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New GTA:PSP Tidbits

More tidbits from some Spansih magazine (quote from PSPhacker)

The latest issue of Spanish gaming magazine called “Play2Mania” released the following info about Rockstar’s upcoming Grand Theft Auto: Liberty Stories. Due to ship in September, this is sure to be a hit for PSP.

Confirmed information:

- There will not be any air type vehicles as previously rumored. Sorry, no helicopters or airplanes.
- You control your player, Toni (voiced by Michael Madsen); using the PSP's analog stick.
- The camera can be changed via the "Select" button.
- You have a choice of wardrobe!
- The game has "better graphics" than GTA3.
- There will be new landmarks in Liberty City this time around.
- There will be R3 missions.
- All of the cars from the original GTA3 will be in GTA LCS as well as the bikes from Vice City.
- The draw distance will be very good (which we already knew from the OPS2M UK article).
- Cars will have better reflections in GTA LCS than they did in San Andreas.
- The storyline will be "as long as Vice City's".
- There will be unique jumps and hidden packages in the game.
 
I'm sorry, but I won't believe they found a way around the battery life issue that easily until I have the game in my hands. And isn't this game still being done by Rockstar Leeds?
 
typhonsentra said:
I'm sorry, but I won't believe they found a way around the battery life issue that easily until I have the game in my hands. And isn't this game still being done by Rockstar Leeds?

What's there to believe? The claim that constant streaming out eat the PSP battery life to unplayable levels is a completely unsubstantiated rumor. There is completely NO reality backing this claim. Many PSP games now on the market use tons of constant streaming for voice, music, data, etc. So GTA:LCS probably won't last more than 5 hours on the PSP, but that doesn't mean it's not playable.
 
typhonsentra said:
I'm sorry, but I won't believe they found a way around the battery life issue that easily until I have the game in my hands. And isn't this game still being done by Rockstar Leeds?

Easily? An engine they've been working on for over 2 and a half years?
 
They couldn't get the free roaming city aspect into any other games, do you really think Rockstar was really able to create an engine that much more effective than anyone else?
 
They couldn't get the free roaming city aspect into any other games, do you really think Rockstar was really able to create an engine that much more effective than anyone else?
Nobody really tried so far, as they didn't have the actual PSP units to start testing of such engine in time to make it in early released games.

In the future however, Daxter game will have world streaming, and so will GTA. Pretty much echoing the situation from the PS2, where Jak & Daxter was the first game to do that together with GTA.
 
typhonsentra said:
They couldn't get the free roaming city aspect into any other games, do you really think Rockstar was really able to create an engine that much more effective than anyone else?

Yep, they also had Sony helping them to get it right.
 
Marconelly said:
More tidbits from some Spansih magazine (quote from PSPhacker)
Wow, this is sounding better and better. I really hope this delievers. Portable GTA3 will be so good.

And that is really impressive, if the reflections are better than San Andreas, while the game looks better than GTA3. Very cool to be playing Michael Madsen, too.
 
I just hope if has a better framerate that the PS2 versions. I never took to the PS2 releases due to being a 60 fps whore, even a constant 30fps is better than the yo-yo framerates of GTA games.
 
I don't understand Rockstar. They'll work for three years on an original GTA for PSP, but they wouldn't even port a single GTA game to GameCube. Either they don't see a need because it's the biggest franchise of the generation (strange way to run a business) or they hate Nintendo and only made a GBA game for money purposes. Obviously, they're Sony-heads, but their 'multi-platform' stance just leaves me baffled.
 
I don't understand people's problems with firmware. They will all be cracked eventually.

Going back to the game, I'm REALLY thinking of getting a PSP for this title but i'm not sure if I can play a handheld for as long as I played GTA3.
 
Daxter will be free roaming? You sure about that?
Maybe no free roaming(as in the game could be linear) , but no visible load screens, or so I've been told. Basically the game streams world data.
 
