phantomile co. said:
your point being? and before you say anything. don't forget that in the past Nintendo has released consoles that are....
* More powerfull than the competetion
* Smaller
* included a revolutionary controller
* was $100 cheaper
* took a loss on the hardware at launch
revolutionary controller aside, they did with the GameCube as well. that's 2 times in a row that they've pulled this off, exactly why can't they do it again?
i really think that those of you who feel Revolution will be weaker due to the fact that DS is weaker than PSP really have the wrong idea altogether. consoles and portables.... well, when it comes to Nintendo atleast, tend to have completely different priorities when being designed.
so before you guys go on and on about how the system is going to be noticeably weaker because...
A. It's smaller
B. it's expected to be cheaper
C. their direction with the DS
all i can say is...
- look at Nintendo's history of console design. when have they ever had a console that didn't hold their own against the competetion? remember, consoles, not portables. two very different things.
- watch Iwata's GDC keynote again.
- ATI specializes in making small graphics cards.
- GameCube's 12 Million Polys Vs. PS2/xbox's 70 Million + Polys
those of you who keep talking about how it's common sense that it's gonna be weaker because of what nintendo has been saying. exactly what are you basing this on? was it when Iwata said that system would hold it's own graphically against the other 2 systems? was it when Iwata said that graphics are important to him, but that graphics aren't enough to provide new experiences? or are you just taking kaplans word for it ; )
i mean, i don't see how you guys can say it's common sense.