EGM: And then there's the hard drive, the detachable hard drive. I'm imagining that that will be sold separately?
KH: We haven't decided whether it will be sold separately or whether we're going to include one, and then sell additional ones...that's still to be determined.
GM: Right now, HDTV penetration in homes is still like around 11-12 percent. Of course, in six months it'll be higher, but are you concerned that that's a feature very few people are going to take advantage of?
KH: Yeah. And what we wanted to do there is, again, to make sure we are providing a console for consumers that basically is, to the maximum possible extent, future-proof. Because if we didn't have 1080p, let's say we just had 1080i, for example, and five years from now we find the penetration of HD monitors that have 1080p becomes higher, what are you going to ask consumers to do? Go out and buy another one?
That, to me, is a great disservice. And that's why we want to make sure we have the highest available that we know of today, which is 1080p, in the box from day one, so that when consumers do go out and buy-it'll allow them to still have standard-definition TVs, no question about it-but when they do buy an HD monitor, they can take advantage of the highest resolution that is currently available. And that's kind of been our business model all along, in that, I mean, people will laugh at this: We're still in the business of the PlayStation. And that's a 10-year technology. And back then, we tried to future-proof it, and I think we did a pretty good job. And we still have a lot of years left with the PlayStation 2 as well.
If you're just packing your box with technology that's up to date or semi up to date today, again, you're really doing a disservice to consumers. You want to make sure you're packing your console with the technology of the future, basically.
EGM: Microsoft's basically saying all their Xbox 360 games will be 720p; they're kind of making it mandatory. Is there going to be any kind of mandatory resolution for publishers for PS3?
KH: That's something that we're going to have to discuss internally and decide, and obviously talk to our publishing partners to see how they feel, as well.
EGM: Many of the demos at the press conference were spectacular, but how much of games like Killzone were a pre-rendered movie? How much was representative of what games will look like? Was it just a target demo?
KH: It really depends on which ones we're talking about, I think. But I would say that, in general, the demos that you saw, not demos, but the videos you saw are the minimum bar that you would expect. And some of them, I actually thought "Hmm," you know, there's a lot of improvement to be done, because they're more technology-based demos than anything else.
And I think that's-I mean, you can do this every time as well, you take a game for PlayStation that was built in '94 and you compare it with Gran Turismo 2 in the latter days. You know, same machine but a different thing altogether. I think it's pretty much the same if you compare-let's stick to the GT analogy, compare GT3 and GT4, same machine again, but it's different.
EGM: Would you say the Killzone demo is representative of games we'll be seeing?
KH: But I think that just conceptually, where we want to go with PlayStation 3 is to push the boundaries, especially, you know, with something like a Killzone or a Gran Turismo or any reality-based game, as close to photo-realism as possible, and not just pretty photo-realism, but based on the photo-realism-because you know, if you can just be pretty and not do anything that's pretty stupid. So it's got to be backed up with some powerful A.I. and processing power on the Cell, so that, I don't know, if you're playing a role-playing game if your guy is responding and he's blushing or his eyes are shifting, you know the guy's lying, you know, that sort of thing. Because if it's text-based, you don't know if the guy's lying to you or not.
Those are the kinds of things we want to do, so it's not just the pretty pictures, but you know, what can you do with the pretty pictures that will suck you in to that experience.
EGM: How different will the final PS3 controller be from the one you unveiled? Is that just a mockup?
KH: The PS3 controller that we showed at the show is obviously a mockup. But yeah, fundamentally the design won't change. We may do tweaks here and there, but you can expect that fundamentally it's going to look like that. So, to answer your question, it's going to look different from the PS and PS2 controller.
EGM: Why the move to a different shape?
KH: Good question. [Laughter] No, seriously, I've not spoken to the designer on that, so I wouldn't be able to tell you one way or the other.
EGM: Why the move to a different shape?
KH: Good question. [Laughter] No, seriously, I've not spoken to the designer on that, so I wouldn't be able to tell you one way or the other.
TTP said:I have the feeling that banana-controller was not ment to be a mockup. It became a mockup after the bad reactions to it.
So its still up in the air, it seems....sounds like they are at the same point MS was last Fall
TheJollyCorner said:could someone explain to me why PS3 having a detachable HDD is such a big (negative) deal?
It's just more storage. Sure that's more convenient if you want to make your console your new ULTIMATE MULTIMEDIA HUB, but not having an HDD hasn't negatively effected my enjoyment with PS2 one bit. I'm not on ritalin and I don't have ADD, so loading times really don't bother me. My memory card is just fine as far as storage space. Besides, aren't PS3 and X360 suppose to be beasts straight out of the boxes? Why would an HDD be critical right off the bat?
Analysts are predicting PS3 retailing at $399 anyway... so an HDD would probably jack that up another $100, no?
Other than conveniences (more memory to save, faster loads) can anyone give me really good examples why an HDD is 'significant' for the casual gamer?
DarienA said:That interview was pretty light and airy.
Kleegamefan said:1up. Also said that WarHawk was in realtime.....that shit looked awesome to me....
Kaz Hirai said:"We figured, hey, this is the big news of the event for Sony Computer Entertainment. And, you know, through conversations like these we can talk about PlayStation 2 business and the PlayStation Portable business and answer any questions that way, as opposed to the usual me getting up there and talking about numbers, numbers, numbers. And besides, people, I think, start to expect that I'm just going to go out there, introduce Ken, and you know, everybody else will talk and stuff."
EGM: How different will the final PS3 controller be from the one you unveiled? Is that just a mockup?
KH: The PS3 controller that we showed at the show is obviously a mockup. But yeah, fundamentally the design won't change. We may do tweaks here and there, but you can expect that fundamentally it's going to look like that. So, to answer your question, it's going to look different from the PS and PS2 controller.
KH: Yeah. And what we wanted to do there is, again, to make sure we are providing a console for consumers that basically is, to the maximum possible extent, future-proof. Because if we didn't have 1080p, let's say we just had 1080i, for example, and five years from now we find the penetration of HD monitors that have 1080p becomes higher, what are you going to ask consumers to do? Go out and buy another one?