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New RE4 PS2 video

Musashi Wins! said:
let's not start with the crazy damage control about how lame the game is now that we see what a step down it is graphically.
i didnt like the game in the first place. to me, it was a mindless action romp with the "resident evil" name on it. it was hardly scary. for goodness sake after the village the game became so boring i stopped playing it until i finished games i play already.
 
Endymion said:
Sorry for the delay, but connection died on me all of a sudden and the upload went very slow...

http://www.xboxyde.com/leech_1730_1_en.html
thx man! that bowgun sure is powerfull! not as lame as in code veronica.

i really dont give a fuck about what it looks like on the gc but that's some awesome gfx for a ps2 game. maybe not on par with god of war or mgs3 but very impressive from capcom. the wait is killing me.
 
HomerSimpson-Man said:
Talk about short sighted. It would be like me ripping MGS2/3 because shooting in FPS have been done before, ripping on the original RE/Silent Hill because Alone in the Dark predates them. Jak? Pfftt...Mario came first!
even if those games borrowed things from other games, it wasnt nowhere near as blatant as re4. they was some spot in the game where i knew exactly what to do. why? because ive done the exact same thing in another game. flashly graphics? yeah red and green chunks of artifacts all over the game. yeah that is good... :lol dont get me wrong, the game has it moments but this high praise is definitely not deserved.
 
thanks for the latest vid Endymion, it looks great! BTW are these vids from the final version? Also can you upload a small movie showing the rocket launcher?

ty
 
If the GC version was dithered, does that mean it simply ran in 16bit color mode?
Meaning the input data was still 24bit but the output resulted in 65,536 colors trying to approximate the look of 24bit color.

In turn the PS2 version isn't dithered at all since it runs in 24bit color mode?
Resulting in a pure 16,777,215 colors.

Why bother with 24bit color mode if textures are obviously lower bit depth than on GC?
Does the better color mode help with the effects and such or does the PS2 version offer some high resolution textures?

I mean if all the textures on the PS2 version are downgraded to say 16bit or lower then why bother with 24bit color?
 
MidgarBlowedUp said:
If the GC version was dithered, does that mean it simply ran in 16bit color mode?
Meaning the input data was still 24bit but the output resulted in 65,536 colors trying to approximate the look of 24bit color.

In turn the PS2 version isn't dithered at all since it runs in 24bit color mode?
Resulting in a pure 16,777,215 colors.

Why bother with 24bit color mode if textures are obviously lower bit depth than on GC?
Does the better color mode help with the effects and such or does the PS2 version offer some high resolution textures?

I mean if all the textures on the PS2 version are downgraded to say 16bit or lower then why bother with 24bit color?

Yeah, I would like to hear how development went through this port. It's pretty interesting how how they push forth some things but not others, sounds like these devs wanted different priorities.

Yes, the GC version did run at 16-bit, but now the PS2 version is 24-bit which is supposed to be more memory intensive, plus the PS2 version does support a higher resolution than the GC edition, it's pushing the system again in a different way. The GC version has the edge in overall effects in it's tradeoff.

Things that made through that usually looked over is it looks like PS2 loading didn't really suffer, as most multiport titles for PS2, the loading takes a big hit, Capcom really pulled through. If the video is any indication it's speedy. Anyone with HDloader could take it even further if they wanted to.

Then there are things like not taking advantage of higher sounds samples since there is much more space on a DVD and hearing them go with FMV indicating they didn't optimize a good portion of them for the PS2 version. It's a port of a game built for another system from the ground up, time constaints would play a hand; the dev themselves wanted a online mode for the PS2 version but said they wouldn't have enough time.
 
Sander said:
Yeah the lava room looks great imo, the blind dude got a decent downgrade texture-wise tho:

blinddudecompare9fu.jpg


Also lacks the sheen effect on the helmet.

Poor guy, first someone pokes his eyes out, now this...
 
although this is not my favorate game, it is a real shame they couldn't get it looking like the gamecube version. all this talk about fmv's are a real disappointment. the new trailer shows a steep downgrade in graphics. hopefully for ps2's sake, the build is old. i know there's some payoffs on ps2 like widescreen and 24bit color. but i would've been glad of they left the non-wide, 16bit color graphics with the extra content.
 
dynamitejim said:
Doesn't look any different at all from that video. In fact, it looks like they added lava pouring out of the side walls. I don't remember that in the GC versions.
Not really. The flame of the dragons creates great lighting effects on the environment in the GC version. Here, it's just another quick "gamma up and down" kind of effect.

pixelbox said:
lets get some things straight...
1.this game was made half the time as the gamecube version
2.i really doubt they are pushing ps2 very hard,imo re4:gc wasn't all that impressive
3.there are ps2 games that look better than re4:ps2, proving earlier statement 2.
4.what is everyone's deal with 16 bit dithering?
and last but on lest, re4 is a compilation of the following games: tomb raider, jak and daxter, god of war, silent hill2, half life2, house of the dead, and ofcourse mgs3. and you people call it the greatest game? the puzzles are very old, the same traps as found in tomb raider and jak1. boat level is very similar to the level in half life2. shooting enemies is ripped from house of the dead and mgs3. the monster idea is stolen from silent hill. quick button input could have been from god of war. and the communication radio, eating food, active cinemas, killing animals, finishing moves and shooting body parts are blatantly ripped from mgs3. and the only thing good about the game's graphics are the water parts
Your constant damage control is getting boring...
 
my problem is this game shouldn't have thread after thread on the stupid graphics. and honestly i didn't think anyone paid any mind.
 
pixelbox said:
my problem is this game shouldn't have thread after thread on the stupid graphics. and honestly i didn't think anyone paid any mind.
You didn't even like the game, you shouldn't be posting in them anyways...
 
i might as well post these new artworks.