Dragmire said:
I don't understand Rockstar. They'll work for three years on an original GTA for PSP, but they wouldn't even port a single GTA game to GameCube. Either they don't see a need because it's the biggest franchise of the generation (strange way to run a business) or they hate Nintendo and only made a GBA game for money purposes. Obviously, they're Sony-heads, but their 'multi-platform' stance just leaves me baffled.
:lol :lol :lol
 
Dragmire said:
I don't understand Rockstar. They'll work for three years on an original GTA for PSP, but they wouldn't even port a single GTA game to GameCube. Either they don't see a need because it's the biggest franchise of the generation (strange way to run a business) or they hate Nintendo and only made a GBA game for money purposes. Obviously, they're Sony-heads, but their 'multi-platform' stance just leaves me baffled.
Wrong platform. Putting it on the Cube, in all liklihood, would have hurt GTA's image, which would be the furthest thing Take-Two (Rockstar's parent company) would want to do. Take-Two doesn't "hate" Nintendo or the Cube, though, and they've put out several titles for it. Including an exclusive.

...


233466.jpg


=D
 
Marconelly said:
Maybe no free roaming(as in the game could be linear) , but no visible load screens, or so I've been told. Basically the game streams world data.

Yah its going to be linear, but there isn't any loading between areas. Its a straight forward platformer.

On another note, is Ready at Dawn a Sony studio?
 
On another note, is Ready at Dawn a Sony studio?
I don't think they are owned by Sony, I think they are in simillar position as Insomniac maybe. Their main programmer (Didier Malenfant) is Naughty Dog's ex lead programmer, and one other lead guy there is from Blizzard. I was actually talking to one guy from their team at E3 and he said Naughty Dog people have been very helpful with the game, giving them advices, letting them use whatever equipment they wanted, etc.
 
Dragmire said:
I don't understand Rockstar. They'll work for three years on an original GTA for PSP, but they wouldn't even port a single GTA game to GameCube. Either they don't see a need because it's the biggest franchise of the generation (strange way to run a business) or they hate Nintendo and only made a GBA game for money purposes. Obviously, they're Sony-heads, but their 'multi-platform' stance just leaves me baffled.

Great post!
 
Dragmire said:
I don't understand Rockstar. They'll work for three years on an original GTA for PSP, but they wouldn't even port a single GTA game to GameCube.

i'm not sure if anyone would want to buy it, besides gamecube only owners. they'd probably have to cut some stuff out or put it on more than 2 discs for the game to run
 
Marconelly said:
I don't think they are owned by Sony, I think they are in simillar position as Insomniac maybe. Their main programmer (Didier Malenfant) is Naughty Dog's ex lead programmer, and one other lead guy there is from Blizzard.

Seems like another company they should look into picking up. They should be trying to pick up Insomniac and Zipper.
 
Whether or not GTA:LCS is wildly successful is going to hinge on whether or not the game is a killer app.

For example, the reason San Andreas sold as well as it did was because of the improvements it made over the bugs and problems that plagued the previous games while also adding intriguing new themes and gameplay mechanics. If LCS offers similar goodies to munch on in addition to the same stuff that most of us have already played to death, then it'll be a AAA, system-selling game.

But if the predominant message that gets across in reviews is that it's the exact same thing as the console versions, even if it's just as good, it would seem unlikely that it'll sell PSPs to casual gamers. As much as GTA sells on brand, it really does sell on the quality of the overall product--which is a lot higher than its unpolished nature would lead most of us hardcore to believe.

Still, it's going to sell great, but it's got to be adapted and changed to fit portable gaming. Having to travel all the way across the continent to restart a mission is not going to cut it if I'm just playing for a few minutes during a commute--gamers are going to want to be put into the action more quickly than they are in the console game and I hope the "story" framework facilitates that.

Definitely one of my most wanted games, but still not sure if it'll ensure that PSP catches the DS in worldwide hardware.
 
Wario64 said:
i'm not sure if anyone would want to buy it, besides gamecube only owners. they'd probably have to cut some stuff out or put it on more than 2 discs for the game to run

Gamecube disks and PSP UMDs hold about the same amount of information, and GTA PSP is bigger than GTA3.
 
typhonsentra said:
Gamecube disks and PSP UMDs hold about the same amount of information, and GTA PSP is bigger than GTA3.

PSP data files are smaller though. Due to the reduced resolution and screen size, textures are less detailed, lower resolution and models are much simplier. You can get away with a lot less visually on the PSP than on a big screen TV. The GC won't have that advantage, in fact it would likely require even larger sizes like the PC and Xbox versions to take advantage of the more advantaged hardware compared to PS2.

The real reason likely comes down to the cold hard facts. Nintendo licensing is expensive and third party games just don't sell shit worth on the GC. Simple as that.
 
