Father_Brain
Banned
Still looks like shit (why, oh, why couldn't this have been 2D?). But, uh... I guess the old-school costumes are a nice touch.
http://ds.ign.com/articles/649/649929p1.html
(Is "The Wink" the worst character name ever, or is it just me? And there's the central problem with the entire Nemesis concept: is anyone really going to want to play as the Imperfects?)
http://ds.ign.com/articles/649/649929p1.html
IGN: What sort of experience have the development team had with the Nintendo DS hardware to score the Marvel Nemesis project?
Jai Kristjan: There were lots of groups that wanted to take part in the Marvel project but Sensory Sweep's experience developing Tiger Woods PGA Tour 2005 for the DS Launch, along with other great DS products, made them a logical choice for the challenge of creating a true Marvel DS fighting game.
IGN: How does the DS game design compare to what the console and PSP teams are doing with Marvel Nemesis? Any console features that had to be left out due to hardware or time restraints?
Jai Kristjan: We made the decision to keep the characters and story the same as the console version but create different environments, fighting mechanics and an interface that fully takes advantage of the DS hardware. In the end, we wanted to keep the core gameplay experience the same across all platforms. The DS maintained all of the modes that the console version has and we really only needed to downsize the character models/animations.
IGN: What sort of unique features can we expect out of the Nintendo DS game that you won't get out of the console games?
Jai Kristjan: The DS version boasts a completely new massive arena design for all of its environments along with two new levels not seen in any other version of the game. We also have ten exclusive DS alternative classic Marvel costumes for use in all modes, 64 unlockable Marvel art pages for the DS only and the ability to play as any Imperfect character through the Imperfect side of the story line.
IGN: Was there any thought in taking Marvel Nemesis online using the upcoming Nintendo Wi-Fi connection service?
Jai Kristjan: The idea was brought up early in development but after a few discussions we decided that we would rather focus on making a solid two player head-to-head experience as we have found that the greatest enjoyment in a fighting game was when the players where right next to each other.
IGN: What aspect of Marvel Nemesis on the DS are you particularly proud of?
Jai Kristjan: I would have to say that the alternative costumes are one of the areas I'm most proud of as many of them I got to personally do the research for and decide on. It was very satisfying to know that the DS would be the only platform to have these classic looks as these where the costumes I grew up seeing in the comics.
(Is "The Wink" the worst character name ever, or is it just me? And there's the central problem with the entire Nemesis concept: is anyone really going to want to play as the Imperfects?)