New MelFes(Tales of) screen

Looks like an overworld shot.

God, I'm having a tough time finishing ToS. Just ran into yet another stupidly over powered boss battle. Ridiculous difficulty spikes are just as bad as no challenge whatsoever in my book. It's annoying being able to sleepwalk through standard battles then hit a wall with a boss.
 
Die Squirrel Die said:
Looks like an overworld shot.

God, I'm having a tough time finishing ToS. Just ran into yet another stupidly over powered boss battle. Ridiculous difficulty spikes are just as bad as no challenge whatsoever in my book. It's annoying being able to sleepwalk through standard battles then hit a wall with a boss.

Which boss are you on, and are your melees Technical or Strike leaning?
 
Die Squirrel Die said:
Looks like an overworld shot.

God, I'm having a tough time finishing ToS. Just ran into yet another stupidly over powered boss battle. Ridiculous difficulty spikes are just as bad as no challenge whatsoever in my book. It's annoying being able to sleepwalk through standard battles then hit a wall with a boss.

This was a major buzzkill for me too, along with the mashed-together plot
 
belgurdo said:
This was a major buzzkill for me too, along with the mashed-together plot

Cliche, but a good cliche. I needed it after some of the more dark and angsty stuff I'd been enjoying before it. It beat the hell out of Front Mission 4's weak antagonist-driven plot.
 
Yddraggsill (I don't even care if that's not the correct spelling). After the angel city. And I have never figured out the significance of the strike/technical distinction. Care to elighten me, it might help get me through. I know I'm nearing the end as well.
 
This is the one back to back with one of his lackees before it, right? He teleports, so avoid long combos that aren't launched via the Z-trigger. Also, spread the Light resist on liberally.

Think of Strike and Technical as skill trees for spells and techs. Being Strike-focused will lead a character down paths that will unlock attacks that are more about harrasing enemies with a few big hits, stunning, paralyzing, knocking them down, etc. Technical characters go more for Big-Ass Boom Boom attacks with tons of hits, but tend to have lengthy execution and recovery times. There's some wiggleroom involved, because Lloyd learns varieties of the knock-down Beast maneuver in Technical. This has little to do with Rayne.
 
I've tried to use the rings that lets you switch from Technical to Strike and vice versa, and I've also set up so that only weapons based attacks or only spell attacks are used, but it never seems to tip things the other way from the character predisposed T or S status. Ah, well maybe it just takes a long time for it to kick in. Also oftentimes I feel as though I've used several of the attacks the necessary amount of times to open up a new attack but it doesn't seem to kick in until much later. I just wish I felt I had more control on character stat building in ToS (like I wish the titles had more of a noticeable effect on the player stats but whatever). The summoner (can't recall her name at the moment esp. since I haven't played the game for a while) is underpowered and I can't use her effectively against
Kurasawa (sp?)
. Bah! I hate using anyone other than Lloyd in manual control :-p
 
Nah no lackies. As far as I can glean from Gamefaqs, it's the one where I have to get him down by 10kHP, but he seriously owns me before then.

Also what's with the Unison attacks? I've never managed to get this to work. Are there timing cues? Do I just hit the order as fast as possible or is there a specific timing? And why won't Sheena summon when I command her to?
 
Sheena has to be in overlimit mode to summon and needs something like 100 or more TP. It's not going to happen too often :-( You can control her manually to take advantage of the overlimits rather than hoping the computer controllled character will but I find that too distracting for me personally :-p

Unison attacks can be initiated with the Z button and then you hit A, B, X, Y (each one represents one character) to initiate their move. I don't normally fool with using the C-stick (or is it the controller stick?) to select a particular move, I just put the move I want as the first move that can be chosen by simply hitting the character's corresponding button. And the speical Unison attacks will happen only if you pair up the right characters and their right attack. You can play around and figure different special Unison attacks or do what I did and go to Gamefaqs and get the list of what's need for them (I guess that's sort of a cop out but meh, I didn't want to have to go through ever damn permutation to figure out all the special moves... I'm too lazy :-p).
 
IIRC, you can either learn a Technical or a Strike skill. If you know one, you WON'T learn the other. (Unless you go into your set of skills and "forget" one.) So, for example, everytime you learn a T skill, you lose the ability to learn it's S counterpart. THIS defines your character's T/S rating. If you want to learn an S equivalent of a T skill you already have, delete that T skill, and practice the natural predecessor of that skill until you've executed it at least 50 times.

Unison Attacks are launched with the Z button, once the Unison bar is filled (it fills up as you fight, over the course of a few battles.) You execute a Unison Attack with Z, then you can use predefined button presses as short cuts to "chain" attacks from each of the members of your party (one skill per member.) Certain combinations of skills will in turn add MORE attacks to the end. Awesome stuff. Prismatic Light (a Rayne/Genus hidden combo) in particular is fantastic.
 
