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New Miyamoto Interview

Slurpy

*drowns in jizz*
The Miyamoto interview
By STEVE TILLEY, EDMONTON SUN
Sun, May 29, 2005



LOS ANGELES -- Sitting down to talk about video games with Shigeru Miyamoto is the equivalent of chatting about movies with Steven Spielberg, or shooting the breeze about human anatomy and flying machines with a fella named Leonardo Da Vinci.

While his business card identifies him as the general manager of Nintendo's entertainment analysis and development division, Miyamoto is in many ways the soul and conscience of Nintendo, and has been with the company since the coin-op heydays of Super Mario Bros. and Donkey Kong, both of which were games he created.

Since then he's been responsible for everything from the quirky strategy game Pikmin to pretty much every iteration of the Legend of Zelda series, including the upcoming (and much-anticipated) GameCube title The Legend of Zelda: Twilight Princess, one of the most talked-about games shown at this year's Electronic Entertainment Expo in Los Angeles.

This is the third year in a row I've had the pleasure of sitting down for a one-on-one chat with Miyamoto-san away from the sonic assault of the E3 show floor, and it's always a fascinating experience. His command of English is strong enough that only rarely does he need questions to be translated, but he almost always prefers to answer in Japanese, perhaps feeling that nuances of meaning might get lost if he attempts to tackle his responses in another tongue.

He also frequently, and with almost impish glee, will sidetrack an interview to show off some fun new piece of technology or a new game. Not because he wants coverage for a new product or to dodge a tough question, but simply because he feels it's something so interesting or cool that he wants to share it with you and see your reaction. This year we quizzed Miyamoto on what makes the upcoming Nintendo Revolution game console so revolutionary, why we need yet another flavour of Game Boy Advance and how Nintendo suddenly became interested in online gaming, years after their competitors blazed trails in that arena. This is a full transcript of our chat, which was ably assisted by a Nintendo translator.

WHAM! Gaming: You only revealed a little bit about Revolution at your E3 press conference. Are you waiting until next year to really talk about what the machine is all about?


Shigeru Miyamoto: It's a trade show, and being a trade show we want to focus on what we're doing this year, we want attention on this year's business. However, that being said, we can't not say anything. We want to tell a little bit, so we went and looked at the information and said, 'Well, we can tell them this much.' We don't want to give away too much because other companies out there tend to take that information and run with it, of course. And while it was a small amount of info, we thought it was good info and we were pretty happy with what we were able to tell people. While the Revolution is something we're doing next year, it's going to have all the cutting edge technology, it's going to have a lot of power to it. It's not this big monster machine. What we're trying to use that technology for is to make it a machine that is family-friendly, easily accessible by people of all ages and all experiences. Quiet, small, simple... that's where we're trying to take that technology.

WHAM!:You could say the same things about the GameCube -- it's small, quiet, and family-friendly. But we know there's something about the Revolution that's very unusual. Can you give us a hint at what it might be?

SM: The interface is everything. That being said, I can't tell you anything about it. Unfortunately, in the past when we've announced things, those ideas have been taken and run with by other companies, and if we told people too much about what our interface was going to be like or too many things about the Revolution, I think there's definitely a chance that a lot of ideas would be taken and would be released before we're even ready to release our own product. That being said, we can tell you it's wireless. We created the Wavebird, we had the first (first-party) wireless controllers, and again we're focused on using the hardware to create software that other companies cannot duplicate. So that's our big thing, we're going to take what we have and optimize it so we can create software that no one else can give you. And I apologize for not being able to tell you more.

WHAM!:You said that Revolution is not going to be a "monster" machine, and yet Sony and Microsoft seem very focused on making their next-gen machines as powerful as possible. Do you think their philosophy is taking them too far away from gaming? Or are they just doing their own thing, and Nintendo is doing its own thing?

SM: Nintendo is about entertainment, and we're looking at trying to get users from five to 95. The price (of a console) comes into question, the usability of the system comes into question, and we are about all-access gaming. The Nintendo DS for example, I don't think what the DS can do is being realized in the North American market. However with DS, I think you're going to see a lot of, 'Oh my goodness, it can do this, it can do that, it can do this other thing as well.' And with the products that we're going to be bringing out for it, that is going to be more apparent, and people will begin to appreciate exactly what we're doing with the DS.

