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New? DOA 4 trailer

This looks great---the moonlit stage is beautiful. Can't wait for all the new DOA4 stuff we're sure to see at TGS. Maybe they'll show DOAX2 also? Code Cronos? Ninja Gaiden 2??? :) :)
 
Rindain said:
This looks great---the moonlit stage is beautiful. Can't wait for all the new DOA4 stuff we're sure to see at TGS. Maybe they'll show DOAX2 also? Code Cronos? Ninja Gaiden 2??? :) :)

I can't possibly imagine being excited for DOAX2. :P

Ninja Gaiden 2 though plzplzplzplz.
 
Hey. What current gen platform has Stair Monkeys?

Fuck off, that's what. Stair Monkeys for the generation-defining moment.
 
My thoughts on it are unchanged. Not a great leap, expectations being lowered etc.
And now, we have the third transition of DOA game. it's even a further refinement of the same model. Now it requires more scruitiny than before to see those refinements. It's just the nature of such progressions, and complaining repeatedly about like a broken record, is being rather ignorant about the whole process IMO.
But thats making excuses for the game. Even a game with this style could be markedly improved upon. Small, subtle refinements do not qualify as a generational leap. DOA4 could look leaps and bounds better than DOA3, but it doesn't. The power of X360 is there, Team Ninja sure as hell aren't using it.
 
Well, finally watched it. It's not that it looks bad, it's that it really just looks like DOAU+. I expect Tecmo to blow me away and I know 360 can do better.

What I'm hoping is that they're spending more time on the gameplay.
 
more hotness

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752_0005.jpg

^^^ yeah!
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752_0001.jpg
 
To all the people saying that graphics are great: do you realize this is a fighting game? Nothing is less demanding in terms of AI, physics, and any other kind of overhead. This game should absolutely blow everything else on X360 out of the water from a graphical perspective. Characters should have hundreds of thousands of polygons, textures should be unparalleled and lighting should be top notch.

DOA4 fails in every regard. And for that matter so does VF5.


Edit: Meant VF5, 4 is godly.
 
Kangu said:
To all the people saying that graphics are great: do you realize this is a fighting game? Nothing is less demanding in terms of AI, physics, and any other kind of overhead. This game should absolutely blow everything else on X360 out of the water from a graphical perspective. Characters should have hundreds of thousands of polygons, textures should be unparalleled and lighting should be top notch.

DOA4 fails in every regard. And for that matter so does VF5.


Edit: Meant VF5, 4 is godly.

just stfu. seriously. why do you have to piss on others parade? of ocurse future games will look better. of course 360 can do better. hell, i expected a lot more from doa4.

and yet, this still looks good, and i still find myself excited for new media.
 
op_ivy said:
just stfu. seriously. why do you have to piss on others parade? of ocurse future games will look better. of course 360 can do better. hell, i expected a lot more from doa4.

and yet, this still looks good, and i still find myself excited for new media.

No, he's 100% right. What don't you get?

Don't you expect something amazing looking from Tecmo? Aren't you expecting something that ISN'T yet another DOA rehash?

Yes, future games will look better. What the hell kind of excuse is that for a lackluster launch showing? SSX on PS2 blew people away at launch. Go watch the Black trailer. Obviously graphics got better in the futrue. That doesn't mean a launch game such at DoA, from a company known fucking amazing graphics, doesn't need to blow people away.

It should. But have fun not expecting anything special from your games.
 
Zeo said:
No, he's 100% right. What don't you get?

Don't you expect something amazing looking from Tecmo? Aren't you expecting something that ISN'T yet another DOA rehash?

Yes, future games will look better. What the hell kind of excuse is that for a lackluster launch showing? SSX on PS2 blew people away at launch. Go watch the Black trailer. Obviously graphics got better in the futrue. That doesn't mean a launch game such at DoA, from a company known fucking amazing graphics, doesn't need to blow people away.

It should. But have fun not expecting anything special from your games.

did you read my fucking post?
 
Zeo said:
No, he's 100% right. What don't you get?

Don't you expect something amazing looking from Tecmo? Aren't you expecting something that ISN'T yet another DOA rehash?

Wasn't DOA3 just a rehash of DOA2? Worked out fine for Tecmo with XBox1 no? :P

Yes, future games will look better. What the hell kind of excuse is that for a lackluster launch showing? SSX on PS2 blew people away at launch. Go watch the Black trailer. Obviously graphics got better in the futrue. That doesn't mean a launch game such at DoA, from a company known fucking amazing graphics, doesn't need to blow people away.