Ah, so that's it. I thought maybe forgetting certain attacks simply meant to learn more newer ones in the same discipline (T or S). Of course I'm near the last part of the game so I should have realized that this ins't the case :-p I guess I'll try fooling around with that and see if I can get my characters better balanced :-)
 
I'm pretty sure this was all explained in the manual. I could be forgetting a detail or two, but I think I got the basics down right. I know the Exgems you equip can also affect your T/S development.
 
It sort of explained it in the manual (about T and S), but I probably didn't pay close enough attention (and I need things explictly stated and spelled out to "get it" a lot of times) :-p The manual was a bit vague about Unison Attacks among other things but I was able to sort it out from within the game. Oh well.
 
Actually, as I recall, a lot of it was explained, kinda, in game, via the form of manuals and whatnot you could access from the menu. Every time Kratos gave Lloyd a "training manual" or whatever he called it, you could read the details which explained some of these concepts.

Not the best way to handle it, as it wasn't a demonstration/tutorial that many games opt to do. But, it at least makes future playthroughs more streamlined, since you don't have to wade through hand-holding and redundant tutorials!
 
Yeah, Kratos's instructions were basically reinforcing what was said in the manual, but I was hoping for something a little more detailed. They bascially told me what I already gleaned from the manual but I wish there had been a picture(s) that pointed out what ever icon in the menus stand for and explain what they mean and how they affect various character attributes, etc. I still don't know what those % numbers mean in the Save menu nor do I really follow what the icons in the S/T mean on the character menu. I guess they build up to T or S and then you get a new attack? Or does it simply mean you lean more to T than S? But if you are T or S, you can't get both T and S skills if the meter is near the middle as it's an all-or-nothing sort of things, right? Bah, nevermind. I just felt overwhelmed when I first started playing ToS and just kept mashing buttons. I'm better now but I still feel that there could have been a better introduction to the game mechanics. But that's just my opinion, and I hadn't played an RPG is a looooooong time up until ToS so I was (and still am) rusty :-D
 
The %, iirc, represent how much of the game that particular character was in your active party, participating in combat. The T/S icons near each character's face in the main menu party details tells you if that character is more Technical or Strike orientated, and how much. IIRC, if a character is T (doesn't matter how much) then he or she will only learn T skills from then on. Ditto with an S character. Again, Ex Gems do affect a character's T/S levels, as do the amount of learned T or S skills. It's a bit of a balance, but it's cool that there are multiple ways to tweak it. Delete the right skills and equip the right Ex Gems, and you can easily sway a T character to the S side halfway through the game and still finish the game with a nice set of powerful skills.
 
But what about somebody like Lloyd? I thought he was S only? Could you actually make him T?? Or will T skills in his case be the same as the S skill? Just curious :-) And I didn't realize the Ex Gems could affect T/S... :-( I wonder how I missed this bit of info. Hmm, is there something within each Ex Gem attribute that says whether it is T or S biased? Thanks! :-)
 
Jesus christ it says it right next to the ex gem descriptions if they're aligned with T or S. :/

Don't you guys know how to read?
 
Yes you can make anyone any attribute. IE strike Lloyd would learn gou majinken, while Technical Lloyd would learn majinken souga. Or for refill, Strike would have her learn Holy Lance while technical would give her Ray.
 
I think all characters can learn either T or S skills, and thus, be either T or S orientated characters. With Lloyd, it's a bit tougher than usual to keep up, because some of his T and S skill names are very, very similar sounding.

To be honest, I'm not too sure HOW the ex-gems affect the T/S levels. I only remember reading that they DO affect. It takes experimenting, and that will cost you Ex-Gems, of course. It's been too long since I played. And I never paid too much attention to the Ex-Gems, honestly.

You know how skills are color coded, right? I don't remember the exact colors, since it's beena few months since I played ToS, and it was many RPGs ago. I think if a skill showed up as red (or possibly blue) then that meant that you were in the process of "learning" that skill. Essentially, you'd have to practice it's predecessor in the skill tree enough to learn the next skill. So, for instance, if you saw a red (or blue) skill name in Lloyd's list with the phrase "Tiger Blade" or "Beast" in it, you'd have to use the LAST "Tiger Blade" or "Beast" attack that you learned at least 50x in combat in order to learn the next one.

The wrinkle? Sometimes, depending on the rest of your skills and your current Ex-Gem makeup, it's possible to switch from T to S (for example) while still learning a T skill. That T skill could, potentially, never be mastered for the rest of the game. That happened to me with a few characters (namely Zelos, with a couple of healing spells he just never mastered.

What I'm saying is that using a T skill 50+ times in combat in order to master the next T skill with NOT work if your character shifted to an S-type character before he could master said T skill.
 