Going back to the Revolution, the other companies are focusing, as you said, on taking the existing systems and just trying to make them prettier or faster or bigger. Nintendo is very obviously doing something different with our technology. And that's the tack we're taking on the whole technology discussion.

Have you had a chance to look at this yet? (Miyamoto removes a Game Boy Micro hanging around his neck and points a slim device called Play-Yan slotted into its cartridge bay, containing a large-capacity SD memory card.) It's a movie and music player. It's a little more convenient than an iPod Shuffle. This is something that's sold on the Internet in Japan. (He hands me a pair of headphones and lets me watch the trailer for The Legend of Zelda: Twilight Princess playing on the device's bright, two-inch screen.)


WHAM!:Will this be available in North America?


SM: It hasn't been decided yet. Right now you can purchase it on the Internet in Japan.

WHAM!:How does it feel now that you're so close to finishing Twilight Princess? Is it sad, or is it more of a feeling of relief?

SM: You say we're close to the end, but it's such a big game, we've got so much work. But it will be out this year.

WHAM!:Let's talk about the Game Boy Micro. This is the fourth machine we've seen that can play Game Boy Advance games, if you count the DS, and the third version of the Game Boy Advance. What role is this going to fill that the Game Boy Advance SP does not?

SM: With the Micro, you can use the Play-Yan movie and music player, and it's nice because the Micro has a longer battery life. Obviously it's a bit smaller, some people think the GBA SP is too big. It's a little more style-conscious, a little more image-conscious, maybe adults would like the idea of it, and you can change the faceplates and whatnot. So it fills that niche of being a little smaller, a little more portable and has better battery life than the DS does.

WHAM!:Some people were expecting word on a true successor to the Game Boy at the show this year. We're assuming such a thing in the works? Is there anything you can tell us about it?


SM: We're still concentrating most of our efforts on the DS so we really haven't gone into creating the next generation of Game Boy Advance. We've got the Micro, we've got the SP and we're really focusing our efforts on the DS to fully realize its potential.

WHAM!:We're seeing some pretty amazing things coming out of the Nintendo DS right now -- voice over IP, online multiplayer gaming, and especially Nintendogs. Are you surprised by how popular Nintendogs has become?

SM: Within not even a month there were 400,000 units sold. A full one-third of those are people who are buying a DS with that software, people who haven't bought a game in a while or haven't bought any hardware at all. We're seeing a large number of those consumers, and within that demographic there are a large number of working women, older women, homemakers -- that demographic has really increased with this title.

And it's being covered not just by gaming magazines but other magazines. It's garnering a lot of press.

I was talking with some of the people from (esteemed Japanese gaming magazine) Famistu and according to them, there are people who have never purchased Famitsu before who are purchasing the magazine to get information on Nintendogs.

WHAM!:We're hearing a lot this year about how the industry needs to branch out and draw in people who are not gamers and have never played a game before. I can see a person who has never played a video game before buying Nintendogs. But how do you follow up on that and keep these people interested in gaming?


SM: For us, I think it's a mistake to say, 'What kinds of games do you like? OK, that's what kind of games we're going to make.' That's not the process. We think, 'What do people enjoy? What are things people are interested in?' And we use that as the basis for creating software. It's maybe a different technique, but that's how we think software should be made.

(To illustrate this point, Miyamoto fires up his Nintendo DS and beckons me over to see what he's got.) This is the brain-muscle exerciser game we mentioned during the press conference. You have math problems where you need to write in your answers, you have to read things into the microphone... this is a way for you to check your brain's age. (Miyamoto has me play an exercise where the name of a colour is displayed, and I have to read out the colour of the text the word is written in, rather than reading the name of the colour itself. It's confusing as heck for my simple mind, and not helped by the fact the game sometimes has trouble understanding what word I'm saying. By the end of this little debacle, the game has decided by brain is 80 years old.)