It should. But have fun not expecting anything special from your games.

These kind of comments all should be archived for Tekken unvieiling for PS3. It should be fun times. ;)
 
Kangu said:
To all the people saying that graphics are great: do you realize this is a fighting game? Nothing is less demanding in terms of AI, physics, and any other kind of overhead. This game should absolutely blow everything else on X360 out of the water from a graphical perspective. Characters should have hundreds of thousands of polygons, textures should be unparalleled and lighting should be top notch.

DOA4 fails in every regard. And for that matter so does VF5.


Edit: Meant VF5, 4 is godly.

On a related (yet unrelated note), I always hate it when people post screens, and you have people saying it's ugly or "the hawtness!"

Given all the ways for a next-gen game to handle (what frame rate, what resolution, load times? si or no'? how big the world map, how many animation cycles does the characters on screen have etc. etc. etc.)

all those things have to be considered before you can jump out and start saying game A is better looking than Game B etc.
 
op_ivy said:
the vid is 60 fps too? blim, please mirror (and provide some lower res versions @ 60fps too). please :)
Will do, but in a few hours.
Edit: It's watermarked, so no I won't do it.
 
Insertia said:
doesn't even look twice as good as DOA:U.

20041103180506810.jpg


doaonline_112003_007.jpg


Memo to Tecmo- needs more polys.

Well I don't know how much more polys would improve it. DOA4 sports incredible high poly round characters as is, more polys would make it rounder, I guess. More cloth physics maybe? It's more along the lines of what to do with the polys. The game seems to not use much of the new fangled HDR lighting and doesn't have any self soft shadowing, in point it needs a more complex vibrant lighting/shadowing system to stand out further.
 
jiggle said:
The lighting is much improved.
I don't really think it is. The stage select video is really underwhelming for me. You'd think that AT LEAST the dinosaurs/monkeys could have some shadows. It really looks like DOAU with more polys, better textures and maybe better hairs to me. Shame on Team Ninja if they released the game without any decent lighting/shadowing.
 
op_ivy said:
just stfu. seriously. why do you have to piss on others parade? of ocurse future games will look better. of course 360 can do better. hell, i expected a lot more from doa4.

and yet, this still looks good, and i still find myself excited for new media.

Don't flatter yourself. I'm not trying to piss on your or anyone else's parade. I'm just stating some facts.

500 millions polygons per second
100 billion shader ops
512 MB of memory
1 TERAFLOP of computing power

Apply all of that power to 2 (!!!) characters, with extremely limited AI, NO physics and a limited environment with a set camera and this is all TECMO could come up with?

I'm sorry but that's bullshit. So you're excited about new media? Well I'm dissapointed by it. And if you can state your excitement than I'm damned sure I can state my dissapointment.
 
We get your point. Nobody is saying "Dead or Alive 4" is the true benchmark of how next-gen games go.

But the fact of the matter is--it's the prettiest looking fighter that'll be coming out anytime soon.

And that's that. You can't spin that any other way. Do I think the game should/could look much better...yes, muchly. But is it, nope?

But is it really Team Ninja's problem looking at the competition right now? Not at all.

Do I expect Virtua Fighter 5 to come on PS3 and stick a fork up Itagaki's daughter's ass and rape the bitch? Yes, and then consequently Team Ninja will step up and release an even better looking DOA 5.
 
Kangu said:
To all the people saying that graphics are great: do you realize this is a fighting game? Nothing is less demanding in terms of AI, physics, and any other kind of overhead. This game should absolutely blow everything else on X360 out of the water from a graphical perspective. Characters should have hundreds of thousands of polygons, textures should be unparalleled and lighting should be top notch.

DOA4 fails in every regard. And for that matter so does VF5.


Edit: Meant VF5, 4 is godly.

What part of a Xbox title upgraded as a quick buck launch title don't you understand?
 
As stated before; The art-style they use is last gen, thusly it looks last gen. When they will start to use proper shadowing/lighting techniques, and refrain from using those bland same-color textures for backgrounds, they might have something there.
 
About freaking time they released new media!!

I think the reason why people are saying this doesn't look that much better is because they are focusing on the characters too much (which admittedly don't look that much better).

The biggest difference between DOA4 and DOA3/DOAU is the level of detail in the stages. The stages in DOA4 are much more intricate and detailed.

Lighting could be better though.
 
