People aren't looking for new innovative games. That's just the state of the market today. The meat and potatoes games are going to continue to sell best.
This is the main problem I have with Nintendo today. They're about trying to tell people what games they should want to play rather than reflecting and making the games that people already know they want to play. Gamers have already primarily made up their minds about what type of gameplay experiences they like and aside from the extremely rare case only small deviations from these genres is welcome by gamers.
Who said PSP games are always going to be resticted to the PSP? It makes sense to me to only play Gameboy and PSP games on the handheld because the games don't have a high enough resolution to be played on a television screen. Gameboy and PSP games will look significantly worse on a TV screen because the resolution of the games have to be blown up. I think Sony would eventually make PSP games and movies playable on a home console.
In any case as you point out there already is a gameboy player and gameboy players for all of Nintendo's home consoles have always been very successful. I'm not saying that people will play portable games at home once the PSP comes out, I'm saying they already primarily do. It makes sense. How much time do people spend traveling compared to in a stationary position. Games are addictive even if you were playing a game on your commute home you're not going to just shut it off and not touch it and wait until the next time you have to travel. People get addicted and continue playing regardless of where they are. But where people usually end up is at a stationary destination. How much time do people spend mobile in a train or plane compared to in a stationary position at home, on campus, in a cafe? Very little.
People already don't play GBA games for just 5 minutes. Handheld gamers already do want long game playing experiences. Very few people are going to be willing to spend $50 for a game that is only intended to be played for 5 minutes at a time. Cellphone/PDA games get away with it right now because those games are either free or $2-$5. When you're talking about $50 UMD discs and giant memroy carts that type of simple quick cellphone/PDA experience becomes unacceptable to the consumer.
This is the main problem I have with Nintendo today. They're about trying to tell people what games they should want to play rather than reflecting and making the games that people already know they want to play. Gamers have already primarily made up their minds about what type of gameplay experiences they like and aside from the extremely rare case only small deviations from these genres is welcome by gamers.
Who said PSP games are always going to be resticted to the PSP? It makes sense to me to only play Gameboy and PSP games on the handheld because the games don't have a high enough resolution to be played on a television screen. Gameboy and PSP games will look significantly worse on a TV screen because the resolution of the games have to be blown up. I think Sony would eventually make PSP games and movies playable on a home console.
In any case as you point out there already is a gameboy player and gameboy players for all of Nintendo's home consoles have always been very successful. I'm not saying that people will play portable games at home once the PSP comes out, I'm saying they already primarily do. It makes sense. How much time do people spend traveling compared to in a stationary position. Games are addictive even if you were playing a game on your commute home you're not going to just shut it off and not touch it and wait until the next time you have to travel. People get addicted and continue playing regardless of where they are. But where people usually end up is at a stationary destination. How much time do people spend mobile in a train or plane compared to in a stationary position at home, on campus, in a cafe? Very little.
People already don't play GBA games for just 5 minutes. Handheld gamers already do want long game playing experiences. Very few people are going to be willing to spend $50 for a game that is only intended to be played for 5 minutes at a time. Cellphone/PDA games get away with it right now because those games are either free or $2-$5. When you're talking about $50 UMD discs and giant memroy carts that type of simple quick cellphone/PDA experience becomes unacceptable to the consumer.