My parents for years have been asking me to make games that they can play. They're in their late 70s. This title comes out on June 19th in Japan and they're saying, 'We want this.' This title really expands the definition of the word video game. What we really want to do and what we really hope to do with Revolution is continue to expand that definition of what a game is, continue to expand the market.

WHAM!:The GameCube is the only console this generation that has virtually ignored online gaming. You said before that online gaming wasn't important enough, or that we weren't ready for it. Now with both the DS and the Revolution, online gaming is apparently becoming an important part of the strategy. What has changed?

SM: Nintendo has always had the technology, and we've always thought the online opportunity was very important, and maybe we've just misspoken ourselves in the past. We've been pretty consistent is saying it's not good business for us, and one thing we might have done incorrectly is in talking to the consumer as if we were talking to business partners. The only thing that has really changed for us is now we finally see the business plan is now viable. So that has really been the impetus behind our moves to going into this market.

WHAM!:Arigato gozaimashita, thank you very much for your time!


http://wham.canoe.ca/gcn/2005/05/27/1059582.html
 
WHAMMY.jpg


Don't Press Your Luck with the Revolution
 
SM: With the Micro, you can use the Play-Yan movie and music player, and it's nice because the Micro has a longer battery life. Obviously it's a bit smaller, some people think the GBA SP is too big. It's a little more style-conscious, a little more image-conscious, maybe adults would like the idea of it, and you can change the faceplates and whatnot. So it fills that niche of being a little smaller, a little more portable and has better battery life than the DS does.
what?

i thought someone else from Nintendo said it had worse battery life...
 
Slurpy said:
Shigeru Miyamoto: We don't want to give away too much because other companies out there tend to take that information and run with it, of course.

SM: The interface is everything. That being said, I can't tell you anything about it. Unfortunately, in the past when we've announced things, those ideas have been taken and run with by other companies, and if we told people too much about what our interface was going to be like or too many things about the Revolution, I think there's definitely a chance that a lot of ideas would be taken and would be released before we're even ready to release our own product.

Oh, Miyamoto.
 
maybe better than DS, but worse than SP?


Anyway, teh Micro marks teh 5th time a piece of hardware can play GBA games (GBA-player).
 
Ah, XBL showed them that online is big business indeed. I'd pay for a Revolution online plan. Can you imagine an 8 player Kart game?

5jsi20
 
Slurpy said:
SM: Nintendo has always had the technology, and we've always thought the online opportunity was very important, and maybe we've just misspoken ourselves in the past.

Did I just hear someone from Nintendo admit that they fucked up for not having online play? Did that really just happen? Believe me I love Nintendo, but it's good to hear they're finally admitting that they should have had online play.
 
Amir0x said:
Oh, Miyamoto.
He's just following the company policy. You can hardly blame him for not revealing anything - he doesn't have the authority to decide when to reveal things like that.
 
Jonnyram said:
He's just following the company policy. You can hardly blame him for not revealing anything - he doesn't have the authority to decide when to reveal things like that.

Oh, I know that. I just find it funny that this is the line the company is making everyone say. It happens so often, I imagine them sitting at home in front of the mirror practicing the line in case such a question is asked.
 
GMUNYIFan said:
Did I just hear someone from Nintendo admit that they fucked up for not having online play? Did that really just happen? Believe me I love Nintendo, but it's good to hear they're finally admitting that they should have had online play.

Yup, that was an admission that they dropped the ball. First words I said to myself
 
The Faceless Master said:
what?

i thought someone else from Nintendo said it had worse battery life...

The screen is smaller and the technology is newer, obviously it's gonna drain at least a little less battery.
 
How is he admitting that they fucked up (with regards to an online service)? He only says that perhaps they went about communicating their decisions to consumers in the wrong way (ie. trying to argue fiscal responsibility with stupid msg board posters).
 
Smiles and Cries said:
they better have something that SONY and MS wants to copy when they finally show this shit
it better not be some lame ship no one cares about

Actually.... I just heard from my source...... that the Revolution is gonna come packaged with a giant water pack on the top of the system....

DON'T TELL THE COMPETITION
 
...am I the only one totally stocked about that "how old your brain" is math/color game?

