New Ninja Game from John Woo - Wired

In the April issue of Wired, there is a full page article on what several film directors (John Singleton, George Romero, John McTiernan, and Bryan Singer) are developing in terms of game projects.

Apparently John Woo is developing what appears to be a next-gen ninja title called ShadowClan under his game studio, Tiger Hill. The premise is described as "Rival gangs battle for control of New York City in a modern-day ninja tale."

Some extremely nice artwork from the game appears in the same article. Ship date is stated as Fall 2006 which could make it a PS3/XBOX2/Rev title.

The other projects mentioned are:

John Singleton: Fear & Respect (Midway, Winter 2005)
George Romero: Untitled zombie game (Hip Interactive, Spring 2006)
John McTiernan: Untitled heist game set in Moscow (Ubisoft, 2006)
Bryan Singer: Secret Service (Tigon Studios, 2007)
 
I think the John Woo game(s) is part of the deal they annouced between Tiger Hill and Sega. The McTiernan and Singer games sound like they could be something different (if only from the titles/descriptions)
 
Actually, Wired posted the art from John Woo's ShadowClan on their site:

PL_54_games1_f.jpg


Full article:

Films have long been grist for the gaming mill, from ET for the Atari 2600 to Enter the Matrix for Xbox. But until recently, these movie-based titles were mostly tie-ins and spinoffs. Now big-name directors - David Fincher, John Singleton, Ridley Scott, and David Lynch - are taking their ideas straight to videogame.

Why ditch the director's chair for the developer's cubicle? It can be liberating. "You don't have to shoot it, which is terrific," says horror legend George Romero. "You don't have to worry about a camera crew; you don't have to worry about actors." Hollywood is also realizing that games can be incredibly lucrative on their own. Creative Artists Agency, United Talent Agency, and William Morris Agency all have game representation now. Action maestro John Woo has founded his own game studio, Tiger Hill Entertainment, and has five titles now in development. Here's a look at some of the projects in the warp pipeline.

Film Directors Who've Gone to Gaming

John Singleton
Signature Film: Boyz N the Hood
Game: Fear & Respect, Midway Games (winter 2005)
Premise: During a hot summer in South Central Los Angeles, the player joins a "crew" and tries to build a street rep.
Generation Nintendo: "I've always wanted to be a film*maker, but it's natural for me to do game design as well because I grew up with games in my home. I've gone from console to console throughout the history of gaming."

George A. Romero
Signature Films: Night of the Living Dead and sequels
Game: untitled project, Hip Interactive (spring 2006)
Premise: The game will *feature "zombies and other scary things."
Terror and Interactivity: "In the horror genre, your big reward is standing in the back of the theater and watching everybody jump. With a game, you can literally involve the audience, make them a part of the story. I think about that a lot."

John McTiernan
Signature Film: Die Hard
Game: untitled project, Ubisoft Entertainment (2006)
Premise: A heist caper game mixing action and stealth, set in contemporary Moscow.
Games Are Like Action Movies: "The hero is not the protagonist in action movies, he's the antagonist. The villain wants to change the world, and the hero just tries to stop him. And that's exactly how videogames are - they move forward based on your reactions to the villain's actions."

Bryan Singer
Signature Film: X-Men
Game: Secret Service, Tigon Studios (2007)
Premise: A tactical adventure game based on the life of a Secret Service agent who has been assigned to the president's detail.
Games Are Like Action Figures: "I think games today are what merchandising was after the first Star Wars film - a chance for filmmakers and studios (and fans) to further control the destiny of their favorite characters."

John Woo
Signature Film: The Killer
Game: ShadowClan, Tiger Hill Entertainment (fall 2006)
Premise: Rival gangs battle for control of New York City in this modern-day ninja tale.
Payback: Woo got into games when they started swiping from his films - slo-mo gunplay has become an entire game genre.
Two-Way Street: "Story and visual style have become important to games, and working with technology also gives me new ideas to bring to filmmaking."
 
anything John Woo related, or anyone that likes John Woo can burn in hell.

after he decided to take out Stallone and Arnold off of Face Off, and use Nick Cage and Travolta instead, like, i dunno, that guy really deserved to like, i dunno, the wrose possible thing you can imagine.
 
Johnny Nighttrain said:
anything John Woo related, or anyone that likes John Woo can burn in hell.

after he decided to take out Stallone and Arnold off of Face Off, and use Nick Cage and Travolta instead, like, i dunno, that guy really deserved to like, i dunno, the wrose possible thing you can imagine.

Face/Off was damn good, with or without Stallone and Arnold.
 
That art looks like something off the cover of a bad 80s martial arts flick.

It's piqued my interest though, in a morbidly curious sort of way
 
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