So my net was out for alittle while so I was not able to update my last thread as often as I wanted. There has been quite a bit of new stuff released since the last thread I made so I figured a new thread would suffice. It's amazing to me how a brand new studio can make a game that looks so much more polished than anything Bethesda has, or will ever make.
They just posted the System requirements for the game. Here they are for anyone picking up the game on PC.
Demo:
The demo will be available on the 17th: http://majornelson.com/2012/01/10/a-...n-to-the-xbox/
Reckoning theme(music composed by Grant Kirkhope):
http://www.youtube.com/watch?v=pGYdOcS9hXE
Previews:
Gamespot plays (23 minute gameplay demo):
http://www.youtube.com/watch?v=Ph245qWavKs&feature=share
GiantBomb: what is it?(20 minute gameplay demo)
http://www.giantbomb.com/what-it-is-kingdoms-of-amalur-reckoning/17-5382/
IGN:
http://pc.ign.com/articles/121/1214312p1.html#disqus_thread
http://www.ign.com/videos/2011/12/13/ign-au-taste-test-reckoning-wrap
http://xbox360.ign.com/articles/121/1214539p1.html
Gamespy:
http://pc.gamespy.com/pc/project-me...ed&utm_campaign=Feed:+gsfeeds/pc+(GameSpy+PC)
OXM:
http://www.oxmonline.com/kingdoms-amalur-reckoning-high-level-hands-preview
MMORPG:
http://www.mmorpg.com/showFeature.c...oning-Kingdoms-of-Amalur-Handson-Preview.html
Destructoid(10 minutes of gameplay):
http://www.youtube.com/watch?v=qFTmvQgAWPs
RPGgamer:
http://www.rpgamer.com/games/amalur/koareckoning/koareckoningimp2.html
G4TV:
http://www.g4tv.com/games/xbox-360/...impressions-the-difference-is-in-the-details/
http://www.g4tv.com/thefeed/blog/po...s-places-races-people-creatures-and-factions/
RPGfan:
http://www.rpgfan.com/features/Kingdoms_of_Amalur_Reckoning_Big_Bosses/index.html
Game Revolution:
http://www.gamerevolution.com/preview/kingdoms-of-amalur-reckoning
Developer Weekly Q&A Archive
Discussing cross platform development:
Quote from Tag on the reckoning forums, he is the lead programmer on reckoning.
In response to asking about the developing to the strengths and weakness in different platforms.
Another Update with reguards to rendering:
You can see the post here http://forums.reckoning.amalur.com/showthread.php?1346-PS3-version-vs-360-version-differences/page5
They just posted the System requirements for the game. Here they are for anyone picking up the game on PC.
Official Reckoning System Requirements
Below are the minimum and recommended system requirements for Kingdoms of Amalur: Reckoning on the PC.
MINIMUM SYSTEM REQUIREMENTS
OS:
Windows XP with Service Pack 3
Windows Vista with Service Pack 2
Windows 7 with Service Pack 1
CPU:
Intel Core2 Duo (or equivalent) running at 2.2GHz or greater
AMD Athlon 64 X2 5000+ (or equivalent) running at 2.6GHz or greater
RAM:
At least 1 GB for Windows XP
At least 2 GB for Windows Vista and Windows 7
Disc Drive:
CD/DVD ROM drive (required for installation only), 8x or faster CD/DVD drive
Hard Drive:
At least 10.5 GB of free space
Video Adapter:
NVIDIA GeForce 8800 GT 512MB or better
ATI Radeon HD3650 512MB or better
Supporting Pixel Shader 3.0
Minimum Resolution Supported is 1280x720
DirectX:
9.0c Compatible
RECOMMENDED SYSTEM REQUIREMENTS
OS:
Windows XP with Service Pack 3
Windows Vista with Service Pack 2
Windows 7 with Service Pack 1
CPU:
Intel Core 2 Quad (or equivalent) running at 2.4GHz or greater
AMD Phenom X4 (or equivalent) running at 2.6GHz or greater
RAM:
At least 3 GB for Windows XP
At least 4 GB for Windows Vista and Windows 7
Disc Drive:
CD/DVD ROM drive (required for installation only), 8x or faster CD/DVD drive
Hard Drive:
At least 10.5 GB of free space
Video Adapter:
NVIDIA GeForce GTX260 1GB RAM or better
ATI Radeon HD4850 1GB RAM or better
Supporting Pixel Shader 3.0
DirectX:
9.0c Compatible
You will also need an internet connection for product activation/registration.
