New Horizon: Zero Dawn Gameplay from the TGS 2016 Media Session

Video

There is some definite improvements to the facial animations compared to E3.

We get to see a new town and she even buys some gear from a local merchant.
 
The mount got killed before he could show it off in battle ;(.

Also first time I'm seeing melee combat that isn't a direct kill.
 
Black girl facial animations look great.

Aloy is still ehhhhhhhh.
And why does she look like she's constantly looking up? It's distracting.
 
Hey guys, see how she's not talking to herself during the demo?

Now some people can sleep at night knowing that she won't spoil their game.

Edit: The map seems to be pretty big.
 
Looks about Witcher 3 level and well above games like Fallout 4. So overall looks pretty decent for a big open world ARPG game.

TW3 does have conversations that look and sound weird, but they also have some great ones. Horizon looks bad across the board thus far. We haven't seen much though, and there's a decent amount of time left, so I'm hopeful things will improve.
 
Starting to get to a point where I don't need to see anymore...

Just hope they nail the story, but this is really looking amazing...

TGS delivering
 
Hey guys, see how she's not talking to herself during the demo?

Now some people can sleep at night knowing that she won't spoil their game.

Edit: The map seems to be pretty big.

I liked when she talked to herself.

Dammit, GG, fix this shit. Yes, you, I know you're reading this.
 
NPC interactions seem to be hit or miss. The hot tribe leader's animations are decent but the guy running from the watcher is still really bad.
 
TW3 does have conversations that look and sound weird, but they also have some great ones. Horizon looks bad across the board thus far. We haven't seen much though, and there's a decent amount of time left, so I'm hopeful things will improve.

Eh I felt about 70 percent of the Witcher character interactions consist of Geralt shrugging and the NPC's flapping their arms like flightless birds with some nice character models whose faces barely reacted. There were some stand out ones as well and some really well shot scenes like anything to do with the Bloody Baron but those were mostly big story missions and quests. Side stuff and random vendors was never that impressive outside of the scale of lines written and voiced.
 
I liked when she talked to herself.

Dammit, GG, fix this shit. Yes, you, I know you're reading this.
That was just for demo purposes, I believe. Since they actually have someone from Sony/Guerrilla explaining things here, there was no need for Aloy to be narrating what's going on. Not that I had a problem with her talking.
 
Surprised they used TGS to showcase a new Horizon demo. Nice.

And I for one am super glad Aloy talking to herself was just done for video purposes. :P
 
facial animations are the best i've ever seen holy crap. it's really close to LA noir without the weird artifacts.
 
That was just for demo purposes, I believe. Since they actually have someone from Sony/Guerrilla explaining things here, there was no need for Aloy to be narrating what's going on. Not that I had a problem with her talking.

Oh that's a good point. Wouldn't be good for demo purposes if the demonstrator is constantly being interrupted by the main character. I hope it's that!
 
Combat looks SO GOOD. Man. However, voice acting and ESPECIALLY animation during dialog needs massive improvement. There's no subtlety to the expressions at all and I see things from Aloy that seem to be repeated animations. That being said, the girl she talked to at first had some pretty good voice acting I thought. Expressions from her were pretty good too but again lacked any kind of smooth transition between animations. Aloy desperately needs some idle animations while you're determining what to say.
 
Eh I felt about 70 percent of the Witcher character interactions consist of Geralt shrugging and the NPC's flapping their arms like flightless birds with some nice character models whose faces barely reacted. There were some stand out ones as well and some really well shot scenes like anything to do with the Bloody Baron but those were mostly big story missions and quests. Side stuff and random vendors was never that impressive outside of the scale of lines written and voiced.

Vendors were probably the worst, but even they weren't that bad most of the time (even if Geralt does shrug a lot). Side quests were usually decent, if memory serves. Hell, I even had an encounter while trying to cross a bridge that was fairly convincing.
Sure, there are definitely some odd moments, but overall the game had less distracting VO and facial animations that what I've seen of Horizon. Again though, what has been shown is probably only a small fraction of what exists, so I'm still hopeful.
 
Eh I felt about 70 percent of the Witcher character interactions consist of Geralt shrugging and the NPC's flapping their arms like flightless birds with some nice character models whose faces barely reacted. There were some stand out ones as well and some really well shot scenes like anything to do with the Bloody Baron but those were mostly big story missions and quests. Side stuff and random vendors was never that impressive outside of the scale of lines written and voiced.
They had very convincing facial animations and nodded a lot. That's what it boiled for most NPC in the overworld.
 
WHAT THE FUCK

THIS GAME JUST KEEPS GETTING BETTER

I think... I think... that I am kind of more hyped for Horizon than Persona 5. Sorry Persona! It is just that... this is so good.

The combat looks sublime. The visuals are amazing. The world feels alive. The music is beautiful. The character and robots designs are incredible. And now we see a little bit od quests and villages, which so far looks pretty good.
 
Graphics are mindblowing but my hype has diminished for this game significantly for some reason. Just looks like a typical open-world RPG albeit with kick-ass looking robot dinosaurs.
 
I can't wait for this damn game. It looks to like its a bonafide action rpg with actual rag elements. I'm just hoping that the quest have some real meat to them and that we can turn off some of those distracting icons.

Combat looks like pure sex though.
 
Damn!! That fucking mount!

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Graphics are mindblowing but my hype has diminished for this game significantly for some reason. Just looks like a typical open-world RPG albeit with kick-ass looking robot dinosaurs.

Theres nothing typical about the combat though. Thats where the heart of the game lies. I don't think you should expect any open world rpg game to not do typical RPG things.
 
Wow that world is so much more alive than Witcher 3, what a huge difference. Actual emergent gameplay, interesting combat and gameplay to mess around with in the open world. And the world looks even more beautiful.
 
I really am getting excited for this game. Moment-to-moment gameplay looks really fun if only because of how interesting the combat seems to be.
 
Pop-in is a big problem. It feels worse than a lot of other big open-world games, but maybe my standards are too high for this.

One thing that seems clear is that the gameplay we've seen thus far of this game was on some kind of easy mode, and this seems to be on a more appropriate difficulty level. The corrupted watcher and the "boss" seemed much harder.
 
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