New Geist Interview

http://www.planetgamecube.com/specials.cfm?action=profile&id=542

Well, you know, maybe if you hear a conversation about someone's phobia, so you can utilize that information to find out what really scares them. It's not just scaring. Maybe you'll need to do it for information purposes. One of the examples I can use is posses a key pad to get into a restricted area. Well, if you catch the guard's attention, he thinks the keypad is fritzing out. He'll come over and punch in his code. Well, you're in the keypad, so now you've learned his code! So now you can go out and find a host and come back.
 
"I told Mr. Miyamoto that your game sucks, by the way. He'll be over here in the morning to kill all of you."
 
Speevy said:
"I told Mr. Miyamoto that your game sucks, by the way. He'll be over here in the morning to kill all of you."
Yes, right question.. also something to the extent of, "I played your game demo and christ it sucked arse, the only decent thing on it was the reminiscient scenes of Perfect Dark and even then it was pushing the envelope. Are you guys going to chuck a Rare/Silicon Knights and shovel this tripe onto Revolution then be led into a bottomless pit of shit afterwards?"
 
PGC: You're pretty much wrapping up development of the game, you've shown it at E3, it's coming out soon…Is Nintendo planning to work with n-Space further, or is this a wait-and-see how this one does first?

JK: Ya know, I have a ton of respect for n-Space. They're a great group of guys. I really hope we can continue our relationship with them.
I hope he's not serious.
 
i finally saw some nice in game footage in motion.

not half bad compared to all i had read here before hand. the concept and the footage looked interesting.
 
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You can't map individual buttons, but you do have control over your basics…whether it's the C stick versus the control stick that is manipulating your aiming versus your movement.

Thank god for that - I hate trying to aim my gun with the c stick. It is horrible compared to the control stick. There are so few exclusive FPS games on gamecube which is why I might buy this if its good.
 
People on this board are too fixated with this company having made a Mary, Kate & Ashley game in their history, even though turnover may mean there's completely different staffers at N-Space now. They also forget that the size of the company may have meant that was literally the only work they could get until this came along. AND they're also overly fixated with the graphics. Potentially its a very good idea, and it reamains to be seen how well or badly they've capitalised on it.

It sounds like they chose a poor demo for GDC in terms of character abililties. I'm betting the final thing will be better than decent.

God forbid anyone tries to make something other the 9 millionth generic war shooter, futuristic alien conspiracy, or endeavour into hell to kill everything on screen.
 
radioheadrule83 said:
People on this board are too fixated with this company having made a Mary, Kate & Ashley game in their history, even though turnover may mean there's completely different staffers at N-Space now. They also forget that the size of the company may have meant that was literally the only work they could get until this came along. AND they're also overly fixated with the graphics. Potentially its a very good idea, and it reamains to be seen how well or badly they've capitalised on it.

It sounds like they chose a poor demo for GDC in terms of character abililties. I'm betting the final thing will be better than decent.

God forbid anyone tries to make something other the 9 millionth generic war shooter, futuristic alien conspiracy, or endeavour into hell to kill everything on screen.

I was just thinking about those things after reading the interview. I think people should definately keep in mind that Nintendo didn't hit these guys up because they wanted to one up Bungie and id software. Nintendo has been harping about creativity for the last few years, and projects like this is where they show that they aren't just selling PR bullshit but are actually supporting or developing interesting projects. I think Nintendo deserves some credit for taking the risk and partnering with N-space. Hopefully both companies will benefit from the final product.
 
For someone that doesn't like fps games in general - ie: me - a game like Geist gives me a reason to try one out. I personally think the ideas sound really cool, so what if it's dog food that I'm possessing. It's not always going to be. I think this game could be cool - despite being 'crude' as the 'booth babes' describe it.
 
One of the examples I can use is posses a key pad to get into a restricted area. Well, if you catch the guard's attention, he thinks the keypad is fritzing out. He'll come over and punch in his code. Well, you're in the keypad, so now you've learned his code! So now you can go out and find a host and come back.

That just sounds awful. If he seriously thinks that is one of the better and more exciting/interesting ideas fro the game he can share with us, then this game is in SERIOUS trouble.

I know a lot of people are holding out in hopes that this game will deliver in being interesting and cool, but let's face it. The developer has a poor track record, the game seems to have awfully low quality control and budget as far as visuals go, the demos year after year have gotten mediocre to negative impressions, and from every interview they give the ideas just sound more and more silly as opposed to actually cool and interesting. That just doesn't sound good. Anyone actually trying to spin this any other way is really playing laughable damage control. Sure it's POSSIBLE the game might be more than decent, but lots of things are "possible", just also "highly unlikely".