C- Warrior said:
Do I expect Virtua Fighter 5 to come on PS3 and stick a fork up Itagaki's daughter's ass and rape the bitch?

Christ, grow up. Make your point without idiotic statements like these. More disgusting doesn't always equal more funny. Idiot.
 
Kangu said:
Don't flatter yourself. I'm not trying to piss on your or anyone else's parade. I'm just stating some facts.

Apply all of that power to 2 (!!!) characters, with extremely limited AI, NO physics and a limited environment with a set camera and this is all TECMO could come up with?

Starting with DOA2 Hardcore, there's a relatively well-implemented ragdoll collision system for when characters are thrown into walls/obstructions.

Also, they're running some nice IK that allows for decent, accurate foot placements on undulating ground.

Uhhh then again, VF3 did that like 5 years ago, so...(leaves)

This game does need parallax mapping :/
 
Shogmaster said:
And then the jump from DOA2 to DOA3 was far less then DOA 1 to DOA2, since most of the ugliness of the 32bit gen 3D was already well remedied with the DC/PS2 versions. It was mostly a refinement of DOA2 model. It takes more than a passing glance to see the difference between the two generations. Improvements such as bigger playing arenas, higher polycount characters, and more complex shader effects won't be obvious as fixing of unfitered low res textures.

I do know that the doa2 to doa3:U jump, seems like quite a noticeable jump. Comparisons screens

doa2
doa2-ss08.jpg



9b.jpg


doa: U

06.jpg


dead-or-alive-ultimate-20040727051158573.jpg


That said doa4 is looking good(-this guy- definitely looks next-gen, unlike the blonde guy whose clothing details/folds-at least in some shots- appear to be mostly textures, this guy's got what seems like 3d folds, and nice amount of detail in his upper body to boot. Now if his cloths animate properly, there's no denying the uber gphx look.)

ps
note that I didn't dothis kind of comparison:
doa2 vs doa3:u
 
I don't know...this isn't really a HUGE step up from previous gen. I expect a lot more from a fighting game...I mean, DoA3 was really impressive and still holds up pretty well, and that was one of the first Xbox games released. The trailer for DoA3 impressed me more (and I'm obviously not saying DoA3 looks BETTER than this, but that it was more impressive back then, than Doa4 is today).
 
http://www.gamespot.com/features/6132968/p-3.html

DOA4'S visuals are, in a word, outstanding. While the high visual quality of the previous games has left DOA4 a big pair of shoes to fill, the game is well on its way to doing just that. The work-in-progress version we saw was running at 1080i and needs to be seen on an HDTV to be believed. The environments featured an amazing level of detail that just popped off the screen thanks to that insanely high resolution. Liberal use of bump mapping, lighting, and particle effects are outstanding and bring the environments to impressive life. The shiniest Ultimate environment, the crazy nightclub that was awash in lighting and particles, pales in comparison to what we saw. However, in many ways, you can see counterparts to those stages, taken to the next level in DOA4.
 
This game looks hot. All there is to it. Hopefully that counter system is revamped a bit, and it'll be tons of fun to play too. Man, every new generation, I swear...
 
DOA4'S visuals are, in a word, outstanding. While the high visual quality of the previous games has left DOA4 a big pair of shoes to fill, the game is well on its way to doing just that. The work-in-progress version we saw was running at 1080i and needs to be seen on an HDTV to be believed. The environments featured an amazing level of detail that just popped off the screen thanks to that insanely high resolution. Liberal use of bump mapping, lighting, and particle effects are outstanding and bring the environments to impressive life. The shiniest Ultimate environment, the crazy nightclub that was awash in lighting and particles, pales in comparison to what we saw. However, in many ways, you can see counterparts to those stages, taken to the next level in DOA4.

crackpipe.jpg
 
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Yes! I may actually get my properly flowing hair next gen after all!!! This is a HUGE step up from the original trailer where her hair was all cluttered and clipping into her body. Niiiice.

Funny how everyone who has seen this game in motion says it looks awesome. The screeshots don't really convey the beauty of this game as much as seeing it move.

Bring on a new trailer at TGS!!!
 
POP QUIZ, GRAPHICS WHORES!!!!!!!

Let's see how sharp you are...which version of DoA does this come from?

leifan0da.jpg


Winner gets a pair of Kasumi's panties
 
I hope you read the DoA4 feature at Gamespot. It shows you way Team Ninja is the champ of champs and Sega and VF5 will play second fiddle:

http://www.gamespot.com/features/6132968/p-2.html

Online support mothafuckas!!! Plus I CAN CUSTOMIZE MY ONLINE EXPERIENCE. MAKE IT MY OWN. HAHAHAHAHAHAHAHAHHAAHHAHAHAHAHA.