You can change at ANY time. Just delete the S skill that correspons to the T skill, and vice versa. (
 
Yeah, the skills you are supposedly suppose to learn show up in red. But I've had them there and then I try to do the skills previous to it and do them a number of times to get the "about to learn" skill be acquired without any luck. But thinking back maybe I was thinking you only had to have done those skills a set number of times total, not from the time the "about to learn" skill shows up on the list. Anyway, the set T and S skills for the characters I have are pretty useful as is, except maybe for Shina, so I don't feel that things are too bad off. BTW, once a skill is forgotten it's like if you remove an Ex Gem right, i.e. it's gone forever?
 
GaimeGuy said:
You can change at ANY time. Just delete the S skill that correspons to the T skill, and vice versa. (

I know. I mentioned that a few posts ago. :) I was just trying to explain how it worked to Silkworm.
 
No you can learn and relearn them as many times as you want, so long as your character is correctly alligned, and you delete the skill that you have from the opposite alignment that corresponds to the skill you're trying to learn.

Ex: You're Genis. You want to learn Aqua Laser. It is an S-Line spell, learnable past level 17, and after you use Aqua Edge 50 times. However, you already know Spread, which is a T-line spell learned at level 17 after using Aqua Edge 50 times. In order to learn Aqua Laser, you must delete Spread, and, after you have the 50 use-requirement down, cast aqua-edge again (or any other spell might work; I'm not sure) and Genis will learn Aqua Laser.

In other words, Genis can know either Spread or Aqua Laser, but not both at the same time.
 
One little thing is bothering me. So using your example, I've got Genis with a T alignment. He's learned Spread. But I want to go to Aqua Laser, an S skill. If I unlearn Spread, does the prior S skill before Spread work to learn the Aqua Laser a T skill, i.e. I don't have to use a prior T skill to Aqua Laser, either S or T skill prior to Aqua Laser can be used to learn Aqua Laser as long as I'm T aligned at the time of performing either skill?
 
I'm not sure what you mean; Aqua Edge is a basic elemental spell. It has no alignment.

There is no prior S or T skill before Spread or Aqua Laser, in that specific line of water spells.

Now, let's take Tidal Wave, which is a T-Line water spell that can be learned from level 38 and higher, after you use spread 50 times.



Say you, for some reason, wanted to learn Genis' S-line aqua spells, of which there is only one (The aforementioned Aqua Laser), you would have to delete both Tidal Wave and Spread (if you remove a lower-level spell, all the higher-level spells on that same spell-path are also removed)
 
Whoops. Sorry about that. My memory is foggy so instead of using Genis as a specific example here's my question (which I think you've answered). Say I move up the tree of spells in the T classification. I'm like lv. 56 or something and I've only learned T spells. Now all of a sudden I want to learn an S spell of equivalent stature to the highest T spell I currently have. If I forget that highest T spell, how do I go about getting it's equivalent S spell? Do I have to start from square one of the small S spells to move up all the way to that equivalent S spell, assuming I have not up to this point learned any S spells whatsoever? If so, I'm going to need a lot of patience *sigh*
 
I do believe so, although the game remembers how many times you've used a move, so you should be able to learn the level 1 spell of the opposite alignment instantly, and then be able to move up the ladder from there. The battles in the game are fun enough and fast enough so that you rack up the technique uses quicker than you think you do.
 
Okay, thanks for the info and taking the time to explain it! :-) I think I got burned out on random battles when I was trying to earn enough money to rebuild that one town (not required but damnit I couldn't resist to see what would happen) but I need to balance my team out, esp. Sheena (esp. so she can defeat
Kuchinawa (sp?)
). So more battles here I come (mabye some dark potion too to up the enemy encounter rate as well)! :-)
 
The title "Tales of MelFes" sounds like "Tales of MylAss" in French :/

I guess it will not come out in Europe then, with this name at least :/
 
Takosuke said:
The title "Tales of MelFes" sounds like "Tales of MylAss" in French :/

I guess it will not come out in Europe then, with this name at least :/


:lol :lol Thanks for sharing that.
 
XS+ said:
Isn't this the new Namco RPG? It was discussed a week or so ago. It's coming to the PSP.

The whole PSP assumption has been based off the visuals, the aspect ratio (which doesn't really cut imo, it's a trailer for crying out loud) and a stupid UMD rumor from the-magicbox. As far as I'm concerned, Teichan hasn't said a dime about it. But it should be at the jump festa, let's hope to hear more.
 
Namco discussed this and Ridge Racers in the same breath. Looking like that, it's obviously not coming to the DS, nor has there been any rumblings pointing towards a new Namco rpg hitting the PS2 or Cube. I think, the lack of a confirmation notwithstanding, all signs suggest it is the new Namco RPG for the PSP. I could be wrong. Let's hope not.
 
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