>.>

<.<

That'd be fuckin fun to play. Do some brain teasers/math problems while waiting for the BART.

Too bad it won't come to the US :(
 
Amir0x said:
Oh, Miyamoto.

Nintendo announced the choice for touchscreen for DS very early. It was the key function that changed the way you played the games, however the reason why they announced earlier was because no serious competing product could implement it before they did. With the choices Sony was doing for the screen they couldn't go with the touch function, but with their more competetive nature if they could add it they would.

Can't you see what Miyamoto's saying here? The key interface function for Revolution can be implemented VERY easily at a low cost to any console, it's simply a matter of the idea. It's as clear as water that the Revolution interface isn't hard implemented so they're keeping it secret for now. The hint here is that it's definitely very simple, like an analog stick for instance..I mean how easy could you add that little thing into any controller and yet it was such a revolution... Believe me if it was something noone else could or would want to do at this point it wouldn't be a secret..
 
Azelover said:
Nintendo announced the choice for touchscreen for DS very early. It was the key function that changed the way you played the games, however the reason why they announced earlier was because no serious competing product could implement it before they did. With the choices Sony was doing for the screen they couldn't go with the touch function, but with their more competetive nature if they could add it they would.

Can't you see what Miyamoto's saying here? The key interface function for Revolution can be implemented VERY easily at a low cost to any console, it's simply a matter of the idea. It's as clear as water that the Revolution interface isn't hard implemented so they're keeping it secret for now. The hint here is that it's definitely very simple, like an analog stick for instance..I mean how easy could you add that little thing into any controller and yet it was such a revolution... Believe me if it was something noone else could or would want to do at this point it wouldn't be a secret..

Honestly? I don't believe that for a second. Sony and Microsoft have already showed their hands for the most part. Xbox is launching in fall, they won't be bothered with whatever Nintendo is cooking up. Similarly, Sony already showcased a prototype controller. Implementing whatever Nintendo has up there sleeve would not only seem odd and desperate (when they have no reason to feel that way), but it'd distract from Sony's proposed purpose for PS3. It's just silly.

This has nothing to do with who will steal the idea, because if it's really a fundamental advance in game control it'll just eventually be implemented in some secondary first-party controller down the line. Nintendo is just not ready to show it, that's all. And that reason likely has very little to do with the chances of someone actually stealing the idea.
 
Nope, I think it's because somebody will steal the idea. Look at what happened with the analog stick on the Saturn -- Sega actually beat them to market with the stick and a game, even though the Saturn's controller was already 'set in stone'.
 
Perhaps the CPU/GPU chips and new "interface" have to be designed in a way to accomodate each other to make the Revolution work.. If so, it really would be a competitive advantage that niether Sony nor Microsoft could implement without launching a whole new system.
 
C- Warrior said:
...am I the only one totally stocked about that "how old your brain" is math/color game?

>.>

<.<

That'd be fuckin fun to play. Do some brain teasers/math problems while waiting for the BART.

Too bad it won't come to the US :(


I wasn't too interested in it when they described it as just doing math, but I think the brain teaser thing could be interesting.
 
Kobun Heat said:
Nope, I think it's because somebody will steal the idea. Look at what happened with the analog stick on the Saturn -- Sega actually beat them to market with the stick and a game, even though the Saturn's controller was already 'set in stone'.

Unless we're talkin' about different controllers that were launched with the Saturn, the original Saturn controller was analog-less as well. In fact, this example leads exactly to my point in my statement...

Amir0x said:
This has nothing to do with who will steal the idea, because if it's really a fundamental advance in game control it'll just eventually be implemented in some secondary first-party controller down the line.

No matter what Nintendo does, if it's a fundamental advance - and I do mean fundamental - it'll just be copied by a secondary first-party controller. There is nothing they can do about it. What this is an excuse. You can believe otherwise, but I think it's just a fairly straight hook line that allows them to continue to avoid showing hardline shit about Rev until they know exactly how developer support will cut, what games they will be releasing with the system - and how the new control scheme will affect these new games so they can show large examples of them in popular franchises.
 
Right. The original Saturn controllers were basically the same as the Genesis 6-button pads. Then Nintendo showed off the analog stick and Sega got to work. They had Nights and the new control pad on the market before the N64 hit the US.