For the people trying to defend this game, I have a simple question. Amid all the negative impressions this game is giving everyone, besides the idea sounding "interesting", is there ANYTHING remotely positive about the game at all that you can cite? It could be anything, but it has to be solid and real (ie: either based on your own actual experience playing it or something you've actually seen) as opposed to wishful thinking and optimism. Because I'm really not seeing ANYTHING that tells me this game is anything but utter mediocrity.
 
I thought the example sounded cool. What will make or break the game will be how much freedom you have to get past obstacles. You could use brute force by posses some soldier and blasting your way through, or maybe you can be more clever and do things like that keypad example.

If the game is going to be heavily scripted, then it will fail miserably. But there's isn't indication of that so far, so I hold out hope for an engaging experince.
 
duckroll said:
That just sounds awful. If he seriously thinks that is one of the better and more exciting/interesting ideas fro the game he can share with us, then this game is in SERIOUS trouble.
It sounds awesome. Get over yourself. I would rather have a developer talking about possessing objects and indirectly influencing AI than "you play a marine and you're on a planet with aliens and you have 25 different weapons and you can drive a buggy". No thanks; at least applaud the attempt to try something unusual while it's still unreleased.

duckroll said:
Anyone actually trying to spin this any other way is really playing laughable damage control.
Or maybe they just have a taste for different ideas? n-Space should not be ignored just because they have an irrelevant track record and supposedly low budget for visuals. Judging a game by pre-release demos is also wholly pointless. This is the exact logic we always see showing up around controversial Nintendo releases (note: Wind Waker, Metroid Prime, etc)

duckroll said:
Sure it's POSSIBLE the game might be more than decent, but lots of things are "possible", just also "highly unlikely".
It was also "unlikely" that a first person Metroid would be totally fawesome and rock everyone's ass, or that a celshaded Zelda would be anything but infantile. Oops.

duckroll said:
For the people trying to defend this game, I have a simple question. Amid all the negative impressions this game is giving everyone, besides the idea sounding "interesting", is there ANYTHING remotely positive about the game at all that you can cite?
Potential. Like any other game that is interesting to the people that keep up with it.

duckroll said:
It could be anything, but it has to be solid and real (ie: either based on your own actual experience playing it or something you've actually seen) as opposed to wishful thinking and optimism. Because I'm really not seeing ANYTHING that tells me this game is anything but utter mediocrity.
On the other hand, you're not giving any reasons for it to be anything less than good other than other peoples' impressions and your apparent disdain for innovative gameplay attempts within defined genres. So what's your point? You want to dislike the game for the sake of it?
 
Considering that aside from Zelda, this is possibly the last semi-adult oriented game for the system, I'll take it. I'll take anything for this dying system already.
 
Rahul said:
It sounds awesome. Get over yourself. I would rather have a developer talking about possessing objects and indirectly influencing AI than "you play a marine and you're on a planet with aliens and you have 25 different weapons and you can drive a buggy". No thanks; at least applaud the attempt to try something unusual while it's still unreleased.

So you're comparing a game that looks and sounds painfully bad with your version of a very generic FPS? Both are bad, the game not being generic doesn't meant it can't be stupid too. :lol

Or maybe they just have a taste for different ideas? n-Space should not be ignored just because they have an irrelevant track record and supposedly low budget for visuals. Judging a game by pre-release demos is also wholly pointless. This is the exact logic we always see showing up around controversial Nintendo releases (note: Wind Waker, Metroid Prime, etc)

Point 1: No, but they should be ignored because they don't sound like they're bringing a good game to the table.

Point 2: I dunno about you, but I don't think anyone doubted that Wind Waker would be awesome and Metroid Prime might have been different and questionable at first but at least it LOOKED great. There was never a negative word on either of these games when they were shown. Your comparison is weak and you need a better one.

It was also "unlikely" that a first person Metroid would be totally fawesome and rock everyone's ass, or that a celshaded Zelda would be anything but infantile. Oops.

Celshaded Zelda *is* infantile. That doesn't mean it isn't fun and awesome. Another bad comparison. :D

Potential. Like any other game that is interesting to the people that keep up with it.

Sure, but this game isn't remotely interesting. :D

On the other hand, you're not giving any reasons for it to be anything less than good other than other peoples' impressions and your apparent disdain for innovative gameplay attempts within defined genres. So what's your point? You want to dislike the game for the sake of it?

No, in this day and age of me-too developers and generally low quality-control in the gaming industry, games are guilty until proven innocent. Sorry.

