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New EGM tidbits: PGR, PDZ, Oblivion + Jade Empire 2 in development for PS3

Izzy

Banned
PGR:

Publisher: Microsoft

Developer: Bizarre Creations

Release Date: November 2005

The basics: The latest installment in Microsoft's snazzy street-racing franchise rolls onto the factory showroom as an audiovisual showcase for the Xbox 360.

Why it made the list: "Do you want a game that really shows off how cool your new Xbox 360 is?" asks PGR3 Project Manager Chris Lee. "Just look at the game--from both a high-end audio and high-definition video standpoint, it really pushes the boundaries." Must be hard to be humble when your game looks like this. PGR3 aims to be the prettiest, fastest, and most accessible racer in the already competitive 360 lineup. "We believe that life begins at 170 mph," states PGR3 Product Manager Kathie Flood. "We don't give new players a mediocre car to start out with--nearly every single car is available from the outset, and they're all fast." It's all about freedom: Take any car and race it on any track at any time. PGR3 will still offer unlockables, but Microsoft wanted to make sure that mainstream gamers could have a blast with minimal effort. "It's still deep enough for hardcore racing fans," says Flood. "But at the same time, it's broadly accessible, with the perfect blend of realistic physics and thrilling arcadey fun."

What could possibly go wrong? Although Microsoft seems adamant that PGR3 will make it to store shelves within that mythical "launch window," the version we viewed still had some slowdown issues to overcome.

PDZ:

Publisher: Microsoft

Developer: Rare

Release Date: November 2005

The basics: Bullets smack the wall behind Ken Lobb, manager of the Microsoft studio overseeing some of the Xbox 360's biggest launch games, but he's too busy watching paint dry to notice. Lobb is giving us an in-game tour of a tundra-packed multiplayer level in Perfect Dark Zero, developer Rare's forever-in-the-works Xbox 360 prequel to its hit 2000 Nintendo 64 first-person shooter. Our opponents: game testers in nearby cubicles, who stalk us mercilessly despite Lobb's current pacifistic purpose. "Just look at that paint texture," Lobb says, pointing with the tip of his gun at a glistening red dab smeared on the wall of a rustic temple. "This game looks so good, sometimes I get distra--oh dammit."

Man down. A tester just bull's-eyed Lobb from 30 yards. Suddenly feeling vulnerable without our tour guide, we dive into a combat roll--one of the game's new tricks--round a corner, and flatten ourselves against a wall, ready to pop out and return fire (another new feature). Say, look at the subtle 3D texturing on this wall. Pop! We go down. Dammit.

With three months to go until launch, Perfect Dark Zero is up and gunning and looking lethal. Which is a good thing, because it was precisely looks that killed early buzz for the game. When EGM debuted the first screenshots of Zero back in our July issue, readers, message-board posters, and even our own editors founds the game's visuals underwhelming--especially for Microsoft's premiere Xbox 360 launch game. The developers bristled, claiming Zero was a work-in-progress that looked better in motion. After taking Lobb's bullet-riddled tour, we agree that the visuals have improved. Zero is looking more and more like a proper next-generation title, although it's really the game's features that made it No. 1 on our best-bet five.

Why it made the list: If you read our A to Z Guide to Perfect Dark Zero in our July issue, you already know why Zero is No. 1. It's the most ambitious online first-person shooter ever made for consoles. Let's recap: Aside from novel features such as the already mentioned evasion move, you get gadgets that let you hot-wire enemy vehicles, maps you can scale in size depending on how many players you have, a noise-sensing radar spoofed by silenced weapons, 28 guns with secondary functions (and sometimes tertiary ones), and an innovative health system that levels the field for newbies and elites.

Playing multiplayer (which, unfortunately, has been limited to 32 players online rather than the original 50 Rare was gunning for) reveals a dozen nifty details. We tried one gun whose secondary function projected a hologram of our character a few feet ahead--a perfect way to distract opponents while teammates race to flank any enemies taking shots at your doppelgA[currency]nger. Savvy players will find a weapon to diffuse any situation. The good ol' RCP90 submachine gun diplays a threat detector that'll expose holograms for what they are, as well as reveal players who use the plasma rifle's secondary invisibility function. And remember Perfect Dark's laptop gun? It returns, once again turning into a stationary turret. But beware: Enemies wielding the RCP90 can reprogram your turrets and turn them against you.

