Whenever I see this game, I'm reminded of the ps3 demo of the exploding gas station. The problem I have with these type of physic sims is that I don't think people can tell the difference between accurate physics and the stuff they are doing with Burnout. I think the only physics that will really make a big difference to the average consumer is dynamic fluids. I can't wait for the day until we can see in game something that looks like the movies from that new fluid dynamics tool for movie production.