Demo:
The demo will be available on the 17th: http://majornelson.com/2012/01/10/a-...n-to-the-xbox/
Reckoning theme(music composed by Grant Kirkhope):
http://www.youtube.com/watch?v=pGYdOcS9hXE
Previews:
Gamespot plays (23 minute gameplay demo):
http://www.youtube.com/watch?v=Ph245qWavKs&feature=share
GiantBomb: what is it?(20 minute gameplay demo)
http://www.giantbomb.com/what-it-is-kingdoms-of-amalur-reckoning/17-5382/
IGN:
http://pc.ign.com/articles/121/1214312p1.html#disqus_thread
http://www.ign.com/videos/2011/12/13/ign-au-taste-test-reckoning-wrap
http://xbox360.ign.com/articles/121/1214539p1.html
Gamespy:
http://pc.gamespy.com/pc/project-me...ed&utm_campaign=Feed:+gsfeeds/pc+(GameSpy+PC)
OXM:
http://www.oxmonline.com/kingdoms-amalur-reckoning-high-level-hands-preview
MMORPG:
http://www.mmorpg.com/showFeature.c...oning-Kingdoms-of-Amalur-Handson-Preview.html
Destructoid(10 minutes of gameplay):
http://www.youtube.com/watch?v=qFTmvQgAWPs
RPGgamer:
http://www.rpgamer.com/games/amalur/koareckoning/koareckoningimp2.html
G4TV:
http://www.g4tv.com/games/xbox-360/...impressions-the-difference-is-in-the-details/
http://www.g4tv.com/thefeed/blog/po...s-places-races-people-creatures-and-factions/
RPGfan:
http://www.rpgfan.com/features/Kingdoms_of_Amalur_Reckoning_Big_Bosses/index.html
Game Revolution:
http://www.gamerevolution.com/preview/kingdoms-of-amalur-reckoning
Inside Reckoning:
Reckoning live:
Developer Weekly Q&A Archive
Discussing cross platform development:
Quote from Tag on the reckoning forums, he is the lead programmer on reckoning.
PS3 Version
Hi all!
We've spent a lot of time nurturing this game for every platform it is being released on. We feed and water it, expose it to sunlight, even sing to it if needed. And when all else fails we roll up our sleeves and write some code.
Each platform has its own unique technical strengths and weaknesses. Our goal while coding Reckoning has been to play up the strengths and play down the weaknesses of each to the point that you have the expected, optimal experience on each platform. We've logged thousands of QA hours on all platforms, and are pleased with what they have to say...
I preordered my own Special Edition of this game (Amalur dice are just plain cool)...on the PS3. Hopefully that will help allay any worries that you may have. In fact, around the office everyone seems to have their own platform of choice to play the game on, evenly divided amongst all 3.
Hope that helps,
Tag
BHG Coder, far too infrequent forum poster
In response to asking about the developing to the strengths and weakness in different platforms.
So one simplified theoretical example: Let's pretend system A has a lower performing graphics device than system B, but more CPU power. This could lead to a situation where on system B we spend less CPU processing determining what to show on screen, because the video card can handle some of that for us. On system A we could use the CPUs to whittle down more of what should be displayed, thus handing less data off to the video card for display. Neither system is crippled or forced, and to you both scenes will look nearly the same (fast and pretty!). There is a large difference in what goes on technically under the hood to get the game looking and performing how you expect, but the difference to you as a user on the different platforms is subtle or negligible. This example can be applied to almost all the differing subsystems on the consoles, but I feel we achieved our end goal which is to have the game look and feel on both exactly how our designers and artists wanted it to be for you.
We wouldn't cripple a feature on one platform just because the other couldn't handle it, but that really isn't a scenario that came up all that often. We more worried about making sure everything ran fast, looked pretty and sounded great. Those three are often at odds with each other, but I think on all platforms you all will be pleased with the results (I am).
Another Update with reguards to rendering:
The underlying rendering code is specific to each platform, but the base textures and shaders used for each platform are as visually similar as we could get them. Additionally all lighting and post-processing are tuned to be equally as close as possible. We needed the artists to be able to tweak their lighting/environment settings on one platform and know those changes would carry over to the others. Any other way would leave open the possibility of things falling through the cracks and having some areas be totally different on the other builds. Any differences you are seeing is likely attributable to the lighting and other settings for those particular shots. The art and cinematics crews spent a lot of time designing the lighting and camera shots to convey the mood and feel they were going for in each area or for each cinematic. All 3 platforms should render very close the each other in overall feel, so you won't see something more or less stylized than the same scene on another platform.
You can see the post here http://forums.reckoning.amalur.com/showthread.php?1346-PS3-version-vs-360-version-differences/page5