What could possibly go wrong? A lot of stuff, actually. Zero's multiplayer modes, which include special dark-ops missions that have players taking on roles, are ambitious and will require heavy play balancing. We also hope the number of supported players doesn't drop once again. The latest version we tried got a bit choppy at times, but Rare is promising that the final game will run at 30 frames per second (about as smoothly as Halo 2, but not the blazing speed we'd expect of a next-generation title).


Oblivion:

What could possibly go wrong? Despite the fact that its developer guarantees that we'll see Oblivion on shelves alongside the 360 hardware on day one, a few nasty bugs are still infecting its mammoth fantasy. "There is a unicorn in the game, and the other day when I was playing I found it dead," explains Howard. "The Minotaur killed it; he's supposed to protect it, but his A.I. is just too aggro." If the game's inhabitants can't get along, is there any hope for players? Massive patches, bug-fixes, and even recalls happen surprisingly frequently in the realm of PC games, but nobody wants to bring home a busted, buggy, and potentially crash-ridden console game on launch day.

DOA4:

While DOA4 looks great, so did DOAU. Fans expecting an astronomical visual leap from Xbox to 360 might feel a tinge of disappointment upon seeing the similar-looking character models here.

Kameo:

Big in 2006

The fun's just starting: These titles will grace the Xbox 360 next year

Kameo: Elements of Power

"It's not a collect-a-thon," Microsoft's Ken Lobb says about this colorful fairy-powered adventure from Rare--a developer notorious for making games based on nab-every-doodad busywork. That's not to say Kameo, which has you guiding a sassy fairy who morphs into different monsters, doesn't give you things to grab. She'll find coins to buy more health and fruits to power up her creatures, but it's all optional.

So instead of collecting, the focus here is on puzzle solving and combat. Lots of it. You'll plunge on horseback into four massive battles--the largest in videogame history--set on fields crammed with thousands of jostling enemies. It's a powerful display of the Xbox 360's hardware hutzpah. We're just not so sure grown-up gamers will be down with game's kiddified visuals and story line.




Rumours:

-Family Guy game and Area 52 are in development (bah)
-SH team have a brand new X360 game in development
-Sony will reveal their online plans in November
-Jade Empire 2 is in development for PS3
 
You should change the thread title. From what it is now it seems BOTH TES4 and JE2 are heading for PS3 (the "+" sign).
 
What could possibly go wrong?
What could possibly go wrong?
What could possibly go wrong?

troll.jpg
 
PGR3 should make it for launch day. So I keep hearing. Oblivion seems more and more unlikely for launch though, at least in Europe :|
 
Jade Empire 2 for PS3??? I thought MS owned that IP. That's a HUGE shocker. And did I read that right about Kameo NEXT year?

Someone throw me a bone. I think my reading comprehension skills are suffering.
 
Big in 2006

The fun's just starting: These titles will grace the Xbox 360 next year

Kameo: Elements of Power

"It's not a collect-a-thon," Microsoft's Ken Lobb says about this colorful fairy-powered adventure from Rare--a developer notorious for making games based on nab-every-doodad busywork. That's not to say Kameo, which has you guiding a sassy fairy who morphs into different monsters, doesn't give you things to grab. She'll find coins to buy more health and fruits to power up her creatures, but it's all optional.

So instead of collecting, the focus here is on puzzle solving and combat. Lots of it. You'll plunge on horseback into four massive battles--the largest in videogame history--set on fields crammed with thousands of jostling enemies. It's a powerful display of the Xbox 360's hardware hutzpah. We're just not so sure grown-up gamers will be down with game's kiddified visuals and story line.


Hold it. So am I reading that to indicate Kameo is an '06 release? I thought it was a launch title?
 
trmas said:
Jade Empire 2 for PS3??? I thought MS owned that IP. That's a HUGE shocker. And did I read that right about Kameo NEXT year?