Hey, didn't you also say this game looks as good as Metroid Prime? You might need new glasses. :D
 
Rahul - you have taken the words out of my mouth. Good show.
sirris said:
Considering that aside from Zelda, this is possibly the last semi-adult oriented game for the system, I'll take it. I'll take anything for this dying system already.
A couple of things I want to address here:

1) The Gamecube has more life left in it than many consoles, like you said, because of Zelda. Sony, through SquareEnix, has some life left too, with FFXII, KH2, and the Xbox, with the shortest life left, still has some good stuff coming. None of the consoles are dead yet, but if you had to pick one out, it would be the Xbox, as it will be replaced by the end of the year with Xenon.

2) Just because Nintendo lacks some 'multi platform' titles, doesn't mean the system is dead. So Gamecube didn't get Punisher, or Burn out 3, and lacked all Sega Sports... the list is actually quite bigger than this, but Nintendo has done a good job supporting their platform, and their have been a ton of really great exclusives. Not having EVERY SINGLE game isn't always a bad thing.

3) The Gamecube isn't dead, it will be supported until the Revolution debuts and slightly beyond, if you are to believe Iwata, the company president. I'll take his word for it, seeing how he runs the company.

4) It may be dead for you, oh wait, except for Zelda, which doesn't launch till the end of the year, so it's got at least that left in it. :)
 
duckroll said:
So you're comparing a game that looks and sounds painfully bad with your version of a very generic FPS? Both are bad, the game not being generic doesn't meant it can't be stupid too. :lol
My point is that it neither looks nor sounds painfully bad, and on top of that it's trying to add something to the genericity of the usual FPS by innovating a little/lot. So rather than being [formulaic FPS title] like so many other games are (to whatever extent of perfection you wish to stretch them), it's now [formulaic FPS title] + [attempt-to-innovate gameplay system]. That sets it apart for me.



duckroll said:
Point 1: No, but they should be ignored because they don't sound like they're bringing a good game to the table.
They should never be ignored just because pre-release demos aren't amazing. You did that with Radiata Stories too and OOPS

duckroll said:
Point 2: I dunno about you, but I don't think anyone doubted that Wind Waker would be awesome and Metroid Prime might have been different and questionable at first but at least it LOOKED great. There was never a negative word on either of these games when they were shown. Your comparison is weak and you need a better one.
Oh come on, back when WW and MP were revealed EVERYONE was up in arms about how they didn't connect to their expectations. Metroid Prime is not a completely revolutionary-looking title; it does the job and has nice effects. Geist looks about equivalent. It does not look crap. It looks fine and definitely vastly improved compared to its E3 2003 debut. To complain that Geist looks "crap" is to automatically infer that Metroid Prime and Halo 2 look crap. Which they do not.

duckroll said:
Celshaded Zelda *is* infantile. That doesn't mean it isn't fun and awesome. Another bad comparison. :D
It's really not infantile, considering much of the subject matter and development throughout. Faerytale scenario != infantile. Rugrats the Game? That's infantile.

duckroll said:
Sure, but this game isn't remotely interesting. :D
I can see you subjectively not being interested, but I'm arguing that you shouldn't write off its potential just because what you have seen before its release is not involving for you. But why am I even trying? It's always the same with you!


duckroll said:
No, in this day and age of me-too developers and generally low quality-control in the gaming industry, games are guilty until proven innocent. Sorry.
Then you lose, buddy. That's too bad, though. Keep playing Ridge Racer!
 
I feel obligated to point out that "possessing people" is hardly a new or innovative mechanic. It's been done before in Shiny's Messiah, Omikron: The Nomad Soul, and Requiem. What do those three games all have in common? Answer: they all sucked.

Either characters are too similar and the possession mechanic accomplishes nothing, or the characters are too specialized and the gameplay becomes too cutesy and scripted.

Possessing dog food might be new, however. Unless that was in Haunting starring Polterguy.
 
My only hope is that Nintendo cans this game before it sees release - so they don't have to have it on their track record.

Is anyone even looking forward to Geist? Maybe 5 or 6 n-fanboys but that's it.
 
JackFrost2012 said:
I feel obligated to point out that "possessing people" is hardly a new or innovative mechanic. It's been done before in Shiny's Messiah, Omikron: The Nomad Soul, and Requiem. What do those three games all have in common? Answer: they all sucked.

Either characters are too similar and the possession mechanic accomplishes nothing, or the characters are too specialized and the gameplay becomes too cutesy and scripted.

