Azure Dream
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He's... he's taken Hayabusa's leg! His studies with Liu Kang have gone well!
Rindain said:This looks great---the moonlit stage is beautiful. Can't wait for all the new DOA4 stuff we're sure to see at TGS. Maybe they'll show DOAX2 also? Code Cronos? Ninja Gaiden 2???![]()
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But thats making excuses for the game. Even a game with this style could be markedly improved upon. Small, subtle refinements do not qualify as a generational leap. DOA4 could look leaps and bounds better than DOA3, but it doesn't. The power of X360 is there, Team Ninja sure as hell aren't using it.And now, we have the third transition of DOA game. it's even a further refinement of the same model. Now it requires more scruitiny than before to see those refinements. It's just the nature of such progressions, and complaining repeatedly about like a broken record, is being rather ignorant about the whole process IMO.
Kangu said:To all the people saying that graphics are great: do you realize this is a fighting game? Nothing is less demanding in terms of AI, physics, and any other kind of overhead. This game should absolutely blow everything else on X360 out of the water from a graphical perspective. Characters should have hundreds of thousands of polygons, textures should be unparalleled and lighting should be top notch.
DOA4 fails in every regard. And for that matter so does VF5.
Edit: Meant VF5, 4 is godly.
op_ivy said:just stfu. seriously. why do you have to piss on others parade? of ocurse future games will look better. of course 360 can do better. hell, i expected a lot more from doa4.
and yet, this still looks good, and i still find myself excited for new media.
Zeo said:No, he's 100% right. What don't you get?
Don't you expect something amazing looking from Tecmo? Aren't you expecting something that ISN'T yet another DOA rehash?
Yes, future games will look better. What the hell kind of excuse is that for a lackluster launch showing? SSX on PS2 blew people away at launch. Go watch the Black trailer. Obviously graphics got better in the futrue. That doesn't mean a launch game such at DoA, from a company known fucking amazing graphics, doesn't need to blow people away.
It should. But have fun not expecting anything special from your games.
Zeo said:No, he's 100% right. What don't you get?
Don't you expect something amazing looking from Tecmo? Aren't you expecting something that ISN'T yet another DOA rehash?
Yes, future games will look better. What the hell kind of excuse is that for a lackluster launch showing? SSX on PS2 blew people away at launch. Go watch the Black trailer. Obviously graphics got better in the futrue. That doesn't mean a launch game such at DoA, from a company known fucking amazing graphics, doesn't need to blow people away.
It should. But have fun not expecting anything special from your games.
Kangu said:To all the people saying that graphics are great: do you realize this is a fighting game? Nothing is less demanding in terms of AI, physics, and any other kind of overhead. This game should absolutely blow everything else on X360 out of the water from a graphical perspective. Characters should have hundreds of thousands of polygons, textures should be unparalleled and lighting should be top notch.
DOA4 fails in every regard. And for that matter so does VF5.
Edit: Meant VF5, 4 is godly.
Will do, but in a few hours.op_ivy said:the vid is 60 fps too? blim, please mirror (and provide some lower res versions @ 60fps too). please![]()
op_ivy said:more hotness
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^^^ yeah!
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Insertia said:doesn't even look twice as good as DOA:U.
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Memo to Tecmo- needs more polys.
I don't really think it is. The stage select video is really underwhelming for me. You'd think that AT LEAST the dinosaurs/monkeys could have some shadows. It really looks like DOAU with more polys, better textures and maybe better hairs to me. Shame on Team Ninja if they released the game without any decent lighting/shadowing.jiggle said:The lighting is much improved.
op_ivy said:just stfu. seriously. why do you have to piss on others parade? of ocurse future games will look better. of course 360 can do better. hell, i expected a lot more from doa4.
and yet, this still looks good, and i still find myself excited for new media.
Insertia said:doesn't even look twice as good as DOA:U.
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Memo to Tecmo- needs more polys.
Kangu said:To all the people saying that graphics are great: do you realize this is a fighting game? Nothing is less demanding in terms of AI, physics, and any other kind of overhead. This game should absolutely blow everything else on X360 out of the water from a graphical perspective. Characters should have hundreds of thousands of polygons, textures should be unparalleled and lighting should be top notch.
DOA4 fails in every regard. And for that matter so does VF5.
Edit: Meant VF5, 4 is godly.
C- Warrior said:Do I expect Virtua Fighter 5 to come on PS3 and stick a fork up Itagaki's daughter's ass and rape the bitch?
Kangu said:Don't flatter yourself. I'm not trying to piss on your or anyone else's parade. I'm just stating some facts.
Apply all of that power to 2 (!!!) characters, with extremely limited AI, NO physics and a limited environment with a set camera and this is all TECMO could come up with?
Shogmaster said:And then the jump from DOA2 to DOA3 was far less then DOA 1 to DOA2, since most of the ugliness of the 32bit gen 3D was already well remedied with the DC/PS2 versions. It was mostly a refinement of DOA2 model. It takes more than a passing glance to see the difference between the two generations. Improvements such as bigger playing arenas, higher polycount characters, and more complex shader effects won't be obvious as fixing of unfitered low res textures.
