The control scheme is minimal -- simply tilt each level to cause the mercury to flow in a particular direction. Just how it should flow, however, is the real challenge.
"Without exception, everyone who has seen the early versions of Mercury behind the scenes has immediately loved it," says Archer Maclean at Awesome Studios. "It's an incredible game which will define a new genre. Coding it to run this fast has been staggeringly complicated, yet the results are hugely impressive. We're delighted to be able to work with Sony Computer Entertainment in making this a PSP launch title. It's just perfect for the format."