I don't even really like GTA and I am excited for this game^^

custom MP3s is cool, but one of the best things about prevouis GTAs was the soundtracks. I guess you could pretend like you had your iPod on you as you carjacked and murdered inocent civilains :D
 
Personally, I love using custom soundtracks with the Xbox versions. While the default one is great, it's fun trying to come up with songs that fit within the game's time period. Currently, I'm really enjoying driving around in SA listening to Check Your Head era Beastie Boys, Big Black, and other stuff from the late 80's and early 90's.
 
Minotauro said:
Personally, I love using custom soundtracks with the Xbox versions. While the default one is great, it's fun trying to come up with songs that fit within the game's time period. Currently, I'm really enjoying driving around in SA listening to Check Your Head era Beastie Boys, Big Black, and other stuff from the late 80's and early 90's.
If you like Check Your Head, definately go buy the Aglio E Olio EP.
 
duckroll said:
The GC won't have that advantage, in fact it would likely require even larger sizes like the PC and Xbox versions to take advantage of the more advantaged hardware compared to PS2.

Erm you realise that both the Xbox version of GTA3 and GTAVC are around 1.4GB? (Don't know what GTASA measures up as). If they really wanted to release it on the GC, it would be possible im sure with little to none consessions made barring perhaps the controls.

The real reason likely comes down to the cold hard facts. Nintendo licensing is expensive and third party games just don't sell shit worth on the GC. Simple as that.

This I agree on.
 
This was a terrific article, would recommend giving it a read at a local bookstore, grocery store etc. It not only gives great insight into GTA:LC and the entire GTA series but Dan Houser (VP of creative @ R*) and Gordon Hall (studio director at R* Leeds) actually gave a ton of worthwhile info, i was totally expecting a token fluff article but this one is pretty relevant.

Mods if random quotes from a mag are out of ToS i'll delete these but i'm guessing this should be alright

Houser in regards to how R* is approaching the PSP and how many other companies have approached the PSP.

And i think a lot of the stuff you see on PSP, they don't have very good people working on it. The stellar guys at these companies, they're not making it, clearly. Or they've lost their touch.

Having played a lot of early PSP stuff, people have skimped on production values in my opinion

Houser on why the PSP isn't doing as well as expected

Machines sell because of games. No Machine is cool enough to make me want to buy it if there's nothing to put on it............. But at the moment there is nothing... well, I can get one for free, but there's not a reason to really buy it. I've got to be honest."

Lol, good stuff

typhonsentra said:
They couldn't get the free roaming city aspect into any other games, do you really think Rockstar was really able to create an engine that much more effective than anyone else?

If you read the article you'd believe they have, purely because they've actually tried to create a real engine not just half ass it. In Hall's own words

The engine itself has been in development for two and a half years now; it reached maturity around last May and has been tightened and honed ever since

I've widely bashed the PSP's upcoming game lineup running well into 06' and will still continue to (you like what you like, i like what i like. let's agree to disagree heh), but if we can see more dev teams put in the actual effort like this and possibly get 1 HQ (not even AAA but HQ) game every 3 mos i'll still think it sucks but i'll certainly stop bashing the lineup at every opportunity :lol.
 
God I hope this doesnt force you to update firmware. I really want this game but If it does, I dont think I will pick it up until whatever firmware it makes you update to is cracked.
 
duckroll said:
The real reason likely comes down to the cold hard facts. Nintendo licensing is expensive and third party games just don't sell shit worth on the GC. Simple as that.
The second part I agree with, but licensing is in line with Sony and MS. This isn't the 90's.

michael000 said:
I've widely bashed the PSP's upcoming game lineup running well into 06' and will still continue to (you like what you like, i like what i like. let's agree to disagree heh), but if we can see more dev teams put in the actual effort like this and possibly get 1 HQ (not even AAA but HQ) game every 3 mos i'll still think it sucks but i'll certainly stop bashing the lineup at every opportunity :lol.
Well, the issue with that is Rockstar can afford to spend 3 years developing a custom engine because GTA games are about as close to a guaranteed blockbuster as you can get. Other devs can't take those kinds of risks, considering portable games never sell as well as console games do (Pokemon not withstanding). I'm guessing most devs will be content to port over and tweak their PS2 engines for their games.
 
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