Well, it must be based on GC at least with ATI doing the graphics chip, but i think the big problem against the use of the GC library is the size of the GC disks.
If the potential 'GBA2' specs were = GC specs, it wouldn't be good for Ninty's biz since most of people wouldn't have an incentive to buy new software regularly.
However, and whenever it appears, I expect 'GBA2' to have a very similiar architecture - good for ports, Nintendo, and third parties.
actually its rotated more like 45 degress, and the X and Y aren't flipped at all. regardless of button shape/position, the GC controller is still the SNES config when you get down to it.
Did you miss this, Folder? Thanks for bullshitting us! You're a piece of shit and I hope GA bans your ass come E3. Surprising it hasn't happened yet, considering NOTHING you've ever predicted to come to fruition has.
The awesome thing about this is that no matter whether the next Game Boy is shown or not, somebody's going to be made a fool and I'm going to be better off for it.
So it goes without saying that these pics of a supposed portable GameCube are more likely a concept design than anything based in physical reality. But still it would be kinda hot, so we pass it on to you. Even if when closed, it looks way too eerily like an old Walkman (peep on for the closed pic).
Did you miss this, Folder? Thanks for bullshitting us! You're a piece of shit and I hope GA bans your ass come E3. Surprising it hasn't happened yet, considering NOTHING you've ever predicted to come to fruition has.
come to think of it: if nintendo's doing a psp-level handheld, where would the hardware come from? have they been working with ati on a portable chipset? i assume it'd be publically known if they have. i guess they could license a powervr chip. i assume graphics hardware for a handheld has fairly specialized requirements, and there are probably only so many companies working on such hardware.
Some perspective on MBX, reiterated: Its nearest challenger, despite being released many months after MBX, is a generation behind in functionality without programmable vertex shading, fractional tessellation and depth adaptation in curved surface rendering, per-pixel lighting with DOT3, always-affordable supersampled anti-aliasing, internal precision color blending, internal floating-point precision depth sorting, and anisotropic filtering, and it only gives comparable fillrates to MBX while expending multiple pipelines four times as many and therefore costing a lot more and draining a lot more battery power.
Because of the enormous investment it takes to fight for publisher support and to sell hardware under the loss leader business model, there are only a small few companies that are willing to host a hardware platform. For the general gaming consumer, their perspective on what level of technology is available is based on this narrow exposure.
There's a large, growing market outside of gaming for graphics hardware in devices like smart phones, car navigation displays, and PDAs, and that's where PowerVR has been serving.
So it goes without saying that these pics of a supposed portable GameCube are more likely a concept design than anything based in physical reality. But still it would be kinda hot, so we pass it on to you. Even if when closed, it looks way too eerily like an old Walkman (peep on for the closed pic).