Someone throw me a bone. I think my reading comprehension skills are suffering.
That is what it says -- Kameo for 2006.

Which, if it were true, shouldn't surprise anyone on the face of the earth with more than 12 IQ points.
 
trmas said:
Jade Empire 2 for PS3??? I thought MS owned that IP. That's a HUGE shocker. And did I read that right about Kameo NEXT year?

Someone throw me a bone. I think my reading comprehension skills are suffering.

Tsk, tsk.
Why aren't you banned?
 
PhatSaqs said:
Exec X360Fudbot(Izzy)

shouldn't you be saying that about EGM?? I understand he might take some solace/pleasure in unfortunate Xbox news, but it's EGM that wrote the "What could go wrong" series.

Maybe you could speak towards the articles as opposed to trying to dismiss the message for the messenger??
 
a few nasty bugs are still infecting its mammoth fantasy. "There is a unicorn in the game, and the other day when I was playing I found it dead," explains Howard. "The Minotaur killed it; he's supposed to protect it, but his A.I. is just too aggro." If the game's inhabitants can't get along, is there any hope for players?

haha.
 
So what the heck are we getting at 360 launch? A bunch of EA games and some Actvision ports?!

Hopefully X05 will reveal that actual launch lineup. I'm not too shocked about the Rare games, though. Consider their history and the idea of them hitting launch with TWO games seems absolutely crazy. I was starting to hope they'd do it, though...
 
dark10x said:
So what the heck are we getting at 360 launch? A bunch of EA games and some Actvision ports?!

Hopefully X05 will reveal that actual launch lineup. I'm not too shocked about the Rare games, though. Consider their history and the idea of them hitting launch with TWO games seems absolutely crazy. I was starting to hope they'd do it, though...
Pssh, launch lineups are so standard definition. Here in the HD ERA we do launch windows*!

*now extended until April 2006
 
Some previous rumors by EGM:
Id, Valve and Bioware are developing games exclusivly for PS3.

Then we found out that both JC and Gabe hate PS3 and might not develop games for the system. Bioware is working on 3 games, two for X360 and 1 for PC.

Another old EGM rumor: Final Fantasy VII Remake coming to PS3

Kitsae says it will take 5 years to make a game with that level of detail and they would have to hire 300 people.

EGM rumor section was good last year, but now they are just making up bs.
 
Doom_Bringer said:
Kitsae says it will take 5 years to make a game with that level of detail and they would have to hire 300 people.

So you think its going to take 5 years for us to see FFXIII? I mean really come on.
 
dark10x said:
So what the heck are we getting at 360 launch? A bunch of EA games and some Actvision ports?!
Yeah really. At this point its looking more and more like launch games will be a bunch of EA and Activison ports. Sad state of affairs if true.

Maybe you could speak towards the articles as opposed to trying to dismiss the message for the messenger??
You answered your own question already...
I understand he might take some solace/pleasure in unfortunate Xbox news
 
Doom_Bringer said:
Some previous rumors by EGM:

Then we found out that both JC and Gabe hate PS3 and might not develop games for the system. Bioware is working on 3 games, two for X360 and 1 for PC.
In fairness to EGM, they are just rumors. If EGM knew every one would always come true, they wouldn't be rumors. Plus, I could just as easily do a post on previous EGM rumors that have come true.

Kitsae says it will take 5 years to make a game with that level of detail and they would have to hire 300 people.
We also have a later quote from someone else making it seem more plausible, though, so this one isn't shot down quite yet.

EGM rumor section was good last year, but now they are just making up bs.
They never just "make up BS".
 
SolidSnakex said:
So you think its going to take 5 years for us to see FFXIII? I mean really come on.

No, that comment was just damage control material. What they were trying to say was that the next FF on PS3 won't look as good as the FF7 tech demo.
 
That is ridiculous, I thought Kameo was for launch? :\ They should have just delayed the Xbox 360 till early '06 with a better launch line up and give the developers a bit more time.
 
Doom_Bringer said:
No, that comment was just damage control material. What they were trying to say was that the next FF on PS3 won't look as good as the FF7 tech demo.