Possessing dog food might be new, however. Unless that was in Haunting starring Polterguy.
Yeah I know, I'm not implying that it's some unheard of revolution in FPS gameplay. However, it's certainly not the norm in current FPS titles. Metroid Prime avoided the norm by focusing on adventure, but it could be argued that previous FPS titles have done the same, making its attempts at being unique pointless. On the other hand, MP does what it does so well that it virtually redefines whatever extent of an "FPA" genre there was beforehand. Perhaps, though I'm not saying "it definitely will", Geist is looking for that same angle.

I just think judging a game by, like duckroll brought up, the "stupidity" of an example situation is a waste of time. With this kind of mechanic, the quality of the game is generally entirely dependent on the breadth of implementation that the mechanic sees. If n-Space can come up with a lot of interesting applications and challenges, then I see no reason why average graphics or other thusfar exposed attributes of the game should in any way affect the overall quality. I didn't think Metroid Prime was impressive visually, but it sure blew me away in terms of level design complexity.

As an example, I'd mention Viewtiful Joe. VJ is basically just a platformer with a "gimmick". It could have been a very uninteresting gimmick that just made fighting a little more fun, but it's not -- the gimmick is painted all over the game from platforming to puzzling, battling, boss tactics, etc. If Geist can pull off an array of integration to that extent, then I think it certainly has a chance of being more-than-average.
 
Like anything, I'll give it a chance... but yeah, I can't spin this any appropriate way. This game sounds like a disaster. Here's hoping to be pleasantly surprised.
 
Pellham said:
My only hope is that Nintendo cans this game before it sees release - so they don't have to have it on their track record.

Is anyone even looking forward to Geist? Maybe 5 or 6 n-fanboys but that's it.

Honestly, why are people so hostile to the game? The complaints/impressions I've seen have been almost exclusively about the visuals and such. Very little of the game's content has been revealed during the 2-3 years it's been in development. What exactly pegs the game as a guarenteed failure other than the fact that N-Space made some crappy license games?
 
Rahul said:
My point is that it neither looks nor sounds painfully bad

Yes, it really does.

They should never be ignored just because pre-release demos aren't amazing. You did that with Radiata Stories too and OOPS

Oops what? I'm never touching another tri-ace game again after SO3, it has nothing to do with how I feel about the quality of the game. You suck with comparisons, really. :D

Oh come on, back when WW and MP were revealed EVERYONE was up in arms about how they didn't connect to their expectations.

What? I would like to know who this "everyone" was, sure as hell wasn't in here.

Metroid Prime is not a completely revolutionary-looking title; it does the job and has nice effects. Geist looks about equivalent. It does not look crap. It looks fine and definitely vastly improved compared to its E3 2003 debut. To complain that Geist looks "crap" is to automatically infer that Metroid Prime and Halo 2 look crap. Which they do not.

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I can see you subjectively not being interested, but I'm arguing that you shouldn't write off its potential just because what you have seen before its release is not involving for you. But why am I even trying? It's always the same with you!

Yeah, I really wonder why you bother.... unless they're paying you. :lol

Then you lose, buddy. That's too bad, though. Keep playing Ridge Racer!

Good advice, I think I'll go play the HANDHELD game that looks better than Geist. :lol :lol :lol
 
I'm with Rahul. For point of fact, the only truly negative press this game has gotten is with THIS RECENT demo. This demo is indicative of a near-final game, as far as content goes. This was, in effect, the very first level of the game, BEFORE you acquire the powers and abilities that potentially will make this game a unique experience. It's not exactly like the FPA sub-genre is all that robust, on any platform.

The prior demos, though rougher looking, graphically, were tailored not so much to represent the early areas of a final game, but created to highlight the unique features of the later, deeper gameplay aspects. Contrary to that, this demo seemed to establish the initial story. If you combine the various demos that were released in the past, you can fairly realistically piece together a pretty optimistically hopeful vision of the game.

Will the final build live up to that vision? Who knows.

The only thing I know is that most of the impressions of the demo from 1 and 2 years ago (where people got to play around with the actual powers) were positive and optmistic, if occasionally cautiously so. So far, what I get, is that the game might have a fairly slow and generic opening area, but once you pass the first boss, it opens up. Sounds on par with the Metroid Primes, and that didn't hold those games up at all, imho.

Duckroll, you're a cool guy, but occasionally prone to overuse of hyperbole. :)
 
ge-man said:
Honestly, why are people so hostile to the game? The complaints/impressions I've seen have been almost exclusively about the visuals and such. Very little of the game's content has been revealed during the 2-3 years it's been in development. What exactly pegs the game as a guarenteed failure other than the fact that N-Space made some crappy license games?

You haven't read many impressions then, because all the previews/impressions I've read have nearly universally been grim toward it. And not just because of the lackluster visuals.

