor
Square Enix CEO Takashi Kiryu provided interesting insight into his views on the publisher's business and his plans for the future.
techraptor.net