Slurpy said::lol :lol :lol :
That would be the biggest waste of RAM, ever.
:lol :lol Ok. Ok. I was only exaggerating... But I think with a reasonably large ram, lets say 1gb
Slurpy said::lol :lol :lol :
That would be the biggest waste of RAM, ever.
civilstrife said:Hmmm... I don't claim to know much about hardware design, but I doubt that its quite as simple as just spending a little more money to like, check texture off a list of graphical features or something.
I think the idea here is that Nintendo really thought it wouldn't make much much of a difference. Of course, the hardcore gaming public defers, but when I can play Mario 64 in better than the original fidelity, I'm happy.
As far as I'm concerned, DS is a perfectly capable of 3D games. Obviously its not the most ideal system for it, but its more than pasable. You are absolutely right though. if PSP never came along, we would be praising Nintendo to high hell for such amazing advancement in handheld graphics. Thats competition for ya.
DS a system based around a specific input device. Graphics are not its forte. The same will become of the revolution. All you people trying to convince yourselves otherwise are setting yourself up for disappointment. I mean come on. Nintendo says so themselves.
The way I see it, when Nintendo finally does release images of say... Smash Brothers Rev, we will be floored. Not because it looks much better than other next gen stuff out there, but who doesn't love seeing Nintendo's franchise characters go through that upgrade each generation?
Ack, I'll have to amend my superficial comparison!Gaybrush Threepio said:Revolution graphically won't be quite as powerful as Xbox 360 or PS3. However the difference will not be huge, and if you look at the difference between PS2 and Xbox this gen, you'll have a fair idea of the difference between Rev and its competitors.
this is a perfectly acceptable difference, per generation of consoles.Gaybrush Threepio said:Revolution graphically won't be quite as powerful as Xbox 360 or PS3. However the difference will not be huge, and if you look at the difference between PS2 and Xbox this gen, you'll have a fair idea of the difference between Rev and its competitors.
Kiriku said:I was always expecting Rev to be weaker in hardware. It makes a lot of sense IMO.
To appeal to the crowd who normally don't play games, a low price is a good start. Weaker hardware means lower price.
Also, Iwata himself stated that Rev will be the console for devs with the best ideas rather than biggest budgets. To me, it sounds like he wants devs to keep budgets for their games low, which surely will be easier if the hardware is weaker than 360/PS3. So in essence, cramming the latest and greatest hardware into Revolution would basically be a waste with the philosophy they're going for (games based around ideas rather than technology). It would just become more expensive for Nintendo to manufacture (and for us to buy), and devs probably wouldn't take advantage of it to any higher degree anyway.
you forgot the FPU.xabre said:I think it'll have a CPU, GPU and some RAM.
OG_Original Gamer said:I don't believe its power that creates a increase in budgets for game development, but the tools, API, the design of the hardware. If MS, Sony, and Nintendo can provide developers with a powerful consoles, aswell as a great development environment.
Sony could have had a powerful console without going the route they took, with having PPC core and 7 SPE's.
You realize how much of a hit the PS3 GPU takes on HDR and AA, right?Ruzbeh said:The graphical difference between DS and PSP is a generation's difference. Basically, if Nintendo wants a difference like that with Revolution <-> Xbox 360/PS3, they will have to use Gamecube hardware and it's out of the question that they will do something like that. Besides, Iwata said, if you don't have a HDTV, Revolution graphics will look the same as Xbox 360/PS3 graphics. And I think that's how it's gonna be. I'm thinking Revolution can render the (almost) same stuff that Xbox 360/PS3 can but only 640x480 without AA instead of 720p/1080i with AA.
jarrod said:Ack, I'll have to amend my superficial comparison!
PlayStation 3 = Xbox
Xbox 360 = GameCube
Revolution = PlayStation 2
drohne said:your old superficial comparison was better. ps2 didn't run at a considerably lower resolution (sorry lazy8s), and managed an accurate port of the gamecube's best-looking game. you won't be able to say the same about revolution vis a vis its competitors. i believe gaybrush works for nintendo. but i think he's spinning.
drohne said:your old superficial comparison was better. ps2 didn't run at a considerably lower resolution (sorry lazy8s), and managed an accurate port of the gamecube's best-looking game. you won't be able to say the same about resolution vis a vis its competitors. i believe gaybrush works for nintendo. but i think he's spinning.
What.HomerSimpson-Man said:Also PS2 RE4 runs at higher resolution than the original.
If you are running the game in anamorphic widescreen, the resolution is higher than the Gamecube version. The standard 4:3 mode is the same resolution as Gamecube, however.Ruzbeh said:What.