If it's something that Sony and MS are going to want, they will create, as you said, a secondary first-party controller. Why should Nintendo give them a head start?
 
Kobun Heat said:
Right. The original Saturn controllers were basically the same as the Genesis 6-button pads. Then Nintendo showed off the analog stick and Sega got to work. They had Nights and the new control pad on the market before the N64 hit the US.

If it's something that Sony and MS are going to want, they will create, as you said, a secondary first-party controller. Why should Nintendo give them a head start?

Because either way, it's not going to affect the outcome of the next-gen console race. I mean, in the end they have to come swinging with the content. No control scheme is going to affect things in such a dramatic way that it shifts the tide. That's why I feel it's an excuse. However, maybe they actually do believe that. In either case, it's still silly to me.
 
I think it all comes down to whether you give Nintendo the benefit of the doubt that they have something..um...revolutionary up their sleeve. It they do eventually reveal "the new analog", then kudos to them and they'll look like brilliant tacticians in hindsight. If they have a mildly innovative gimick....well, they're pretty much toast. And might be anyways.
 
Amir0x said:
Because either way, it's not going to affect the outcome of the next-gen console race. I mean, in the end they have to come swinging with the content. No control scheme is going to affect things in such a dramatic way that it shifts the tide. That's why I feel it's an excuse. However, maybe they actually do believe that. In either case, it's still silly to me.
The controller *is* the content, in a lot of ways. How many of today's games are built around the analog stick? It will absolutely affect the outcome of next gen -- I'm not saying Nintendo's going to win or lose based on the controller, but if they've got something that Sony and MS have to scramble to catch up to, that's additional marketshare. Again: why just give that up? Why show it off a year and a half before they launch?
 
Amir0x said:
Similarly, Sony already showcased a prototype controller.
A concept. Concepts can be changed (and this one probably will). Sony had no problem copying analog control and rumble. If Nintendo really has come up with something cool then they have good reason to be concerned. Hell, Sony even looked at DS for inspiration when designing PS3. Apparently two screens are cool when they don't come with the system.
 
Kobun Heat said:
The controller *is* the content, in a lot of ways. How many of today's games are built around the analog stick? It will absolutely affect the outcome of next gen -- I'm not saying Nintendo's going to win or lose based on the controller, but if they've got something that Sony and MS have to scramble to catch up to, that's additional marketshare. Again: why just give that up? Why show it off a year and a half before they launch?

I don't believe that for a second. It sounds to me like you're giving way, way too much weight to the method of input. If people didn't want to play Mario with analog, they ain't gonna wanna do it in gyroscope or with haptic feedback. They just won't. They need the killer content that'll make people say "I must play this game." In the end, it'll be an extremely small number of people who say "I must experience this controller." It might net them a few extra people, but is that going to matter when alternative systems have, for example, Dragon Quest, Final Fantasy, Halo, Gran Turismo, Grand Theft Auto, etc...

...I don't think it will. But it's probably a matter of outlook. I feel that Nintendo must come swinging with game content that people want to play, and that the controller will not change people's desire to play it if they weren't wanting to in the first place.

cybamerc said:
A concept. Concepts can be changed (and this one probably will). Sony had no problem copying analog control and rumble. If Nintendo really has come up with something cool then they have good reason to be concerned.

Yes, and they copied Nintendo - AFTER they released the N64. And yet, they still won by far in terms of marketshare. That analog stick, though extremely fundamental to todays games, did not change anything. See the point? The scenario your discussing will happen no matter what if it's fundamental to gaming.

cybamerc said:
Hell, Sony even looked at DS for inspiration when designing PS3. Apparently two screens are cool when they don't come with the system.

Hahahahahaha. cybamerc, I hope you're just fucking around. Show me where they said the DS was an inspiration for that. If you can't find it, then don't imply it because that has to be the most stupid assertion I've heard since these consoles were unveiled. If they DID say that, it's possibly even more absurd but for a different reason entirely.
 
Also, what are the ideas in Sony's controller that people might steal?