Nomura seems to think otherwise

Kitase also revealed the Final Fantasy VII technical PS3 demo was actually a rush job, created in just a month and a half. “We created right before E3. I didn’t think we could do it at first, but I called Sugimoto (Koji Sugimoto, FFX’s main programmer), and we somehow made it. I believe that if we had more time, we could have made it in a higher quality. In that sense, that demo didn’t really take much advantage of the PS3’s hardware specs. But still, we were able to make something that looked that good.”
 
Kameo next year? I don't believe it for a minute.

And JE2 for PS3? Would this be the PS3 exclusive game EGM said they were working on (prior to Bioware revealing that no PS3 games were in development)? :lol
 
I didn't think it was Jade Empire 2 to PS2 but Star Wars KOTOR 3 rather.

Also, I hope Silent Hill 5 is in development too.
 
Doom_Bringer said:
Sounds like damage control to me ;)

He also said that he'd like to work on a FF7 remake once he finishes all his current projects. :) And I don't see why they can't reach the visual quality of the trailer.
 
Doom_Bringer said:
Sounds like damage control to me ;)

The visual quality of that trailer really isn't all the impressive now. Given the budgets FF games have if they can't reach that level then it'd be pretty sad on their part.
 
"He also said that he'd like to work on a FF7 remake once he finishes all his current projects. And I don't see why they can't reach the visual quality of the trailer."

but at what cost?
How many artists would it take?

and what are the likely sales _for a remake_ (even if it has a bit of extra content)?

I'd be more inclined to believe a PSP remake!
 
sonycowboy said:
What was the original thread title as I missed it.


New EGM tidbits: PGR, PDZ, Oblivion + Jade Empire 2 in development for PS3

I have yet to use edit button in this thread...
 
human5892 said:
They never just "make up BS".
In all fairness, they speak to people who could just "make up BS" and pass it on as legit rumors to EGM. They're just the messenger in the whole debacle. That's why rumor mills are so dumb in a lot of way.
 
bigNman said:
Perfect Dark @ 30 fps. That is dissapointing, I fully expected it to be a silky smooth 60.
The scans from a few days ago pretty much revealed that to be the case.

Like it's younger brother, the 360 looks to be taking on the title of the "30 fps machine".

Of course, nobody seems to have a real handle on the hardware yet. For all the talk of being 'easy to develop for', the results are not impressive thus far. Armored Core 4 looks far superior to pretty much every other revealed 360 title...so at least it is now obvious that the ceiling is quite high. We just need other developers to start moving in that direction.
 
trmas said:
Jade Empire 2 for PS3??? I thought MS owned that IP. That's a HUGE shocker.

Eh, Jade Empire wasn't even that good. Did it even sell enough to warrent 'megaton' hype if it went to PS3. How many people would actually even care?
 
Razoric said:
Eh, Jade Empire wasn't even that good. Did it even sell enough to warrent 'megaton' hype if it went to PS3. How many people would actually even care?

You have short memory, haven't you?

The hype from the Xbox camp was overwhelming (as always). So it would be only just to expect the same amount of hype from PS3 fans.
 
Razoric said:
Eh, Jade Empire wasn't even that good. Did it even sell enough to warrent 'megaton' hype if it went to PS3. How many people would actually even care?

IMO, it was pretty bomba. It had a great first month, then flamed out and nobody talked about it. If it wasn't one of the 3 big exclusive titles for the Xbox the first half of this year (Forza, Jade Empire, Conker), it wouldn't have gotten nearly as much interest.

I don't expect it would find a good home on the PS3. KOTOR 3 would be a better fit.
 
I am surprised about Jade Empire 2 and somehow doubt it as MS published the first game, and they've hinted (MS, not BioWare) there's a sequel in development. Obviously, for the game to be released on the PS3 as well it'd have to be released by a 3rd party publisher.

In any case, I don't think it's a big loss for MS. I don't think Jade Empire has even cracked the 500K sales point.

"There is a unicorn in the game, and the other day when I was playing I found it dead," explains Howard. "The Minotaur killed it; he's supposed to protect it, but his A.I. is just too aggro."

:lol BADASS! GIMME OBLIVION!
 
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