6779.jpg

0194.jpg

1822.jpg


All the style of the series so far plus a maelstrom of new shocks, twists and challenges makes this the best survival horror game ever. - 10/10
Official Playstation 2 Magazine UK
 
I don't get this. There's THIS many people on the forum that never played the GC version??

And pixelbox, with all due respect, you're a fucking idiot. I'm sure everyne in this thread will agree with me on that one.
 
Slurpy said:
And pixelbox, with all due respect, you're a fucking idiot. I'm sure everyne in this thread will agree with me on that one.
I'll let that slide...Maybe i was a little harsh on the game. Or maybe the game was so hyped that i set my expectations too high. i just wasn't moved by the game. I just so happen to look past the superficial additions. Yeah, the game had it's fun moments but im bias towards action adventure games. So when a game like this, a game that tries to blend genres togather, throughs these half-ass puzzles at me, i reject the whole thing. The environments felt like it was on a track, so there little room for adventure. The action sequences were ok...nothing to shocking or scary. A game like mgs3 deserves that kind of praise. It was awesome in almost every sense. That game, unlike RE4 stayed true it roots. RE4 doesn't even feel like resident evil anymore.
 
for $39.99 i think i'll go ahead and bite. The graphics looked fantastic in those videos, i don't see what all the bitching is about. For a port, things could be looking a LOT worse.

anyway, for a RE4 newb (only ever played the demo), what is Mercenary mode? Its included in the PS2 version, right? I keep hearing people talk about how awesome it is.
 
Ninja Scooter said:
for $39.99 i think i'll go ahead and bite. The graphics looked fantastic in those videos, i don't see what all the bitching is about. For a port, things could be looking a LOT worse.

anyway, for a RE4 newb (only ever played the demo), what is Mercenary mode? Its included in the PS2 version, right? I keep hearing people talk about how awesome it is.

mercnaries is a minigame that you unlock after beating the game. you can choose multiple characters to play as, each with special abilities and weapons. it's basically a high-scoring game where it gives you a timelimit and you try to kill as many enemies as possible. it's very fun
 
Solid said:
i might as well post these new artworks.

6779.jpg

0194.jpg

1822.jpg

That last one just seems wrong

[RE4 geek mode]

Why is Ada there? That looks like the church area...Ada has nothing to do with that...

Unless it's part of the new storylines, which seems even weirder. It's going to seem really silly to have Capcom go through the story and just add Ada to bits where she doesn't belong. Oh well, I'll have to see if that happens when I play it
[/RE4 geek mode]
 
HEY REKI, why do you target me? i don't like the game, get off of my nuts. it's my business if i wanna post in resident evil thread.
 
pixelbox said:
HEY REKI, why do you target me? i don't like the game, get off of my nuts. it's my business if i wanna post in resident evil thread.
You just bitch about the game and proceed to tell us how much greater is MGS3. That's some form of trolling to me.
 
Well it is! And i'm not even a fan of the mgs series. im not trying to troll. but because someone brought it up again i had to respond. for god sakes, the thread was in like the 4th page! if you don't like what i say, ignore it. obviously i'm hitting some nerves here. you guys know it's true and that why it's bothering you. just remember i put it behind me and someone brought it back up.
 
HomerSimpson-Man said:
I'm sorry but this is just misguided rethoric. The complilation part far too contrived for it's own good. Your saying components of gameplay mechanics that are from various genres does what again? Some of this stuff is just obvious good old gameplay design [.....................]It would be like me ripping MGS2/3 because shooting in FPS have been done before, ripping on the original RE/Silent Hill because Alone in the Dark predates them..
Agrees with most of what u said except the Alone in the Dark part.

Sweet Home predates Alone in the Dark.
Shinji Mikami was inspired by another Capcom game called "Sweet Home", which was released in 1989 for the Famicom (JP only), There are many elements in Sweet Home that made it into the RE series, like the mansion setting, puzzles and the typical door loading screens. Mikami mentioned this in an interview.

I understand what u were trying to say though!
 
I'm not too happy about how many times that guy had to adjust his aim. Hopefully its not as bad as that video makes it look. I just a little down because all the extras seem to be built around making the game easier and not more difficult for those of us who have already beaten the game countless times on professional. I might just rent this first to check out the Ada missions and if I like them enough I'll buy it.
 
just played the PS2 demo today and it feels just like the GC version. lighthing doesnt seem as good but the gameplay is all there, which is all i care. cant wait to play this game again with new extras


i didnt realize how weaksauce normal mode is...

shaheed, aiming is not that bad at all. i'm still able to make headshots easily :)
 
vala said:
cool!

REHorror said:
While browsing the demo I came across something that is quite interesting and could explain the desparity between the gameplay models and the cutscene models.

It now appears that the Cutscenes (that were Real Time on the gamecube) are in fact just pre-rendered video files on the PS2 version! Ill have to look into this more, but I have so far found MANY of the cut scenes inside the demo itself. I have heard that Capcom plan to have a "demo theatre" where you can view all the cutscenes but its really unknown at this point if the files are being played or if the cutscenes are being rendered.
hehe, if you cant even tell the difference then why even bitch about it.
 
oh my god, watch the demo if you havent. god damn thats some hot shit. i've been totally blocking this game out till now. i can see where all the praise comes from.
 
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