Pimpwerx said:CDs don't matter - 1995
DVDs don't matter - 2000
Graphics don't matter - 2005
Dignity doesn't matter - 20xx
The timeline as Nintendo fans gradually become the tracked out crack whores of the gaming industry. PEACE.
Who the hell is saying graphics don't matter? Nintendo? Nintendo fans? Please point out one example of anyone saying graphics don't matter, PERIOD.Pimpwerx said:CDs don't matter - 1995
DVDs don't matter - 2000
Graphics don't matter - 2005
Dignity doesn't matter - 20xx
The timeline as Nintendo fans gradually become the tracked out crack whores of the gaming industry. PEACE.
lindbergh will probably be the easiest to program for. it could probably beat the hell out of the ps3 and 360 cpus for less optimized single/dual threaded code. same with type x, but i just hate it cause its not a locked down configuration, it can go to hell.jarrod said:So... would this be a fair pecking order in terms of raw output for dedicated next-gen game platforms?
01 PlayStation 3 (SCEI)
02 Xbox 360 (MGS)
03 Revolution (Nintendo)
04 LindBergh (SEGA)
05 Type-X+ (Taito)
Let's zero-in on the bold part of your post:drohne said:your old superficial comparison was better. ps2 didn't run at a considerably lower resolution (sorry lazy8s), and managed an accurate port of the gamecube's best-looking game. you won't be able to say the same about revolution vis a vis its competitors. i believe gaybrush works for nintendo. but i think he's spinning.
Pimpwerx said:CDs don't matter - 1995
DVDs don't matter - 2000
Graphics don't matter - 2005
Dignity doesn't matter - 20xx
The timeline as Nintendo fans gradually become the tracked out crack whores of the gaming industry. PEACE.
drohne said:case won't accomodate a big multicore cpu. revolution won't be able to handle the physical simulation, procedural content generation, ai, etc. that 360 and ps3 will.
drohne said:i clarified in the edit.
how do you figure? when designing the GameCube, they wanted to make a small, quiet, efficient game machine. after they made it, they were even moddest about the power under the hood.drohne said:there's not much history to go on, and in any case nintendo's hardware philosophy has changed since gamecube.
PS2 managed an accurate port visually, though there are slight geometry/texturing concessions here and there if you look close enough. Basically though, it looks the same to the untrained eye... which is what Guybrush basically said about Revolution compared to it's competition (barring the resolution drop, though Nintendo's evidently reconsidereing their stance there also). And working for Nintendo, I'll give him the benefit of the doubt as to knowing more than you or me.drohne said:your old superficial comparison was better. ps2 didn't run at a considerably lower resolution (sorry lazy8s), and managed an accurate port of the gamecube's best-looking game. you won't be able to say the same about revolution vis a vis its competitors. i believe gaybrush works for nintendo. but i think he's spinning.
drohne said:like it or not, ds is the best indication of what revolution will be like. gamecube was meant to compete with ps2 and xbox on even terms. revolution is meant to attract nongamers and lapsed gamers, has already ceded high definition visuals to its competitiors, and banks on the appeal of a novel controller. i think analogies to ds will go further still, but i've already been accused of speculating too far ahead.
Gaybrush Threepio said:Revolution graphically won't be quite as powerful as Xbox 360 or PS3. However the difference will not be huge, and if you look at the difference between PS2 and Xbox this gen, you'll have a fair idea of the difference between Rev and its competitors.
don't put words in my mouth. i never said that.Spike said:So, as Johnny said:
PS3 = Xbox
X360 = Cube
Rev = PS2
phantomile co. said:don't put words in my mouth. i never said that.
if anything, it will go down like this.
xbox 360 = xbox 360
one year later....
xbox 360 = xbox 360
Revolution = xbox 360 in 480p (although there's still time to change that)
PS3 = PS3
but yeah, in conclusion it looks like it's gonna end up being 360=Rev < PS3.
GaimeGuy said:Didn't the N64 output higher resolution graphics than the PSX did? :|
phantomile co. said:xbox 360 = xbox 360
Revolution = xbox 360 in 480p (although there's still time to change that)
PS3 = PS3
but yeah, in conclusion it looks like it's gonna end up being 360=Rev < PS3.
But there's always been resolution differences between systems each gen. It's just being hyped more next gen because of HD. Yet all the multiplatform games end up looking very comparable. So what's the problem?GitarooMan said:I'm not really disagreeing with you in theory, but these statements are essentially contradictory, bascially because xbox 360 in 480p does not equal xbox 360. So if Rev is similar to x360 but displays only in 480p, it is inherently less powerful. Not a big deal, just pointing it out...
phantomile co. said:no no, what im saying is, Nintendo isn't gonna have trouble busting out 360 quality hardware a year later in 480p.