Rahul said:
Metroid Prime is not a completely revolutionary-looking title; it does the job and has nice effects. Geist looks about equivalent. It does not look crap. It looks fine and definitely vastly improved compared to its E3 2003 debut. To complain that Geist looks "crap" is to automatically infer that Metroid Prime and Halo 2 look crap. Which they do not.

:lol :lol

Man, now you're just nuts.
 
Mejilan said:
Duckroll, you're a cool guy, but occasionally prone to overuse of hyperbole. :)

Hey, I'm only saying how I feel about the game, which is rather extreme granted. But the stupidity of the game (again, my opinion) really OFFENDS me. When you have Rahul claiming that Geist looks as good as Halo 2 and Metroid Prime, now THAT'S hyperbole. :D
 
duckroll said:
Hey, I'm only saying how I feel about the game, which is rather extreme granted. But the stupidity of the game (again, my opinion) really OFFENDS me. When you have Rahul claiming that Geist looks as good as Halo 2 and Metroid Prime, now THAT'S hyperbole. :D

That's true. It's one thing to say that a game looks good, meaning that it looks like it'll be a good, fun game, and another thing to say that a game looks good, as in graphically.

Geist will never win any graphical awards, but given the developer, I wasn't expecting much anyway. I'm just curious as to whether or not the game will provide a unique, fun, and well executed experience. It seems to control really well, and that's really the first major stumbling block, imho. The interface certainly seems intuitive also, according to the revelations from that recent interview.

I don't have very high expectations for the game, realistically, but I do have hope that it'll be a solid, varied experience.
 
Yeah I know, I'm not implying that it's some unheard of revolution in FPS gameplay. However, it's certainly not the norm in current FPS titles. Metroid Prime avoided the norm by focusing on adventure, but it could be argued that previous FPS titles have done the same, making its attempts at being unique pointless. On the other hand, MP does what it does so well that it virtually redefines whatever extent of an "FPA" genre there was beforehand. Perhaps, though I'm not saying "it definitely will", Geist is looking for that same angle.

I don't think Metroid Prime succeeded because it tried to be a so-called "FPA", but rather because it translated Metroid's 2D gameplay into a 3D environment, and did so very successfully. That is the reason why Metroid Prime scored quite a bit of accolades.
 
Mejilan said:
The prior demos, though rougher looking, graphically, were tailored not so much to represent the early areas of a final game, but created to highlight the unique features of the later, deeper gameplay aspects. Contrary to that, this demo seemed to establish the initial story. If you combine the various demos that were released in the past, you can fairly realistically piece together a pretty optimistically hopeful vision of the game.

Geist will never win any graphical awards, but given the developer, I wasn't expecting much anyway. I'm just curious as to whether or not the game will provide a unique, fun, and well executed experience. It seems to control really well, and that's really the first major stumbling block, imho. The interface certainly seems intuitive also, according to the revelations from that recent interview.

I don't have very high expectations for the game, realistically, but I do have hope that it'll be a solid, varied experience.
SPINIT_Shopout.jpg
 
Ok I'm going to go on official record that if Geist comes out and kicks our asses like Metroid Prime and Wind Waker did, then I will photoshop an avatar of a duck eating crow and use it for 6 months. Until then, I will step on the game every chance I get until it is released and well, we'll see! :lol
 
Mejilan said:
Geist will never win any graphical awards, but given the developer, I wasn't expecting much anyway. I'm just curious as to whether or not the game will provide a unique, fun, and well executed experience. It seems to control really well, and that's really the first major stumbling block, imho. The interface certainly seems intuitive also, according to the revelations from that recent interview.

Cube.ign said:
"Only there was a problem: the controls and AI really need refining still. Aiming is still clunky, similar to what it was last year, and enemies really didn't do anything compelling -- at least not in the demo we played."

"However, the art doesn't do much to intrigue and things like the HUD are actually downright unpolished looking."

E3 2004

GC Advanced said:
"All in all, the game was pretty average looking as the graphics suffered from some pixelation issues as well as the animation not giving much of a feeling of smoothness. The game could definitely use some cleaning up in the graphical aspect."

"Those FPS elements that were shown were also not very convincing, as the controls still felt quite sluggish and the use of dual-analog seemed almost to be a hindrance to aiming properly, rather than an asset."

"The demo itself also felt unbalanced in terms of its play-testing as I was swarmed by multiple enemies at a certain point in the game after all my ammo had been used up, and there was no ammo recharging station present."

GDC Hands-On

I just want to know where the optimism comes from, really. It looks awful. By all accounts it IS awful so far. And the only thing anyone has to be nice about it is that it has an "intruiging concept", which has NEVER EVER saved a game from being shitty before.
 
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