What would a DOA game be without... fighting?


One of the goals in the development of Dead or Alive 4 has been to ensure the game is an inclusive experience that will let players of all skill levels get something out of the experience. As a result, Team Ninja took feedback to DOAU's lobby system to heart and opted to create a more accessible way for players to get matched up, and also keep the action light as well. To that end, your profile will now ask you to select a few extra bits of information, namely choosing an avatar and a theme for your "house." Yes, this may all sound odd and confusing, but stay with us--there's an oddly brilliant logic to this. Your house will serve as the lobby your friends will see when you host a game and serve as an area your crew can come hang out in with their avatars.

The house concept has evolved since the name was first coined for the lobby and is more ceremonial than anything, as the various lobby themes bear little resemblance to an actual domicile. The houses and themes we've seen are large open areas that are just a place for people to goof around in while waiting or watching an online fight. We saw two themes, the tentatively named "Halloween" and "underwater," that looked pretty much like you'd expect. So the Halloween house was a large, open area with pumpkins, a full moon and a ghost at its center, which is who you'll talk to in order to set up a match. The underwater house looked like something out of Finding Nemo and had a coral reef motif complete with anemones, schools of fish, and a central crustacean who could help you get your battle on.

The avatars that you'll see milling about in the houses draw from a variety of traditional inspirations, such as robots and ninjas, and slightly more whimsical muses such as, pigs, pandas, fish, squid, and rabbits. Your muse will display your gamertag above its head, as well as any conversation text in a word bubble (the game will support both text and voice chat). More importantly, the avatars can be made to animate in some goofy ways, along the lines as some of the silliness seen in MMOs like World of WarCraft, that was pretty funny and proved that Team Ninja never takes itself too seriously.


Do the hustle.


One of the most unique elements to the house feature in the online mode, one which is currently being heavily tweaked, is the state of your house. The current plan is to let you earn currency when you play online in the game and then let you spend the money in Zack's Shop, an online-only option that lets you buy items for your avatar and house. The coolest feature the team is attempting to incorporate is televisions that will show the current fight going in. You'll be able to buy different TVs--from a proper HDTV to a small black-and-white set--that will let you see the fight windowed or full-screen in accordance with what kind of set it is.

Though it appears the TV feature is a lock for the final game, the team is also tossing around ideas for other items you can put in your virtual crib that may or may not happen. In any case, based on what we saw, the house lobby system is a functional, funny and non-threatening way to get your multiplayer on. Though the multiplayer wasn't up and running to Itagaki and the team's standards, you can plan on DOA4 to be as least as fun as DOAU. The addition of the currency and shop system give playing online an Animal Crossing-esque twist that we expect players to have a lot of fun with.

Ownage.
 
Wait, that looks like DOA2 DC...but I don't recall that costume or any AA'd shots from that version. Must be XB...

Yeah, it has to be XB. The texture filtering is much better than the DC and PS2 versions (DC version had horrible mipmap banding and the PS2 version didn't use mipmaps IIRC).

The question is kinda unfair, as that's not really an accurate shot. No version of the game used heavy AA. The models and lighting look like DC to me, but the texture filtering looks like XB.
 
DemonCleaner said:
doa 2 hardcore (dc)

I don't think that exists, does it?

Mrbob said:
It shows you way Team Ninja is the champ of champs and Sega and VF5 will play second fiddle

Has never and will never happen my friend.

But that online house stuff sounds really cool. I'm sure people will write it off like WUT ABOOT TEH GAMYPLAY????? but it's just a cool feature they threw in. It'll make the experience online a lot more fun.

But God damn, there was almost always bad lag in DOAU. :\

I still really want to know why this is going to be rated M. I didn't see a reason for DOAU to be rated higher than T, so I guess this will be the same.

.. Unless n00d c0de of course.
 
Zeo said:
I don't think that exists, does it?



Has never and will never happen my friend.

But that online house stuff sounds really cool. I'm sure people will write it off like WUT ABOOT TEH GAMYPLAY????? but it's just a cool feature they threw in. It'll make the experience online a lot more fun.

But God damn, there was almost always bad lag in DOAU. :\


What kind of connection do you have? I live in Wisconsin, played people in California and Florida in the same virtual arcade and we had minimal lag in DoA:U.
 
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