DOA4'S visuals are, in a word, outstanding. While the high visual quality of the previous games has left DOA4 a big pair of shoes to fill, the game is well on its way to doing just that. The work-in-progress version we saw was running at 1080i and needs to be seen on an HDTV to be believed. The environments featured an amazing level of detail that just popped off the screen thanks to that insanely high resolution. Liberal use of bump mapping, lighting, and particle effects are outstanding and bring the environments to impressive life. The shiniest Ultimate environment, the crazy nightclub that was awash in lighting and particles, pales in comparison to what we saw. However, in many ways, you can see counterparts to those stages, taken to the next level in DOA4.
Chi-Town said:
DOA4'S visuals are, in a word, outstanding. While the high visual quality of the previous games has left DOA4 a big pair of shoes to fill, the game is well on its way to doing just that. The work-in-progress version we saw was running at 1080i and needs to be seen on an HDTV to be believed. The environments featured an amazing level of detail that just popped off the screen thanks to that insanely high resolution. Liberal use of bump mapping, lighting, and particle effects are outstanding and bring the environments to impressive life. The shiniest Ultimate environment, the crazy nightclub that was awash in lighting and particles, pales in comparison to what we saw. However, in many ways, you can see counterparts to those stages, taken to the next level in DOA4.
DoA 2.Sho Nuff said:POP QUIZ, GRAPHICS WHORES!!!!!!!
Let's see how sharp you are...which version of DoA does this come from?
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Winner gets a pair of Kasumi's panties
What would a DOA game be without... fighting?
One of the goals in the development of Dead or Alive 4 has been to ensure the game is an inclusive experience that will let players of all skill levels get something out of the experience. As a result, Team Ninja took feedback to DOAU's lobby system to heart and opted to create a more accessible way for players to get matched up, and also keep the action light as well. To that end, your profile will now ask you to select a few extra bits of information, namely choosing an avatar and a theme for your "house." Yes, this may all sound odd and confusing, but stay with us--there's an oddly brilliant logic to this. Your house will serve as the lobby your friends will see when you host a game and serve as an area your crew can come hang out in with their avatars.
The house concept has evolved since the name was first coined for the lobby and is more ceremonial than anything, as the various lobby themes bear little resemblance to an actual domicile. The houses and themes we've seen are large open areas that are just a place for people to goof around in while waiting or watching an online fight. We saw two themes, the tentatively named "Halloween" and "underwater," that looked pretty much like you'd expect. So the Halloween house was a large, open area with pumpkins, a full moon and a ghost at its center, which is who you'll talk to in order to set up a match. The underwater house looked like something out of Finding Nemo and had a coral reef motif complete with anemones, schools of fish, and a central crustacean who could help you get your battle on.
The avatars that you'll see milling about in the houses draw from a variety of traditional inspirations, such as robots and ninjas, and slightly more whimsical muses such as, pigs, pandas, fish, squid, and rabbits. Your muse will display your gamertag above its head, as well as any conversation text in a word bubble (the game will support both text and voice chat). More importantly, the avatars can be made to animate in some goofy ways, along the lines as some of the silliness seen in MMOs like World of WarCraft, that was pretty funny and proved that Team Ninja never takes itself too seriously.
Do the hustle.
One of the most unique elements to the house feature in the online mode, one which is currently being heavily tweaked, is the state of your house. The current plan is to let you earn currency when you play online in the game and then let you spend the money in Zack's Shop, an online-only option that lets you buy items for your avatar and house. The coolest feature the team is attempting to incorporate is televisions that will show the current fight going in. You'll be able to buy different TVs--from a proper HDTV to a small black-and-white set--that will let you see the fight windowed or full-screen in accordance with what kind of set it is.
Though it appears the TV feature is a lock for the final game, the team is also tossing around ideas for other items you can put in your virtual crib that may or may not happen. In any case, based on what we saw, the house lobby system is a functional, funny and non-threatening way to get your multiplayer on. Though the multiplayer wasn't up and running to Itagaki and the team's standards, you can plan on DOA4 to be as least as fun as DOAU. The addition of the currency and shop system give playing online an Animal Crossing-esque twist that we expect players to have a lot of fun with.
DemonCleaner said:doa 2 hardcore (dc)
Mrbob said:It shows you way Team Ninja is the champ of champs and Sega and VF5 will play second fiddle
Sho Nuff said:POP QUIZ, GRAPHICS WHORES!!!!!!!
Let's see how sharp you are...which version of DoA does this come from?
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Winner gets a pair of Kasumi's panties
Zeo said:I don't think that exists, does it?
Has never and will never happen my friend.
But that online house stuff sounds really cool. I'm sure people will write it off like WUT ABOOT TEH GAMYPLAY????? but it's just a cool feature they threw in. It'll make the experience online a lot more fun.
But God damn, there was almost always bad lag in DOAU. :\