"Hey guys, maybe we shouldn't show off the PS3 controller. Nintendo might get the idea to make a controller that looks like it was designed by a third-grader with ADD."

edit:

Amir0x said:
I don't believe that for a second. It sounds to me like you're giving way, way too much weight to the method of input....I feel that Nintendo must come swinging with game content that people want to play, and that the controller will not change people's desire to play it if they weren't wanting to in the first place.
You're totally missing the point. Maybe that's my fault. Let me try again.

If there are truly worthwhile controller innovations, then those will change the nature of the content available on the system, meaning that there will almost definitely be must-play Revolution titles that can't be imitated or ported to other systems unless a similar controller is released.

What you can do with the controller helps to define the content.

I'm giving input as much weight as it deserves, which is to say that while Nintendo's future will probably not turn on the controller, if they have something new and different then it is absolutely to their advantage to play that card close to their chest for as long as possible.
 
cybamerc said:
A concept. Concepts can be changed (and this one probably will). Sony had no problem copying analog control and rumble. If Nintendo really has come up with something cool then they have good reason to be concerned. Hell, Sony even looked at DS for inspiration when designing PS3. Apparently two screens are cool when they don't come with the system.

Wasn't the "concept" card added to the display later on, after the reaction? Of course the design can change right up until launch, but to fix that one they've gotta go right back to the drawing board.
 
Kobun Heat said:
Also, what are the ideas in Sony's controller that people might steal?

"Hey guys, maybe we shouldn't show off the PS3 controller. Nintendo might get the idea to make a controller that looks like it was designed by a third-grader with ADD."

"Brilliant! We'll easily capture the Australian market and the hardline DC comic/Batman fanatics in one full sweep!"
 
Can't Nintendo just patent whatever revolutionary advancements they have made? Why is this never mentioned as a solution to the constant 'stealing our ideas' problem? I feel like I'm taking crazy pills.
 
Even if they do hold multiple patents for something like gyroscopic control, there's nothing stopping Sony et al. engineering a version of the technology that doesn't infringe on their patent.
 
WHAM!:How does it feel now that you're so close to finishing Twilight Princess? Is it sad, or is it more of a feeling of relief?

SM: You say we're close to the end, but it's such a big game, we've got so much work. But it will be out this year.

seems like EAD will work their ass of.
 
The build up to this 'revolution in interface' is snowballing day by day. Nintendo will definitely have to present a very innovative idea, and not just an average one, to please anybody. I don't think they can do it honestly. The last time they talked of innovation we saw the DS and while it has great games, most of them would be fine on the single-screen SP and you don't see people saying they 'can't go back to non-touchscreen handhelds' or whatever.
 
Chrono said:
The build up to this 'revolution in interface' is snowballing day by day. Nintendo will definitely have to present a very innovative idea, and not just an average one, to please anybody. I don't think they can do it honestly. The last time they talked of innovation we saw the DS and while it has great games, most of them would be fine on the single-screen SP and you don't see people saying they 'can't go back to non-touchscreen handhelds' or whatever.

The DS is starting to shine as time goes on...but to sell the Rev it's gotta be something insane right out the gate, and ALL games need to use it.
 
GMUNYIFan said:
Did I just hear someone from Nintendo admit that they fucked up for not having online play? Did that really just happen? Believe me I love Nintendo, but it's good to hear they're finally admitting that they should have had online play.
No. It's more of a "If you've somehow got the impression that we thought online gaming was the devil; our bad. We just didn't think it was the right time for us to get into it yet. Now it is."

Azelover said:
Nintendo announced the choice for touchscreen for DS very early.
Well, not really. When was the DS initially announced, January 2004? It wasn't until E3, ~6 months before launch, that Nintendo themselves spoke about the touch screen. We were already pretty sure about it due to a leaked specs sheet, though.
 
didn't want to make my own thread for this, so i figured this was the best one to post it in... i was bored and made a zelda avatar for anyone who wants.

all frames included, slow, lower quality (less colours)
zelda_normal.gif


every second frame removed, fast, higher quality (more colours)
zelda_fast.gif


use your own webspace or i'll change the image to some sort of fetish porn >: )
 
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